Hello,
You are right to raise this question as formulated.
From my 19 years of disjointed experience (due to necessary breaks for personal and professional reasons), I don’t think ganking is THE problem; it’s just part of a whole that is making some new players more impatient.
This is also very striking, and all the more so when you take the time to carefully read all the comments on this forum, especially those from players who say they are totally disgusted by EvE Online.
Q. Except that New Eden has absolutely nothing to do with it, because once again it is factors completely outside the persistent universe that are spoiling the atmosphere within the player community, leading to these successive waves of defections ; I’m going to come back to it since it seems once again necessary to deal with it in the face of the waves of waffle that are rampant on this forum…
Ganking is therefore the tree that hides the forest.
At the same time, what is also very striking is therefore the bad faith shown very regularly by all the both useless and harmful lollipops on this forum, which ultimately do the exact opposite of what they should do as influencers; these lollipops are literally totally incompetent, and the duo CCP + Pearl Abyss would benefit from muzzling them.
Q. They will recognize each other…
So what are these external factors?
They are 4 in number, and I am going to summarize them for the umpteenth time below; in this order :
1- the first ancestral error of CCP first of all, which believed that it could allow itself to interact on the scarcity of resources in New Eden; this error does not date from yesterday, since it is necessary to begin by pointing the finger at the DownTime itself dating from 2003, which reinitializes daily as if by magic, the stock of resources of the belts; how such an error in the definition of a so-called persistent universe could have been implemented and maintained all this time, I don’t know;
2- the second CCP error which stems from the first, directly affects the natural balance of the game itself, since by playing constantly, update after update, on all the parameters and the rules game to try to counterbalance what cannot be counterbalanced, CCP got the opposite of what was expected; moreover, this is again absolute nonsense in a so-called persistent universe, since it permanently harms the individual initiatives of the players who, sooner or later, are inevitably fed up with it and express it; again, over 17 million characters have been created since 2003; where have all the players who created them gone;
Q. These errors necessarily had a significant impact on CCP’s economic development plan at the time which, rather than correcting them, clumsily added a layer, then two, then three, etc. ; I’m coming ;
3- I named among other things: a) PLEXs, b) ALPHA vs. OMEGA, c) injectors; no, but quite frankly, what did our brave little Vikings expect in return? because of the indisputable worthy status of MMO-RPG-RTS (2003-2009), EvE Online was inevitably drawn into this infernal spiral of pay to win, thus abandoning a whole category of players who nevertheless made the glory of CCP, for the sole benefit players that I now prefer to call precocious ejaculators; all this constitutes the third fundamental error of CCP according to me;
4- CCP’s fourth error, which rather than wondering about the exact reasons for so many defections (does not become a systemician who wants to), prefers to cherish the immediacy so dear to the new category of EvE Online players, wanting right away, while being ready to put your hand in your wallet to get there without ever flinching, including for simple cosmetics as content, thus completing after 19 years of existence, the mutation of an entire community ; personally, I have, by force of circumstance, become an old fossil in the midst of all this…
Q. Inevitably, when among the new players, some come to discover the game in the hope of confronting a real MMO-RPG-RTS, they are very quickly disappointed because of the presence all around them of precocious ejaculators always ready to do battle, gate after gate, this now majority behavior, inevitably undermining the state of mind sought by a whole category of players today neglected…
So is all of this irreversible? NOPE ! In no case, and on this last point, I refer you once again to the experience conducted since 2019 by Blizzard when they made the wise decision to relaunch World of Warcraft, World of Warcraft Classic in parallel, i.e. two styles of game for two categories of players!
Like what…
Ully Loom