Well, I don’t look at the cheap stuff as trash. It all has value, you just have to know when, where, and how to use it.
Anyway, I’m speculating that prices of T1 subcaps will fall with the end of scarcity. But I’m not so sure about other stuff. I heard Hilmar say that he wanted ship loss to have meaning again a few years back, and I think that increases in ship prices have reflected that desire. So, I doubt we’re going to see prices for a lot of stuff returning to age of abundance levels any time soon (and for some things, like caps, I don’t want them to). That being said, I do think that CCP might have over corrected with some things. So, maybe they’ll find a good middle ground at some point. In fact, if the recent reduction in material requirements are any indication, they are actually trying to move in that direction. So, fingers crossed.
Indeed. It’s tipped pver the balance to “what’s the point in risking that” rather than “death has meaning”. I’d say it’s just a straight sht grind now rather than any meaning. Needs tipping the other way a bit.
Looking at what more emotionally stable miners are saying, the recent changes have when all is said and done increased yield and isk farming.
So hopefully competition will happen in sales and proces coming down, and current sell orders needing readjustment.
An attempt in planting a real life mantra inside a game ? Hisec pvp’ers are bullies ? Pilots losing ships are victims ? There’s a psychological pattern to it all that makes hisec pvp’ers bad persons, including those who simply disagree with your views ?
Eve is a game where you are supposed to 1) know 2) acknowledge and 3) accept the fact that you will get ganked at some point.
Players not focused on pvp in hisec who lose ships are not victims, just players.
Any player is of course free to feel a victim of his/her own 1) lack of knowledge 2) refusal to acknowledge the pvp aspect and 3) unwillingness to learn and adjust to the game. That doesn’t make that player a “victim” - or the other side a bully. It does make that player one who would like to feel comfortable as a “victim”, and if it’s someone with a hidden agenda, a role player. It’s up to everyone to assess who is the most aggressive one in this case.
Transplanting a reasoning from a real life situation where people are supposed to not be under any form of attack to a virtual world where people are supposed to be under constant threat of attack doesn’t work.
Nope…that’s not a reply to what I actually said. It’s yet another of those Cathy Newman style ’ so you’re saying that… ’ style posts that seem to dominate Eve forums.
The issue was that certain war deckers did a war on anyone they saw moving stuff around in the pipes more than anything else. The strategic driver was to get targets, as a result many of the players who were war decked decided to not log in, and after a while found that not renewing their subscription was a decent choice, this was the result that CCP found.
CCP decided to tie wars into a structure as being the next step up and move away from this by making only those with structures eligible for war decs, thus making it impossible for the blanket war deckers to continue what they were doing.
To be blunt, not logging in is the same as choosing not to undock, you deny the other side content, of course your deny yourself content too, but isn’t that how many play Eve when they are outclassed?
A hard core game often has hard core responses, and denial is hard core, you just don’t see it that way.
Did you know that career agents have 2 missions where the player has to die in order to complete the mission?
It’s almost like the developers intended for ship loss to be a part of their PvP-centric game with a full loot death mechanic.
Personally, I think they should go farther, and make the last career agent mission to to go hunt and kill another newbro. The only question in my mind, is do you try to push them into a ganking destroyer, or somehow modify concord mechanics for rookie systems. I know some people will think that it would lead to newbro griefing, but newbro greifing in rookie systems is banned by the EULA. Moreover, you can already do that pretty easy if you were so inclined.
There should be a mission, where two players are sent to one asteroid. They can either mine together and share the rock, or they can fight to claim it all.
The input broadcaster is operating out of Jaschersis, sometimes he makes an effort to manually fly, sometimes he forgets there are people watching and gives the same command to all his alts at the exact same time.
anyways its easy to keep an eye out for him, they have a lotta throwaway accounts.
That’s right, the input broadcaster is out there in the darkness, and CCP can’t catch him, it’s up to loyal internet forum detectives to catch the criminal!