There is major issue with the BS navy one for all races.
It has higher price to obtain from the navy which reflect the market price.
Low demand and less sale orders in the market.
Some T1 is already better than the navy ships.
There is several ways To fix that:
1- LP for the navy should be reworked like +.
2- Buff the navy ships.
3- Make it possible in Invention.
4- Missions that provide it as reward.
5- Skills that decrease LP cost (this will effect every thing).
Chatting with my self and you are free to read what in down here:
I see that fixing LP is a complicated one because the missions FW and incursion relay on it.
Me my self i see that we should remove all the missions from the game and introduce new
one with reasonable reward.
Exclude these from removing:
Now we should create Navy missions that is in compare with other aspect of the game.
But here is some notes:
*The reward most reflect the shortest time being done for the mission.
*Players value one LP for like 1000-2000 ISK and in reality some is less than that.
*Players want high risk for high reward when safe mean less ( I do not like this actually).
*Navy and pirate should be higher reward than other factions.
Highest income in eve that is not trading is 120M per 20 minutes which ratting via supers.
Rorq Mining can do like 74M per 20 minutes.
Because of that I will consider security missions L5 to get as reward like 1/3 of that in high
security system which it is 40M.
Mining mission L5 need to get like 30M per 20 minutes.
Then L5 distribution will get like 25-30M per 20 minutes (This level dose not exist actually).
What exist is L4 distribution which can be 20-25M per 20 minutes but it reward less actually.
Now we can know how much we should get from one mission if we know how long time
we are going to take to do one mission.
Usually Distribution mission take since the acceptness till the next request like 8-12 minutes.
L5 Security missions do like 15-20 minutes .
I do Not know about mining missions.
So 40M per 20 minutes is good only for navy security missions.
Other Security missions for other faction is less.
Mining navy mission less than that.
Mining for other faction is less rewarding.
Distribution for faction is less in reward.
Then Distribution of the other faction is the less one totally.
This is a chart to explain how i see the reward for missions including LP and ISK in million:
The issue now how to split that between ISK and LP.
Is the LP will be like 70% of the reward ?
or the ISK will be 70%?
Seem the first is acceptable for me.
Then this is the reward in LP per mission and level (Might be shocking and rejectable ):
So the ISK will be like this in millions:
New story and new location should be produced.
And less faction also.
Second choice is Buffing the navy ships.
I think that require an addition rule which Role bonus.
(T1 has race bonus and
pirate has two race bonus + role bonus
so it not good to give navy two type)
Third choice is to make navy ships more available via invention like T2 stuff.
I do not think that need explain more but must not be built massivly so it need to be a little harder.
The fourth choice is Providing Navy ships via missions is good choice actually and easiest but it
require injecting the missions that give it in between all agent missions.
Fifth is Adding skills that decrease the LP cost from the store but this one will effect all LP
including none navy missions except if there is a way to define navy missions than normal one
Some other post about similar topic.