Eve is one of perhaps a very small handful of games that has this particular always on full loot PvP feature, yet there are those who want to, through citations of their own complaints as justification, remove that feature from every game regardless of whomever else may enjoy playing by those rules.
People who looked to our heroes as symbols to aspire to, as a motivation to become more than they are, now see them as an unflattering reflection of their own weaknesses and failures. Rather than try and better themselves and their lives through hard work, courage, and sacrifice, they find perverted joy in tearing down anything that stands higher than them, bringing everyone and everything down to their level instead of the harder, but more rewarding task of raising themselves up and the end result of this way of thinking is a small, petty, envious view of the world. The kind of thing that belongs in the minds of small, petty, envious people who hide their dark intent behind a facade of compassion and fairness. The kind of people who hysterically preach acceptance of everything, no matter how ridiculous, harmful, or pathetic because once you accept everything, then there’s no need to strive for anything.
- Youtube’s “The Critical Drinker”
This quote symbolizes, to me, the kind of mindset that has these threads popping up everywhere and why we’ve resorted to rounding them up into one place. We recognize that Eve is not the kind of game to guide you, give you what you want if you grind long enough and pat you on the back as if you were a hero. Eve is for people who still want to raise themselves up through hard work, at least until CCP changes their mind and locks everyone’s safety to green.
We’re, by the sound of it, not only supposed to accept that people make poor choices, but we’re supposed to change the game so that people making poor choices still come out winners. At no point will it ever be OK to blow up someone for making bad decisions because those bad decisions will be spun into the proof they were a ‘new player’ who should be exempt from the consequences of their bad decisions. People want to reset Eve, take away everything the old players have because they prefer bringing vets down to their level to trying to raise themselves up to that level, or even to see how close to it they can get through their own effort.
What we get in exchange for the lack of safety is to be able to claim personal responsibility for our success and the satisfaction that comes with knowing that. The more the game is changed to enforce success regardless of what you do, the more it diminishes the enjoyment of the people who already play the game for that kind of satisfaction. While people who do not want to earn success have a lot of choices for games to play, people who want otherwise have to defend the few games left that can give them the feeling of genuine accomplishment.