'Course we overlook that the seals can run off to get AK-47’s and the person with their club getting wiped out by the wrath of Bob seconds after they take a swing.
I see this logic as akin to saying if we feed people candy instead of proper meals they’ll go out and exercise because they have more calories to burn. Ease leads to people wanting more ease. This is, as I see it, the root cause of what got us to the point where Ganking is the focal point of the raging debate over what’s good for the game or why players quit.
Ganking was a thing when the numbers were going up. So were wars, and any number of other highsec aggression mechanics we couldn’t opt out of. Even then, if you didn’t want to go to war, you could just stay in an NPC corporation and never have to deal with it.
All of Eve space has the same theme, at least at present. There are scary people out there trying to get you, and you’re trying not to get got. The size of the threat is just much, much smaller in Highsec.
In low, someone can teleport on your head and blast you with a Titan. Players a few months old would likely not stand a chance against this. In Highsec, though, someone wanting to gank a player is going to lose their ship and so the offensive options are highly restricted. Right now they use Destroyers, which new players have a chance to field themselves or counter, and they don’t even need to fire a shot. Just survive less than a minute.
Opting out of being shot, even at a fraction of the reward, makes a lot of sense because it drastically cuts the attention required to make your isk. Your character’s time is not important to you. Your time is important to you. Opting into facing the hardships that cause you to grow as a player is simply something people will not choose to do because hardships are harder than free and easy isk.
Eve has changed to make its young players figuratively fat and lazy. Too lazy to answer a call to arms when faced with a threat. People used to want to get back at the people who harmed them. We used to muster ad-hoc groups to bust up gate camps or thwart would be aggressors. People don’t do that so much anymore. They don’t have to. Sure, they /could/, but they /won’t/.
Eve is already too different from the game I used to know. Shipwreck is trying to keep what interesting bits that keep it from slipping into a meaningless nothing-really-at-stake grind fest, and I hope he succeeds. I just won’t hold my breath.