Well we don’t wish to be spawn camping them as they first log in though it sounds a lot like that now.
Allowing a brand new Capsuleer to at least complete their first story arc would’nt be a terrible solution as there is a npc mission that does exaclty that for a new pilot.
Let’s not rush to take off those training wheels before giving the keys to all of New Eden.
I agree to the extent that the UI could be more intuitive, but the depth and breadth of the game should never be simplified. Keep it complex and a challenge to learn.
The more levelling that happens, the easier it is to learn something, but then the less reward there is in mastering it. Reward and feelings of accomplishment are also hooks in games and if something is just easy to learn, then there’s less attachment and less reason to stick with it.
That’s not how the mechanics of home stations necessarily work; and all default home stations if that is the station that gets set, are in highsec.
That makes a blunt tool change like just ban them all from docking in highsec a bit pointless, since they can just pod themselves via self destruct and/or get podded back to their highsec home station, which can be set well before they would be excluded from all highsec stations.
That’s one of the reasons that a blanket, simple change, would be ineffective. The worst it would do if they didn’t want to operate from an Upwell Structure, Orca or Bowhead; would be to limit their ganking range from their home station and prevent them from prepping a system, which means it just increases their multiboxing number. Kind of pointless.
Any change needs more thought than that, but unfortunately, CCP is more likely to go with your suggestion with their current group of game designers; and then wonder why all they’ve done is create a different issue that some in the community will whinge about.
Just a suggestion and I doubt it would work. Have the npe give new players a winnable and replayable Kobayashi Maru - Wikipedia titled How to avoid ganking/griefing. They can learn before leaving the starter sys.
Something that can be replayed without loss while it tells you what to look for, maybe why you lost and suggest how to set up your overview. What to watch out for, etc.
The entire thread makes it abundantly clear that you are not the slightest bit interested in actual facts. Again and again you dismiss actual facts as ‘irrelevant’ or ‘just your opinion’…presenting your own personal opinion as if it were the one true source of facts.
What we end up with is not a debate, but you just railroading your way through everything…saying whatever is necessary to be ‘right’ in any post, even at the expense of contradicting yourself multiple times as many have observed.
It has been explained to you a million times that the counterplay ( your latest obsessive dictionary word ) to ganking is to avoid being ganked. It has nothing to do with anti-gankers. Quite how something so simple manages to go ‘wooooosh’ right over your head is baffling.
The way you just repeat your ‘counterplay’ nonsense again and again ( just like you rambled on endlessly about ‘advantage’ on another thread ), despite having the reality explained to you repeatedly, seriously has all the hallmarks of trolling.
Some people just have to be heard. No matter what.
And they are not satisfied until every agrees with them. Right, wrong or Indifferent.
It was interesting to see some person make an observation that after returning to the forums from a prolonged absence of a few years, Lucas was still going on about the same thing.
It has me really curious as to why he has taken such a staunch hard-nosed position.
Yeah come on, we don’t really need to discuss that it would be pretty simple for CCP to just transfer all clones (including home station setting) to the nearest NPC lowsec station. I would laugh at them if they would simply overlook that issue.
That’s not counterplay though. I apologise for understanding that words have actual meanings.
My views are based on the facts and the facts have not changed. If anything ganking is more of a problem for new player retention now than ever before.
That stuff is deep in the legacy code base. It’s been part of the game since alpha. Assuming it would be simple is an assumption just as likely to be wrong as right; and none of us can say with any certainty either way.
However, if you want to outline a complete proposal go ahead. At the moment, we only have what you’ve written to go on; and it’s far too simple to be effective.
Of course it is. How is it that you are the ONLY person who fails to see that ?
And no, I could not give a damn about the Concise Lucas Dictionary in which words get twisted to mean what you want. That is just trolling.
Taking steps to counter being ganked is by definition counterplay. Only a complete idiot thinks otherwise. Heck, counterplay exists even in chess when no piece is taken but a move is made to avoid a piece being taken.
But even your obsessive use of the word is trolling…as the fact is that the issue is that a person can easily avoid being ganked. It is you who insists on trolling with ‘counterplay’ because the word ‘avoid’ gets closer to the truth…which is the last thing you want.
The last supermassive black hole will have evaporated from Hawking radiation aeons before I agree with Lucas on anything. There are probably not enough atoms in the entire visible universe to make up the size of the number of posts this thread will have by then.
As much as it look great on a first glance it doesn’t change that much and I suspect it will have negative impact on highsec residents.
It changes nothing for nullsec residents. Those are hauling their stuff to and from Jita with nearly perfect safety using Jump Freighters and this changes pretty much nothing for them.
Highsec residents would with these changes be even more inclined towards moving to caldari space which is already happening due to the other trade hubs like Dodixie dying, I am afraid that 50+ jump trips via lowsec will not resurrect the trade hubs, rather it will incentive players to move closer to Jita. This is apparent from what changed in the 3 years I was away to highsec pocket regions like Solitude or Molden Heat, they are nearly completely dead… And this will sooner or later happens with the regions which this map layout cuts from caldari highsec. Maybe Amarr space will survive this, but Minmatar and Gallente are unlikely to.
I don’t know what is PCU on chinese servers, but the PCU on Tranquility is way too low for this to work. The idea of separating highsec faction space is great, but I don’t think it will lead to the desired effect due to players being too lazy or rather game is way too time consuming in 2022 and neither new players nor many older players wants to spend the extra time or effort to do things they want. And this will surely increase both.
What we need is to shrink the space to force players to interact between themselves more. This won’t really change anything in this regard, will just make highsec residents even more limited in where they can fly.
Because I’ve seen official presentations and letters from CCP that claim that ganking does not have a detrimental effect on player retention. Veteran or newbro.
So if I’m working with old outdated data and/or references, I would love to see any updated material.
I’d say the counter role is currently filled by NPCs, both in terms of CONCORD and the Facpo.
Their presence, especially CONCORD really prevents much opportunity for any player driven counter-play on a significant scale, simply because the NPCs are too quick and too efficient.
However, I doubt too many people against ganking would seriously suggest removing them or significantly nerfing CONCORD to allow players to fill the gap instead.