Nerf Ganking Megathread

Eh fair enough.

It would be a hassle to log in an alt every 3 minutes.

Name one. With fitting. Please.

Yeah, but see there aren’t. Just to avoid the perfect combination of being tackled with an insta-locker with right server ticks you are looking at fits in the high 9 digits. And that’s just to beat the 1 sec align. Being able to replace that and all the training and actual pilot skills that make it flyable with an Atron is a pretty big change. I’m not saying maybe it’s not worth it in the big scheme of things if CCP decides that’s the solution, but it absolutely would be gamed by veterans.

Smells like an excuse to me. Nobody needs 2000 Instalock Thrashers, but Gankers have proven to be able to bring up to 70 Chars in Fleet if they want to bring a specific target down. I witnessed such ganks on several occasions.

I do not doubt that there are fits out there which make it almost impossible to gank them, especially if they are flown with attention and caution.

But that is miles away from just putting the stuff into an invulnerable frig and just send it afk to wherever. These scenarios are so much different, they are not even remotely comparable.

1 Like

Dont you mean the potential gains for CCP?

The new player retains 500,000 worth of ship and “worthless” cargo, but I thought the point was player retention, i.e. CCP gets money and folk in the game for numbers and Hilmar gets richer?

1 Like

Its debateable if staying in game is a gain for the player, but certainly if you like Hilmar you should back this idea.

Though I think he’d monetise this idea

1 Like

I am, it does not change my opinion.

He cannot do it AFK in 100% safety. He needs to manually fly all the way and even if he takes all the right preparations and has a really good fit, there is room for error and bad luck and this is the moment when his 20B BPO collection ends on the killboard.

Also the main key to success in such a run is not the fit, its the pilot. Even a noob can transport small high value stuff from A to B currently almost as safe as a veteran can, if he just uses personal skill and a moderately nice fit.

I wish CCP would lower themselves to answer questions like that here.

I think there would be less vitriol all round if they engaged.

3 Likes

Rather than altering the entire game, it would make vastly more sense if the NPE explained things a little better. There’s too much focus on technicalities and shiny new graphics. The NPE introduces noobs to the concept of losing a ship, but because its only a demo it never really emphasises that that sort of thing could happen often. There ought to be an included video where the dangers of Eve are explained. It would not even have to be particularly long. My impression is that noobs are out there in Eve, oblivious to the dangers. And though some like to make out that is the noob’s fault…really it is CCP’s.

Thats like the opposite of my feelings (though CCP and the noob are at fault in my reading of it).

Ramona’s top 5 changes:

Remove NPE

Rewrite combat so it makes sense and/or is fun

Remove caps, buff EVERYTHING else’s HP by 10.

Reduce average resistances by 33%

Mining Lasers to do targetted damage to modules & Exploding Ice

If CCP are concerned about new players carrying no cargo being killed and see that as griefing, then ultimately the best thing would be to improve their ability to detect that occurring and to deal with the griefers directly.

Either with warnings and bans, or locking their safety to green for a specific period of time, so they can’t conduct any more griefing activities.

Its really my one serious request Ive ever made and will always stick by.

1 Like

The problem here is that you are not supposed to be safe in EVE, even as a new player. You don’t lose progression levels of your character either when you lose something. The only thing you lose are currency and items. Those things are ephemeral things that you are supposed to lose, use, transform.

The next problem is that contemporary players aren’t willing to accept that they are supposed to be at risk in a video game that is all about risk. Maybe CCP should include the “If you undock, you consent to PVP” phrase in their tutorial so that players understand this concept from the start. This should weed out most of the useless newbies that only hold the game back with weird demands like these.

Not to mention that new players are already sheltered from all forms of PVP in the starter and career agent systems. This was implemented years ago after CCP noticed a lot of suspect baiting in these systems. :smiley:

Implementing green lock in 1.0 systems would make tradehubs completely safe. Amarr is in a 1.0 system. Trade from Jita would move to New Cal or Perimeter to be completely safe, and trade from Dodi and Rens to something like Ivar and Bourynes or Luminaire.

2 Likes

No they arent. “Legal” i.e. consenting PvP is still allowed


But you are probably right. Although I don’t understand why that’s a thing. If people don’t understand the suspect flag situation, how are they going to understand a duel that starts with a weak frigate challenging you and then suddenly you are up against a BC or something like that?

1 Like

Hey, preachin to the queer here my friend.

Just when you set foot in this thunderdome, you gotta be careful exactly how you say what you say :wink:

1 Like

I mean, when I joined the game in 2011, I was never engaged illegally in high sec. And even when I went into Mai with my Harbinger to run a mission, the guy there found me, tackled me and then talked to me about how this is a dangerous place, that I should be careful where my missions lead me and how I could stay safe. Then they let me go. I had a lot of good experiences back then.

I do not think that this is a good approach. What is the point in introducing them to one game that they might like and cushions them in cotton and foam, and then suddenly they are thrust into a relatively different game with different rules and much more risk, which they have not experienced before and which goes against what they like. This approach feels more like predatory marketing by tricking people into something (enjoyable game) and then changing that thing into the opposite (risky, far less enjoyable game). I would not like this at all.

Doubt all you want but the removal of Talos swarms waiting for you in Jita or Tornados on the Amarr or Dodi undock or Maller smartbombers on the Perimeter gate or Catalysts on your Abyssal trace in Jita are pretty big reasons to move trade to new locations. Low Concord latency does not prevent ganks. Locked green safety prevents all PVP except for consensual PVP. That’s a whole different story than just lower concord latency. Definitely much more tangible reasons than anything ever done before to change the status quo of trade hubs.

1 Like

The problem is the type of new players playing EVE these days. They are expecting EVE to be just another easy Fruit Ninja/harvesting game. They have zero patience or will to have to actually compete. I see new players every single day whining that their ship got destroyed in a career agent mission. Why? Because they didn’t even bother to read the mission details where it explicitly says that you are going to lose that ship. Most new players also skip the tutorial, then whine and ask a billion questions in Rookie Help because they can’t even figure out how to warp to the next system. The current generation of gamers are the problem, not the mechanics of EVE…

5 Likes

Ganking and bumping have been a thing since day 1. Groups like CODE have been around for over a decade. So yes, we had it just as “bad” as the new players have it. We didn’t even have an NPE, career agents, or even a skill queue. If you wanted to train another skill after one finished, you had to log in and start the next one. Cry me a river…

I do not think that this is how this works with players. Someone who is used to and expects and easy and calm game will not be less aggravated by a loss 1 month or 6 months in. You just need to look at all the vile and vitriol that older players throw around when they lose an Ishtar in null sec or get their Orca bumped for a time in high sec.

This is simply not how players work, especially not in EVE.

A better way is to explain to them as early as possible what they have to expect when they undock.

Amarr is not convenient, it’s far away from most relevant low sec entries. It’s the hub because of lore reasons. Jita was convenient because of the L4 missions, which are all gone, and NewCal or Perimeter are all better options because they are closer to important low sec entries. Dodi and Rens are irrelevant. But in terms of PVP it really does not make a difference if they are in 0.9 or 1.0. With this locked safety there would be a massive difference, once that has never been there before and that is completely impossible to circumvent. This makes it much more convenient for customers.

1 Like