Nerf Ganking Megathread

You know new players will just quit right?
0 self reflection whatsoever kek.

No one said you did.

That’s nice dear.

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So what you’re saying is that a sandbox should have glass walls, where you can safely and effortlessly pretend that no other people are in the same box. Talking about weird…
What you’re also saying is that knowledge is not the number one priority when starting this (or any other) game. Which is weird…
What you missed is that “sandbox” in EvE means “shared”, making the social factor quite important - as in “educating and organizing”.

I see your radical standpoint against ganking in hisec, which is problematic, and the inconsistency of your reply. You want the “no absolute safety” aspect to be limited to losses from npc’s, because losses from players are what ? An affront ? A confrontation resulting in the realization that there are a few things to be learned in this game ? That someone may (claim to) be better at something ? That’s all part of the competitive environment, an environment that has been blunted already enough in hisec.

CCP did introduce safe zones, with a full prohibition of ganking. The education there is missing: it should instruct newbies explicitly 1) that it is a safe zone, 2) why it is a safe zone, 3) what “normal” hisec space is in terms of safety. As usual, that is missing in any training or career program, including the NPE. But that would not address your conviction that “gankers” are inherently lowlifes who need to be removed from the game by killing their playstyle.

If they stay in their areas, and do newbie things, they are safe. Loss is a significant training factor, and will occur to anyone at some point. The longer it takes for a meaningful loss to occur the more it will sting. New players can either accept that, learn what the loss really means - how relatively unimportant it is (!) - or find themselves an other game.

The argument that new players are uneducated has been used before, and it’s always been stupid, because it actually advocates that situations need to be created where new players don’t have to learn about risks and safety. Learning that EvE is a pvp centered game should be at the forefront, not an afterthought.

A rookie getting killed by a drifter battleship one jump out of his starter system has very little to learn… but the losses occur regardless and are truly meaningless. Perhaps that would be the next nerf ?

When I lose a ship, I usually gain the knowledge and qualia from the experience. That is progression. Just because “Total Net Worth” stat decreases, does not mean “significant step back in progress”.

Too many people define “progress equals ISK”, which is fine for them, but then that’s their own issue. No one else should bear the burden of their value system chosen.

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Don’t get her started about her low sec adventures, just to correct you safety often hunt in low, so if ccp some how moved miners to low they would follow as we would then follow them

Ok so games with Ironman mode shouldnt exist? After all if the impact of losing just once or twice in a game is that bad, I guess the genre shouldnt exist at all.

Why is there no responsibility laid on the person who purs their entire worth in one thing anyway? Im sure saying this will be called victim blaming, but if you put all your money in your matress and your house burns down, the fact you lost all your wealth in one go really is your fault when banks exist.

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Woah that was spicy. This thread to the moon! :laughing:

You have edited that post twice though. You have in fact lost like 50 coolio points for that.

I explicitly oppose your viewpoint that ganking should be removed. On the other hand I advocate for changes that 1) make newbies aware of the nature of the game while 2) respecting the playstyles of others who are NOT in contradiction with how the game is designed.

LOL. Best one in a long time.

Black and white, no room for compromise and attention to other playstyles. Not unexpected.

Nothing will ever teach some putative players on how to address risk, when they don’t accept that they need to ask themselves or others questions, as in understanding how the game is actually played.

I note that you’re trying to make a false claim about what I’m thinking or wrote. You can have that gate camp all to yourself.
On the other hand, these problematic numbers of rookies allegedly getting killed 24/7, the poor things, where does that even happen ? Got any verifiable data ? If they’re true rookies, the value of each loss should be low - so Jita is not a focal point of your argument, is it ?

Well actually Ironman Mode only was why I started playing EvE, yes.

EvE is marketed far more by word of mouth than adverts, and by far the most commonly said things are “spreadsheets” and “lose everything when you die”. Only a fool listens to the official adverts rather than a peer when judging a product to use.

And not everything entertaining is instawin.

Sports are played competitively, but no one worries about how the side losing must feel.

I guess good sportsmanship is as dead as good manners.

Look, if you dont feel better about getting one over on a bunch of guys waiting to kill you, thats grand, but refusing to see that there’s more fun in risking and winning than just winning seems… Well I dont believe you dont get that. Sorry but at least I think we are down to the insurmountable disagreement here.

And without ad hominem, so yay go us.

Edit: Id also like to point out that Id probably have been an AG if I could fight worth a damn, I actually think the combat system is inherently rubbish.

You, Miss, would be a good addition to CCP’s team, that would be great!

Having such mechanics would also allow a window for you to be a great antiganker, IF YOU WANTED since antiganking would finally be fun and engaging.

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So when do we get this poll about ganking CCP? It is clear majority of the players wants ganking removed from game completely, many gankers including. So give us the poll to see who is right, or better just remove all PvP from highsec completely. It is not like highsec pvp was real pvp anyway.

Do it CCP or we quit playing and paying.

Ok well, so much for trying to have a nice conversation.

If you do want to read what someone has actually written and reply, then that would be cool.

Thanks anyway o7

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I don’t get the call for this. CCP are clearly in favour of ganking being in the game. Do you think a poll from CCP is somehow going to stop the arguments and threads in the forum?

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If you say so. Thanks for taking the time to try.

And not every game should be a walk in the park. This one is explicitly designed NOT to be a walk in the park. EvE players love the game for its complexity and its dangers, which includes high sec ganking. It’s a specific brand of game, and entertainment.

I’m all for suggestions in the same spirit of what @Destiny_Corrupted is making, maybe not in the details but certainly in the spirit of being able to take action. I’m very much against altering the game to your viewpoint of creating safe zones that do not lead to improvement of the players themselves in understanding and actually playing.

Which are verified, hence accurate, not necessarily complete. You extrapolate. If ESI’s are not linked from one of the parties, there is nothing to verify. Everyone knows that.

How convenient. Try me. Got any ESI verified data ?

They would lose subscribers too. And, unless they take away resources in hisec, further damage the economy. And where is the evidence that subscribers would subscribe long term if ganking were to be removed ? Even CCP states that ganking is not the reason for poor retention. That has been said and linked in plenty of threads. Net result of purging ganking seems to be a loss of subscriptions.

Veterans are so mad they want to kill eve, and one way they do it is by ganking new players and then going on forums and screaming “Eve is kill”. They don’t care if ganking ruins the game because if they can’t have fun after spending all that money over the years they don’t want anyone else to have fun either. A lot of these people are self destructive in their own lives as well.

Exactly, anyone under 10 years is new player. Gankers are targetting them specifically because they know they are new, ignorant and still learning.

All PvP needs to be removed from highsec. (Only then the real newbie griefing can start :imp:)

Ganking has been a factor since 2003. EvE has been dying since 2003. Your point ?

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By removing all ore harvesting in high sec, forcing mining into low sec where it’s harder for gankers to gank.