Pretty much everything that comes out of his mouth has a regurgitated consistency, so that’s about as accurate as it gets.
Is this you.
Sorry link will not work on phone , I’ll do it later
How had you all this time never changed your pilots look or pose?
Hmm Eve Online attracts a certain type of citizen and the Capsuleers who stay are able to face the many encounters that offer the taste of what some might refer to as being the New Eden experience.
I am very happy that I did experience Captain’s Quarters being one of the main things I can pull out of my history as my journey has not really started like how yours had taken you and feel my path had been set to take much longer.
This may be the downfall of New Eden as we either once knew it or are seeing it as it is right now, I think someone won the Nerf Ganking thread and they had done so without even commenting on this very thread.
All in all thank you for sharing with us here and taking us along your history path today.
o7
I would be happy if he could just answer the questions he’s asked.
He is really good at dancing around them. It’s really all about what he perceives to be bad people. All his posts completely divide gameplay into good and bad, like somehow there are different game rules for different people.
Meanwhile we all play by the same rules and have the same opportunities. No one is selecting a ganker or victim role on the character creation screen. But he acts like there are this different intrinsic roles that the game mechanics need to account for, completely failing to grasp that they all emerge out of the rule set the game has, and if he changes it, different things will be viable and not, but probably not along the lines he imagines them.
Because in the end it’s not about ganker v.s. miner, it’s always about players who understand the game mechanics and use them to their benefit and players who chose to be completely oblivious about how the game works. No amount of fiddling with the game mechanics will ever change that. The only thing that can be changed is adding or reducing opportunities for emergent game play to happen, and the more they push for removing opportunities, the poorer the game experience will be, since this is essentially the whole lifeblood of the game.
I think this is not an insignificant part of why EVE is failing. Instead of embarrassing the sandbox and adding features that would enhance opportunities in all forms of gameplay, they chose to micromanage the meta in ways that always produce the complete opposite of their intentions.
Yeah thats right. The answer was there from the very beginning. Like them gankers nonsense posts about how is ganking good for game, lick Aiko’s feet and call her Princess, use verbals against Dracvlad and shame him anytime you can and you get a VIP pass from them gankers and you will never get ganked again.
ISK donations to known gankers also help. But please don’t send anything less than 1bil, we are all mega rich from highests ISK/hour activity in game so that is pocket money for us, thank you.
I just want to know why he hates bitter old vets? is it because of physical age, age in game of the fact that bov’s are far more successful than he is at the game because of knowledge and experience?
Butthurt much? Stick out your wallet, I’m sure you will catch up quick.
Well said.
There’s no need to ‘balance’ the game as Dracvlad claims. Freighter pilots and miners don’t need to get buffed or protected, because they can gank other freighters and miners. PvE mining income is a privilege, not a right. If carebears feel it is too dangerous or risky to continue PvE, they don’t have to stop playing the game. They can always switch to PvP. That option is always available.
The economy requires destruction, and it doesn’t need (as Dracvlad desires) freighter assault damage controls. Hauling (and mining) is supposed to be dangerous, and a percentage of players are supposed to stop, to maintain resource scarcity.
First off all, sucking up is not required to avoid being ganked. Second, I don’t personally know any gankers that give out free passes to bootlickers… or roleplaying simps like Frostpacker (which sounds like a euphemism for a gay Eskimo ). In fact, I won’t even give free passes to other gankers, or my friends from other play styles. Just because you’re blue to one of my character, doesn’t mean your blue to all my characters. And, if you present yourself as a suitable gank target to me, I’m going to gank you… Well, I guess I might make exceptions for certain things, like the magic school bus, or people honoring a passed away friend. But you get the idea.
Okay, now for your thoughts on risk management…
First, no to all questions.
Second, what does 3 have to do with ganking?
Third, what exactly is the point that you’re trying to make? Are you trying to say that implementing risk management strats makes the game worse? I just don’t understand.
Fourth, playing with one account does not make you many times more vulnerable.
- It is possible to scout for your-self
- there are intel tools such as Eve gatecamp check, local, and d-scan
- some players have intel channels
- you can always play with friends
- and even though a webbing alt can make it more difficult to gank frieghters, that doesn’t mean that you can’t implement any of the other risk management strats
Fifth, not flying a loot pinata doesn’t equate to not risking anything. Case in point, I routinely field 10 billion isk fleets (in fact, it’s probably closer to 11 or 12bil thanks to current ship prices).
Look, risk management doesn’t mean that you don’t get to mine, anchor structures, make money, or play the game the way you want to play it. It means reducing the chances of bad things happening and/or reducing the negative effects of the bad things that do happen.
If I want to mine by Jita, I will mine by Jita. However, I will implement some combination of risk management strats in order to limit the frequency and severity of bad outcomes (i.e. yield tanking, mining while aligned, brick tanked, keeping my head on a swivel). And, this is how it should be. We are playing a challenging UPvP game. And, if you’d rather play a game that lets you always maximize for PvE efficiency (and optimize for boredom in the process), you should go play one of those games, instead of trying to turn Eve into one.
Maybe then you will understand that accusing me of hating old players is a bit silly.
What does scamming have to do with ganking?
Wars are hisec PvP that is why I mention it and an important part of loss in hisec.
All high risk play decisions, so there is your answer on why you have not lost PvE ships in game for 7 years.
I could ask you if you did freighter contracts too?
Likely a fleet or Orca’s… the risk is low on them.
I know full well what I am playing and what needs adjusting. I was right about bumping and I am right about the lack of consequences, tethering being a content denier and the RR criminal mechanic being the end of real AG fleets.
To you and your false narrative this means I want to end ganking or want to play in a PvE game, ROFL…
I know he has me blocked but can someone explain how tethering is a content denier when you can just blow up the structure these days? How is that worse than just sitting in an indestructible npc station or sitting aligned at a safe?
IIRC the argument goes “in addition to weapons timer, suspect and criminal timers should disable tether”. Something about catalysts perched 1000km from gates tethered to avoid facpo ready to warp down and gank at a moments notice, and somehow this means instead gankers would not chance tactics and instead lead to AG fleet battles.
I don’t really follow because gankers will adjust back to sitting in POS or something.
Could even have bumped em, but then…
Incorrect, you have not been reading what I have been saying on this, let me enlighten you. Previously a lot of tornado and rupture gankers were in a safe aligned to gate waiting for prey to appear. The trick was to get a cloaky on grid check for kill rights and then come in and blow them up. With tether being an option all that type of hunting fun disappeared. You know a lot, but you did not know this.
PS There were quite a few skilled AG players doing this content, RIP friends…
See this is why I dont block anyone
Also, does Tether make you actually invulnerable? I thought it just made you untargettable and under repair.
Are Smarties not a thing in HS no more?
It’s not a matter of a me trying to promote a false narrative. I literally didn’t understand the point you were trying to make. Thus, I was trying to fit it into some framework of understanding. And, I’m not sure what you expect when you do things like reply with “good” to evidence of ganks becoming more and more rare.
So, just to be clear, you want to revitalize AG, right? Okay. Step one, don’t kill ganking. There will be no AG if there are no gankers.
Second, you want to change neutral logi mechanics? Fine by me (especially if they are changed in a way that scumbags can use it too).
Third, you want to get rid of tether? Okay, get rid of it. However… however… you need to buff ganking so that you don’t need a ton of ships to kill stuff. Otherwise, it will be a massive blow to ganking. And before you say anything, this isn’t the only thing that has changed since citadels. So changing tether by itself will not result in a return to the old status quo. I mean, I used to not have to multibox just to kill a retriever or a coveter. I now do.
Forth, Gith said AG’s already have all the tools they need. The problems in her mind, are numbers, and a lack of incentives. So, why is she wrong, and you right?
Fifth, ganking has plenty of consequences. Not only do the consequences of ganking result in lost ships, failed ganks, and play a major role in engagement profiles and tactics, but they also mean that it’s really hard to use gankers for any other activity in HS -including other forms of HS PvP. I don’t know about you, but needing to use a dedicate alt (or 10) in order to participate in an activity is a huge cost. So, yeah, I’m thinking these are some pretty big consequences. In fact, correct me if I’m wrong, but don’t AG’s exploit these consequences in order to get kills?
Why throw this at me?
Stop throwing that type of comment and I will stop suggesting that you are more interested in a narrative, OK?
Yes I want to revitalise AG, but some of the impacts to AG are key mechanics that gankers rely on, tethering and tags are two that come to mind.
I want them back to how they were, they should never have been changed, but CCP listened to weaker war deccers and people who hated the surprise RR when in fact when you engaged war deccers it was the first thing you should cater for.
This removed the interactive aspect of getting in an organised fleet to contest the multi-box gankers and was part of the reason for the demise of AG as a whole, though it was in decline before that was imposed, it just killed it off.
Sorry but what nerfs were applied to ganking when this buff was handed to gankers, nothing actually? Why do you want it the other way?
I have argued for a long time that mining barges and exhumers tanks were too weak, now they are about right. Two Catalyst to kill a badly tanked Covetor like this:
Sounds right to me. You are racing CONCORD after all. Bring friends, multi-box a little, looks fine to me. Do you really want easy?
I have not seen what was said by Githany in terms of detail so I cannot comment on that but this is a different point. But I am talking about an advantage like tethering that removed a fun AG activity, surprise KR derived killing of aligned and tagged gankers. Now tell me straight off what sudden death fun do we have left? My focus is on the game play and this type of surprise kill is fun, and was denied to us. Where can I find the replacement for this?
Those ganker characters are akin to players PI alts that don’t get used for much else.
Yes we hunt them doing that, in fact setting up a surprise gate camp to nab gankers moving through a gate is the one surprise PvP fun left to us, however most gankers use scouts, and you have to be able to catch fast warping destroyers. But if they have a tether spot in a key system they cannot be stopped or slowed down, previously we could get in the way on the undock, or probe down their instra undock and nab them there, but with tethering, nope. So the effect of being -10 was watered down as a consequence.
PS I still want you to remove the Nerf in the title.
PPS: I should point out because you and various gankers get confused when I like something that a player says and who may call for ganking to be ended as part of that post. I am looking at the issue that is raised first and foremost and if they do that intelligently then I will like their posts even if it includes a conclusion that I disagree with. I have already stated that ganking is part of the game and my focus is balance, that should be understood as my stance.
You and others can go around telling me that I want to remove ganking because I liked posts that called for the removal of ganking, but it is foolish.
PPPS: I am not going to reply to people nit-picking and going off on wild tangents that only show their own ignorance. Like Etch as a good example… I am going to block him now, too much ignorance and butt hurt.
A few days ago it was “I think ganking is pretty balanced apart from freighters”
Now it’s tethering.
See on a daily basis what you say changes.
You change your mind more times than I change my socks