Nerf Ganking Megathread

Wally > Billy

2010 OK Go - End Love - Official Video - YouTube End love, the sky is, the sky is falling
Best line in that song, I think Bill is the one in Orange so therefore it’s;
Wally > Billy > Orange Billy > Minmatar

Then there is Red Amarr / Blue Caldari / Yellow Gallente Team colors for the Faction War

Yes No?

1690 yeeeooooo

William of Orange yeah :grin:

Truth be told some pilots try and deny Miners from telling their story when they try to include themself into the miners story.

Wouldn’t anyone Agree?

All those deleted posts. This is part of why I didn’t fish out specific examples. I didn’t want to do the work of searching for things for him to delete for him. However I’m sure there are still plenty of examples captured in peoples quotes.

Now we might have a chance at a reasonable discussion about how ganking effects the game and how we might help capture the imagination of new bros who aren’t sticking around in the game for whatever reason.

We are never going to satisfy people who want marauders to pay for themselves in one trip, or people who want invincible ships. However we absolutely can help the new bros.

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I’m not sure I follow? Could you elaborate please?

Do you mean when people further harmful stereotypes about miners and tar them all with the same brush?

So a Miner is out on an asteroid Belt in Highsec when all of a sudden their ship is attacked by another Pilot who in their story they are a Ganker.

The Two stories are now interacting but at which point do they interact and why does it always need to be the ganker who writes the story? See by turning off the Highsec ganking allows both pilots to enter Low sec to then start writing their interacting stories.

One would ask, how do you get the Highsec Miner to enter Lowsec? Place a large apple on the end of the stick. ( place a huge mining bonus in Lowsec ) or (place a huge debuff in Highsec for the Ganker)

I’m all for encouraging people into lower security space and right now there is a lot to recommend about mining there.
Better/more valuable ores.
Less competition.
A more thrilling experience.

I think part of what is keeping them from there is a lot of myths about the game and also the high sec gate effect.

Gates where low sec and high sec meet are some of the most heavily camped spots in eve. Especially if they are on a major null pipeline. So peoples first experience of wandering there is death and they assume all of lowsec is so spicy.

A bigger thing is encouraging them to use the tools available to protect them and consider one of the corps that can help them get established out there.

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“clearly stated that GRIEFING new players reduces retention”

There fixed it for you.

What isn’t possible is trying to have an objective discussion with someone who has an underlying agenda to remove ganking all together and labels any moderate non ganking voice as a closet ganker and Aiko simp or some other thing that they feel would invalidate their position.

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I agree, it does become a better experience for both pilots when both want to interact like that.
Are they just now starting to notice this and are looking at ways to change? The Fanfest showed a presentation that suggested pvp in Highsec is going to change. Only time will tell if it was just fluff to keep those Capsuleers by feeding hope.

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I think CCP catch a lot of flak for not developing the game from people whose particular areas of the game have been neglected. However they are in a difficult position because whatever they change is going to upset someone so changes have to be made slowly and soberly and even rolled back some times.

I believe we’ll see some changes and when the dust settles high sec will be different and not everyone will be happy but play styles will emerge from the new high sec as surely as they did from the old.

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I would be interested in playing on the new map that was shown.

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That is just not a good way pushing an agenda, surely the game could toggle off the player damage to Brand New Pilots unless there was a duel/wardec/suspect/criminal or Bounty while in Highsec.

Ganking is a very broad play style that covers hunting a wide variety of targets in high sec. They were clear at fanfest that they were referring to griefing yet you want to use ‘semantics’ to have the conversation encompass the whole of ganking.

The whole of ganking doesn’t need review, people breaking the rules in rookie systems has historically and should continue to be punished. The whole of an emergent play style should not be put on trial for the behaviour of a few bad apples.

I’d disagree. The current situation really does not allow much interesting, successful or even lucrative counterplay. You cannot really “prevent” ganks and cause only minor disturbances at all because the gankers are currently protected by all highsec-mechanics and just slip from one invulnerability (docked) to the next (tethered) to the next (warping) until they finally open fire and bring their target down within a timeframe of a few seconds. This simple thing needs to change, so players who want to counter gankers can actively track and hunt them BEFORE they arrive at their target. Which basically means CCP should remove all protective mechanics of Highsec for criminals, no docking and no tethering any more. They can still do whatever they want, shoot who ever they want but they need to be active, warping around, hiding on safespots, making sure they are not scanned etc. pp. (FacPol spawning at safespots should be disabled of course).

And no, the argument “but I have positive standings to the station owner!!!” does not count, you can have as many WalmartBonusPoints as you like, if the Police is chasing you they would close their doors for you and would not let you hide inside whil denying the Police entry to catch you. Just doesn’t work this way and CCP should fix that imho.

It’s not the most interesting playstyle, I’d agree, but neither is missioning, mining, etc. to say there is no counter play or way to prevent ganks is not true though.

There are loads of basic game mechanics that just aren’t being used which will prevent ganking and if they were used would not only stop a lot of people being ganked but would help move a lot of the people clogging high sec into more lucrative areas of space because they would be confident to fly there.

That is completely subjective. PvE is interesting enough and offers lots of ways to specialize and run whatever content you run very efficiently and lucrative. Interesting enough for many people to play EvE just for PvE, not having any interest in fighting other people.

Name some.

Dont waste your time on that troll.

Apparently enjoyable is subjective when its not him, but objective when it is.

Seriously, he’s just trying to bait you.

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CCP specifically stated that griefing is the destroying of new players in empty ships. CCP have plenty of times outlined what is a new player by creating protected areas for them.

You are trying to redefine what a new player is with zero back up from CCP if you say this is anything other than the current definition of griefing.

All this says is they are looking at improving the maps with a focus on reducing ganking. So bringing in game the third party tools that have long been available to mitigate the likelihood of being ganked.

Nothing you’ve said suggests CCP is looking at attacking ganking. If you’d watched that video yourself you’d have heard the bit where he specifically says “so gankers, you’re safe”