Not sure it’s about helping, lol. It looks more to me like the collecting of salt no matter the outcome. In the case of EVE the outcome seems to be loss of players and being known as the game with the most toxicity. I think EVE players wear that as a badge of honor by the looks of this forum. The thing is, what is all that salt going to be worth when EVE ends up being a dying game with a few hundred players? Will salt be sold on the market then? Can the Devs pay their bills in salt?
Paradoxically, you cater to new players by making EvE challenging and dangerous. There are lots of games which cater to carebears and losers who want an easy game. The one strength EvE has is the risk and danger, once you remove that there is no reason to choose EvE over all the other carebear options.
Plenty of players love challenge and danger, player retention isn’t hurt by those. If EVE was only a space simulator I wouldn’t play it.
What I personally think puts players off isn’t the challenge, it’s the way those challenges and dangers are delivered and the way they leave the player helpless… I think sitting duck is what it’s called. Of course that can be remedied but newer players have no clue how and the information is spread all around the world wide web. That’s problematic for a game that tries to attract a younger generation of players.
Nah….that entire attitude, in addition to the game itself, is why people say ‘stuff this’. Nobody wants to play in a game full of self-opinionated Lords Of The Universe who’ve forgotten that they too were once noobs.
Let’s see a good proposal for capital / blackops / wormhole content that’s possible without multiboxing.
Not that many of the highsec carebear/ganker crew who bloviate here have much exposure or experience with them, but removing multiboxing would kill a huge array of playstyles and ruin the game for many of it’s most dedicated and loyal fans.
Sure n+1 mining alts is a bit cancer but removing multiboxing without a complete overhaul of game mechanics would send us back to the stone ages.
I think the problem is that oldbies retrospectively shift their current understanding of the game back in time as if they themselves were never clueless noobs. Many things do become ‘obvious’ once one understands the game…and I don’t know of a single game in which oldbies don’t have a sort of contempt for ‘clueless noobs’, and very often the more experienced a player is the more they have that stance.
The trouble is that lots of people preening themselves and declaring how amazingly brilliant they are sort of forget that every one of them was once a clueless noob. Simply having people described as ‘carebears’ or whatever doesn’t help at all. You have only a small time frame in which to catch people’s attention and interest…and Lords Of The Universe strutting around space just doesn’t do that.
This really isn’t true, new players are more than capable of defeating people who have been playing the game for more than a decade. Attitude is the key to success, and carebears who want to protect “new players” are really trying to protect their own ego.
With the right attitude, new players can do very very well in EvE, unlike many carebearish games where you have to grind in order to get ahead.
Almost like a real fleet huh, with a scout and stuff.
I’m totally against any form of AFK mining, and I consider multibox mining to be just that. Mining ought to be an activity where one is active and focused all the time. Whether we need gankers for that, when stronger NPC pirates could do the job just as well, is another matter.
Of course, multiboxing suits CCP just fine as all those extra accounts bring in more money.
Well…no. One person with five accounts and thus five ships…versus one person with one ship. I mean, if that’s not an unfair advantage…what is ??
If the information is readily available on the internet for new players then the only limitation is their laziness or inaction.
Eve Online mechanics don’t change very often and resources like Eve Uni wiki are pretty well kept up with accurate information.
Well of course they can as part of the Borg collective of some ganker group. But are all your minions fighting for themselves…or for you ? A lot of people ( like myself ) want more in the way of solo PvP and more of a personal sense of ‘winning’. Which is much harder and requires more skills…fortunately one of my characters is close to having that. My one big regret is wasting so much skills time on mining for Cilla.
So you’re saying that in a fleet of five people with five ships, four people wouldn’t be waiting for the scout, because of some weird reason having to do with … um, something? Weird take!
This totally depends on the players mindset. Mechanics in Eve aren’t even that complicated… all it takes is some player agency. They have to ask questions, have a mentor, or be intentional about learning. That’s the issue with most PVE types though… it’s that most consider it to be some solo activity where they play the game with their head in the sand.
I know not everyone is like me or whatever but it honestly took me a few weeks of being intentional with my desire to learn and in no time I was killing other players and evading being killed. I intentionally messaged people that I noticed were doing things I was interested in and I would make myself useful in return for mentorship. It’s an MMO. Play it like one.
I wasn’t aware of that. That’s great. Well then EVE shouldn’t have a player retention problem and should be around for another few generations of players. That’s nice.
It’s not “an unfair advantage” if you can do it too.
re unfair advantage;
Did you read about Scams?
"A scam is what happens when someone takes advantage of a players misplaced trust, temporary confusion or ignorance of game rules, and robs players via legal in-game means. When this occurs, there is nothing the Support Team can do for the victim. Although low and despicable, scams do not violate any game mechanics and can not be compensated for by the GMs, nor can the scammers generally be punished for their actions.
Now if a player is using more than one account to outplay another player who is using just one account might not be concidered indirectly a scam but I had linked the above to remind such.
No I’m saying its a lot easier for a solo ganker to sit there at a gate with 5 accounts than it is for their victim ( who by definition is on the move ) to defend themselves with 5 accounts.
To elaborate further why multiboxing isn’t an unfair advantage - Eve is a game where you need a certain amount of force to acheive your objectives, either in PVP or PVE.
There’s usually multiple ways to do that, and usually a decision between quantity or quality. Some groups will have lots of humans with low investment doing simple tasks - other groups will have fewer humans investing more, and doing more complex work to acheive the same level of power.
Aspects of multiboxing like multiple miners/catalysts can simply be substituted by having that many newbros flying the ships individually - and often more efficiently since it’s 1:1 human per ship ratio.
The real need for multiboxing comes from busywork jobs that you really don’t want to dedicate a full human to, like rolling wormholes, cyno mules, supply trucks for fleets, etc.
Nah that’s BS - 4 burst-jammer/smartbomber mallers, cheap targeted ECM set-ups, remote reps and links, etc, can easily crush a gank attempt. Not to mention all the ways to easily avoid ganks solo.