We had that in the past and people actually went trough the trouble of crunching the data from the killboards to show that new players even long beyond 16+ are very rarely gank victims.
What do you think the response was to this data?
Something along the lines of “the data doesn’t show people quitting because they could be ganked”.
This, exactly this right here. People build up the idea of gankers and terrify new players with them and then blame the gankers for making them quit. The myth does more harm than the act. If someone is quitting the game because they were ganked it’s more likely to be someone who got ganked in their first marauder or T3. By which time they were in the game long enough to know better than be that emotionally invested in a single ship.
No guys seriously we need to remove suicide ganking completely. This way, the newbie who would have quit after getting their 500k ISK Venture (that they got for free) popped by Safety will instead quit when they die to a rat, or a Triglavian, or by jumping to Ahbazon, or get stuck in the SoE arc or any other of the countless mildly inconveniencing experiences this game has to throw at them.
I think it’s clear from your responses that you feel your question has been suitably answered. I believe you can ask ISD to close the thread for you now it’s no longer necessary.
here’s me thinking about the roll-out of some “great” patches. It takes a lot of “adapt and adjust” to cope with those. Who needs trigs to kill rookies if you train them to not adapt and adjust, lol.
/s
Remember when two big noises about removing ganking both said NPC ganks were fine, even though the NPCs cheat to achieve it, and this was fine too and didnt have the same impact as a person who you could actually talk to?
I never mentioned velators. I even pointed out multiple systems in lonetrek that are common travel routes between career systems and showed that there were people hanging out in those systems blapping frigates most of the time. Of course that got buried in the attacks on my person - such as you have already done in this thread.
I like how you claim this seems more likely even though you have even less evidence of this. At least I can show systems with newbie ships being killed near career agent systems. Let’s face it, even if CCP gave you concrete evidence that ganking was putting off new players you’d still make up some excuse why gankng should not be changed.
How? Explain to me why claiming that veteran will create alpha accounts to create a hauling empire out of frigates is a realistic criticism. Aside from it being a completely crazy idea that would be less efficient than any other hauling, it would breach CCPs one alpha at a time rule.
But it’s nonsense. The individual example given is invalid therefore it scaled up to an invalid conclusion. The problem is that you automatically agree with them so you’re counting it as valid criticism even though any rational person knows it’s nonsense. Veterans will not suddenly start mass hauling empires with frigates because it would provide absolutely no advantage to do so.
Except that right now there are plenty of ships that are entirely ungankable that can and do carry high value cargo, so first off if it’s already possible, why is it not already done by everyone? And secondly, why would someone then downgrade to a paper-tank frigate and risk getting blapped by gate rats?
It’s not removing player agency though., This is once again a ganker trying to claim that ganking is the be-all and end-all of EVE. It’s not. It’s a bad mechanic abused by a handful of low-skill players who coordinate targeted abuse at anyone that disagree with it. The reason you’re so mad at me is that I don’t back down due to that abuse.
Any rational person looking through that thread will see that I tried to be as fair and objective as I could.
This is not what CCP have stated and it also illogical. By the time they build up to that level their ability to bootstrap back into it is far greater.
It’s more likely that a new player who spends 3 weeks training and grinding up ISK to get into their first mining barge which then gets destroyed immediately will quit because they will feel they just lost weeks of grinding that they now have to repeat - which equates to a majority percentage of their playtime thus far. It’s why most MMOs have you lose less (or nothing) below a certain level, because losing significant amounts early on is a surefire way to put off new players.
Even if we accept that as true that’s still only a fraction of the damage a handful of gankers causes to the playerbase.
What we are missing here is this is an example of a new player who called for some protected space from ganking.
A new player that hasn’t claimed to have been ganked or know anyone that has been ganked.
A new player that admitted their assumption that there is a problem is based purely on other threads in this forum talking about the problem and that now they realise the problem must have been exaggerated.
A classic example that it’s not new players that want or need the change. It’s players that dislike the idea that ganking can affect their accumulation of wealth using the new players to justify their agenda.
Simple solution disable ganking fully . Add wardecking of individuals whit month grace between week long wardecks period and 500m payment. Accounts under 6 month cannot be wardecked.
If people wardeck them selfs to be safe every few months then we have great isk sink in hi sec and of course wardeckers have to actuali hunt camp and do work other then camp jita gates to get theyr worth of money back. Corp wardecks whud work same so wardecking individuals is just more options
CCP never give freely with both hands. They always give with one hand and take away with another.
So aside from it not having much impact on suicide ganking, any perceived reduction in risk would likely also be met with a reduction in potential reward and 1.0 systems would be pointless systems to do anything in other than move through and/or stop at a market.
So I’d expect there’d the not only the removal of ganking from those systems, but less PVE options in those systems also.
Killboard says you’ve been playing since July 2020. Overall 36 ship losses. No kills. I’d hardly call that ‘new’. And the irony is that the 7 ships you lost in 1.0 were all to NPCs…not gankers.