Multiboxing destroyed eve online

It’s pretty hard to attract and keep new (paying) players to this game when most of the existing player base seem to think new players are something to be attacked, exploited and profited from. If more of us established players took the time to support new players then our numbers might be higher.

Stop blaming CCP for the problems we create for ourselves.

And as for multi boxing as long as each account is paid for it dose not matter how many belong to a single person. I for a time had a PC with two monitors and I mined with one character in a hulk and the other in an Orca. Now some people may take things to extremes but again as long as the player sticks to CCP’s rules theirs no problem here.

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As much as I agree that CCP need to massively up their game in onboarding new players - I don’t think it’s really relevant to multiboxing

You say that as if it’s only new players that are attacked, exploited and profited from. As if it’s going to stop once they are no longer noobs.

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Seriously are people messed up in the head about this stuff or something?

Does McDonald’s say “stop blaming our food for the drop in business, it’s really because our customers don’t bring enough of their friends in to eat with them. Lazy damn customers!”

And the fact that “new players are seen as something to be attacked, exploited and profited from” isn’t a ‘player’ problem, it’s because that’s exactly what EVE was developed and marketed towards. You can’t blame players for the fundamental game design and CCP’s marketing.

In case you missed the massive discussion a couple years back about the NPE experience, EVE loses over 80% of it’s potential new players within the first few days of play, most of those within the first few hours. How are ‘players’ supposed to counter that?

If you check the “ISK delta” in the MERs, large numbers of veteran players are leaving the game on a constant basis. This is not an issue of “oh it’s the players fault for not mentoring new players”. And if mentoring new players was the issue, then it’s up to CCP to make that process interesting for existing players - by changes to corporate structure, or mentor awards, or other cooperative gameplay enhancements.

This is also wrong. On one hand, I’m fine with multi-boxing, in the sense of “hey if some guy wants to pay for and play 10 accounts, fine by me.” That’s more money for CCP and I don’t care about that style of competition (personal opinion).

However, it is bad for the game in several other senses. It gives new players who find out about it the notion that they’ll never be competitive unless they devote much more money and time than they do to other games. (Whether this perception is true is another question, but it absolutely does affect it.)

It also means that more and more players don’t need to interact with many other players in order to accomplish their goals, because they’ve got everything covered with their multi-accounts.

It means EVE has less of a social network to generate referrals, because instead of 22,000 subscribed players online we’ve got a mix 10,000 players with 12,000 multi-alts, bots and alphas. (example numbers, I have no data on the ratios) So the game “looks” much healthier than it is but is generating nowhere near the contacts it would with less alts.

Finally, it also means that with a much higher level of multi-accounts than other games, when a single player gets frustrated with the game and quits, they’re more likely to take more than one paid sub out of the game with them. This means attrition has an outsized impact on CCP income.

Put all those factors together with the substantial drops in player count, you’ve got a recipe for a game that could easily hit a tipping point and cause a mass drop in subs/income the next time CCP majorly screws up. And past history shows, if there’s one thing CCP can pull off successfully… it’s a major screwup.

At this point, EVE desperately needs all the multi-accounts it can get just in order to survive. But the blame for that is on CCP for pushing EVE in that direction for over a decade now, simply because it was the easiest way to boost income.

They try it on with me but I have deep pockets and years of experience playing this game. Two things that let’s me see whats coming and bounce back if I don’t. Two things new players don’t have. I’ts fine scamming a vet he should of know better but a new player?

Scam a new player out of what? Their frigate?

I’m not denying it happens, but as mentioned, this is the game they’ve chosen to play. This is what playing with noobs and treating them as any other player looks like. You’re kind of asking to disclude them from parts of the game.

New players have noob systems to gather their feet and learn how to fly a ship. In these systems they can’t be scammed. But outside of that they are playing the same game as the rest of us.

Wrong that is exactly a player problem. It’s how we the player interreact with each other. CCP has had to time and time again step in to stop us exploiting and attacking new players. Can baiting outside starter stations as a prime example! CCP can create a sand box but it is us who builds the castles and knocks them over and kicks the sand into the face’s of the smaller players until they decide they don’t like it here any more… and then what? complain that it’s CCP’s fault for giving us sand???

The Kushion family says Merry Christmas and a Happy Broadcast-inputting New Year!

:wink:

Or we could explain to new players what the sand is and how any player is free to do what they want with it, naughty or nice.

This is pretty much the mandate of the game.

If a new player doesn’t like that, then they probably still won’t like it when they grow out of being a noob.

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I want more new ships

I appreciate the advice and will have to lookup what a “failover argument” is, lol.

I made my point, and responded where I felt appropriate. Internet debates and trolls are nothing new to me. I don’t feel any need to cater to trolls, by either feeding them or attempting to avoid them.

Happy holidays!

That is an interesting observation. What do you think caused the the lack of wardec-closings?

Hiking wardec costs. And more recently; hiking wardec costs again and restricting the targeting wardecs to corps with structures only.

Structures only? That seems like a terrible idea to me. I’d rather see changes to CONCORD response times, or standing requirements, or even more tiered ship/system restrictions if you want to create a safe-space for carebears/newbies.

The direction they are taking with AIR is promising.

How about we see changes to afk miners that they must spin their barges while out in space to prevent the mining lasers disengaging while we’re at this changing Concord response timers?

Anything that rewards actively participating in mining beyond assigning lasers/drones every few minutes while watching netflix, and thereby discouraging multiboxing would be nice.

Explorers have a minigame: Minesweeper.

Miners need a minigame: Tetris.

If you’re multi-boxing miners, you don’t have time to do anything else. You’re too busy moving ore between holds and repositioning.

If you really want to curb multi-boxing, buff ganking. Multi-boxers are too busy to keep a close eye on local and d-scan and their attention is split to different screens/tabs.

That’s whole the point. Multiboxing more than 2-3 barges will become inefficient.

If you want to improve highsec PVP do it in a more interesting way than f1’ing some worthless floating bricks.

At this point it would be unwise to try to limit multi-boxing, simply from a financial viewpoint. Most multiboxers would be paid accounts (except for some Alpha cheating), and CCP needs every paid account it can get. Recent numbers show EVE is at a very low point in both total logins and paid subs.

At this point EVE needs less “stop multiboxing, stop ganking, stop wardecs, stop Rorq miners, stop null farming” etc. and more “get people into space doing something, anything”. Or at least, anything that isn’t even more detrimental.

CCP has currently addressed this by, once again, offering players “more reward for less risk”. The recent mining changes, far from “helping balance the ecosystem”, simply offer more ore, more yield, more tank (for most miners) and less risk of being ganked. It’s odd that they’ve decided to resolve “age of abundance” issues by creating even more abundance, but that’s CCP doublespeak for you.

It would be better to increase the effectiveness of single-player play (by the already mentioned “mining mini-game” method for instance) and let the multiboxers continue to do whatever. They’re not the plague some people imagine them to be.

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