Nerf Ganking Megathread

I do not know about about him…

But my experience went like this…

Try to do missions, get wrecked.
Ask for help from anyone in NPC corp chat…crickets or told to learn how on my own.
Ask for help in local…get told to F off.
Lose more ships…
Cant understand the skill system
Cant understand fitting
by day 7 ready to quit, not ready to sub yet(back then day 7 was end of your trial when day 8 started)

I was lucky, I met someone in RL who put me on comms with his CEO.
Without that CEO i would not be playing EvE today. That was Xmas 2010.

So when someone like me or myself in fact try to teach newer players the mechanics and stuff and the refuse to listen or worse tell us to piss off…yep its this new generation, most of them are too stupid or entitled for this game.

2 Likes

I don’t care why a bunch of kids who think they’re entitled to have a 20 year old game suddenly change to suit them are leaving.

I mean, you certainly don’t care about the playstyles you’d be deleting so why should anyone care about you?

The fact that a lot of people are complaining about ganking doesn’t necessarily mean it’s a problem. It could mean that a lot of people are crybabies. That’s a problem.

No, just kids stomping their feet like enttiled toddlers that want things changed to suit them…

3 Likes

Eve is one of perhaps a very small handful of games that has this particular always on full loot PvP feature, yet there are those who want to, through citations of their own complaints as justification, remove that feature from every game regardless of whomever else may enjoy playing by those rules.

People who looked to our heroes as symbols to aspire to, as a motivation to become more than they are, now see them as an unflattering reflection of their own weaknesses and failures. Rather than try and better themselves and their lives through hard work, courage, and sacrifice, they find perverted joy in tearing down anything that stands higher than them, bringing everyone and everything down to their level instead of the harder, but more rewarding task of raising themselves up and the end result of this way of thinking is a small, petty, envious view of the world. The kind of thing that belongs in the minds of small, petty, envious people who hide their dark intent behind a facade of compassion and fairness. The kind of people who hysterically preach acceptance of everything, no matter how ridiculous, harmful, or pathetic because once you accept everything, then there’s no need to strive for anything.

  • Youtube’s “The Critical Drinker”

This quote symbolizes, to me, the kind of mindset that has these threads popping up everywhere and why we’ve resorted to rounding them up into one place. We recognize that Eve is not the kind of game to guide you, give you what you want if you grind long enough and pat you on the back as if you were a hero. Eve is for people who still want to raise themselves up through hard work, at least until CCP changes their mind and locks everyone’s safety to green.

We’re, by the sound of it, not only supposed to accept that people make poor choices, but we’re supposed to change the game so that people making poor choices still come out winners. At no point will it ever be OK to blow up someone for making bad decisions because those bad decisions will be spun into the proof they were a ‘new player’ who should be exempt from the consequences of their bad decisions. People want to reset Eve, take away everything the old players have because they prefer bringing vets down to their level to trying to raise themselves up to that level, or even to see how close to it they can get through their own effort.

What we get in exchange for the lack of safety is to be able to claim personal responsibility for our success and the satisfaction that comes with knowing that. The more the game is changed to enforce success regardless of what you do, the more it diminishes the enjoyment of the people who already play the game for that kind of satisfaction. While people who do not want to earn success have a lot of choices for games to play, people who want otherwise have to defend the few games left that can give them the feeling of genuine accomplishment.

9 Likes

There are missions where you lose your ship regardless. For example in Level 2 security missions you lose your ship twice. As I’d read the Eve Wiki beforehand ( always a good idea ) and knew exactly what missions those were, I left my main ship behind and did those missions in a souped up corvette. Sort of like Captain Kirk cheating on the Kobayashi Maru test.

You people still don’t get it. You’re trying to use logic to convince these carebears to evaluate EVE from a different perspective, but it will never work. They don’t actually care about the health of the game’s population or the validity of its gameplay mechanics. They just want to log in and be able to farm. Any arguments they use to try to convince you otherwise is just random ■■■■ thrown at the wall to distract you long enough for their pressure to force CCP into another concession to hit critical mass.

And you know what else? It’s not even a conscious process on their behalf. Using all of these fancy arguments on them is no different than trying to convince a druggie that the drugs are bad for them. They’ll look at you while you’re talking, nod, say “uh-uh” and “yes, certainly,” and the second you turn your head, they’ll go into the bathroom and snort another heroin or inject another marijuana.

Why are you wasting so much time and effort? Just use them for content, and then mock them when they start crying. Trying to use logic on them does nothing but legitimize their fake platform. It’s like they’ll call you a sociopath, or a real-life criminal, and you immediately start citing studies that prove that video games and real-life criminality aren’t correlated, etc., when the only reasonable response to that would be to say “yup, that’s right!” or “shut the ■■■■ up, you’re garbage, get the ■■■■ out.”

7 Likes

You are correct.

Furthermore, carebears are toxic people:

2 Likes

You tell em bud

What kind of sane person doesn’t like 3 year long skill queues and multiboxing.

But his feeeeeeelings are factual data…

5 Likes

feeeeeeelings???

Want to discuss about feelings? Well what about my feelings. What about how I am feeling about the whole dilemma? How do you think it makes me feel when there is no action… Only words! Miners have feels too and some Miners need extra attention more than others! My needs are quiet clear, I demand to be bullied, chased and am not seeing any of that even though I refused to pay my highsec rent this month.

Short answer, my feelings are hurt!

Quick! CCP change the game mechanics to accommodate his ever changing and volatile feelings!

It’s your responsibility to manage them for him! Hurry, before he becomes a victim of his own emotions!

Don’t you see that they are already doing just that and that is what is behind all this dilemma that is unfolding. Step back and look at the larger picture.

But I’m blind.

The explosions in New Eden can be so powerful that the body can feel them resonate in the chest.

I’m also just a head in a jar.

2 Likes

  • I’ve been playing this game for 7 years, and in my experience, most people don’t say why they are quitting. They just disappear. So, I have to ask, are you conducting exit surveys or something?
  • Second, in spite of there being several threads of people asserting that they’re quitting because of suicide ganking, 25 or so threads a year is far cry short of the million players that try Eve each year.
  • Then, of course, there’s the fact that CCP themselves have said that this is a myth that they could not confirm this in spite of repeated attempts to do so.

image

Yeah, this is one of the reasons why this is going to be my last response to you. I already linked the quotes by CCP in an earlier post. But somehow you seem to ignoring any evidence that does support your position, or acting like you don’t understand it. So, you either have a bad case of confirmation bias, are arguing in bad faith, or are a troll, and I’ve taken the bait.


And, on a sidenote, I don’t throw the term scrublord around as an insult. Many people use it to refer to players who blameshift for their poor play (see the scrublord’s prayer). So, I’ve been using it simply because that’s the existing term for this type of player. “Blameshifter” is probably a better term though. It is more descriptive, and is less likely to be taken as name calling. So, I think I’m going to stick with that from now on.

3 Likes

re:“I’m also just a head in a jar.
This would not sit pretty inside my hanger.

/

Some tactics require blame to be shifted though.

Incompedent
Seems to fit here again.

2 Likes

Your pointing out of my incompetence is condescending. I do not have experience ganking, I may or may not even understand basic mechanics (such as the difference between being perma flashy and a criminal timer), and I am completely unaware of all the risk management strats available to me, but I do know this - gankers are ruining the game.

Also, I prefer this one. I was saving it for the right moment (i.e. another time when someone demonstrated that they didn’t even understand basic mechanics), but you beat me to it.

2 Likes

I’ve been stuck in the valley of despair since the very first time I clicked “undock.”

2 Likes

Jarhead?

1 Like