Nerf Ganking Megathread

Well yes thats why its reported, im just sayin, i’ve witnessed first hand input broadcasting. It doesnt matter how well you setup your windows and arrange them. You cant send the very same shoot/dock/undock command to 16 clients within a single server tick without input broadcasting.

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Oh? And how do you know this? You’ve tested it?

Show me a video of you giving 16 ships a command at the exact same time by cycling through clients and giving them the command individually. You have some bad apples Safety.

The guys who got ganked had it coming tho, but the method…

Ahh so you haven’t tested it and are just sharing your opinion, not fact.

Got it :smiley:

Also I’m not safety nor do I multi-box so

Okay, CCP doesn’t ban based on reports alone. Thus, if you suspect someone of cheating, you should report them.

That being said, a lot of the people who accuse others of using input broadcasting/botting tend to display 3 mistakes:

  • A failure to understand server mechanics or game mechanics
  • Falsely assuming that the execution skill ceiling is lower than it actually is
  • Falsely assuming that other players wont devote incredible time and effort into doing boring and/or repetitive tasks

So, do you have combat logs showing a ship being fired on by an impossible amount of accounts within the same server tick?

If the damage from all 16 is consistently coming through on the same server tick, that would indeed be suspect (but not entirely impossible considering the highest APM ever observed was 818). But if it’s just 3 or 4, and you think that’s suspect, I would suggest you learn your hotkeys and rearrange your hud (and window placement if you multibox) in order to minimize the amount of eye and mouse movement you need to do.

Usually when people report input broadcasting, what they are actually observing is a glitch hack attack griefer exploit known as “fleet warp” .

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If these people reported mining bots as diligently as they report “input broadcasting” by gankers…

…None of them would be playing anymore since they’d all be banned by now.

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Most gankers you can see 3 or 4 ships fire very close together , have a look at the killboard you can see they are not broadcasting , just fast and skilled with hot keys , on this aspect I’m on the gankers side .

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Now the real wizardry is when they can warp in formations. What black magic input broadcasting hacks can do that?

Just be thankful that the gankers don’t know how to use their notepad effectively

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That’s actually a damn good mission suggestion.

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Not sure why its called Ganking. 99% of what goes on in the ‘ganking’ sphere is really griefing.

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Now hold on a minute, maybe this time he will make really good arguments about how rage rolling wormholes is the worst thing ever in the history of mankind and there is absolutely no defense.

I do think that there needs to be some kind of change in ganking because if it is three or four players then its fair across the board because It gives the chance for the player to escape or fight back but when you have players fielding twenty plus ships or corps fielding twenty plus ships it makes it impossible for a solo player to do anything. Most of the people ganking are just doing it for no reason they are gate camping high sec systems just to kill everything going into that system. They get the kill then Concord kills them they respawn in that same system and do the same thing again to the next guy. I think maybe a good balance would be faster concord response or longer jump protection in High sec systems only. Im not saying that a solo player should be able to take out twenty ships. What i am saying is for example a fleet of twenty ships camps a gate in high sec then when someone warps into that system like Oipo they are instantly killed then Concord warp in and kill the gankers just for them to do it again. Even if you are in a fleet and have a corp behind you there is nothing anyone can do since gates are camped. If it was in areas like exploring sites or mine fields then that is one thing and its fair and on the pilot but when its on a gate or station and there is nothing that can be done what so ever no matter what you do that is when its unfair. And all this only applies to high sec as in 0.7 or above

That isn’t only true of ganking. 20 v 1 should always win (capitals aside) and really there should never be an expectation that a solo player can outplay 20 other characters.

If you want to be able to beat a fleet of other players/characters, then make friends and fly in a fleet also.

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This is nonsense. We are all solo players. The only question is whether some of us have the SOCIAL SKILLS to succeed in a MULTIPLAYER game.

If you insist on being alone, you are deliberately handicapping yourself, and that’s a decision you have to take responsibility for.

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Some players like to play on their own or with a few friends.

Eve was promised as a sandbox, not a hang out with dozens of people simulator.

Not really. When you undock, you consent to PvP. Welcome to EVE :smiley:

Nope. I roll solo all the time and I accept I can get blobbed at any time. There is no way 1 dude should win against 20. Sorry bruv.

EVE is a sandbox MMO

You can choose to play solo but it is a literal multiplayer game ROFL. You want Minecraft my boy.

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If they like it, then what’s the problem?

Also, Gix is right, Minecraft is a pretty popular singleplayer mining simulation. You might also enjoy Stellaris, if you are really into the whole space empire mining thing. If you absolutely must play EvE as a solo miner, feel free to log into the test server where you can just grind away by yourself. Nobody will care.

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