I think one of the biggest reasons people perceive ganking as unfair is because they fail to look at it as a form of asymmetrical game play. Concord provides swift, certain, and severe punishment, which pushes gankers into cheap glass cannons, which are exceptionally hard to counter in a straight up fight without using specialized fits that are bad at other stuff (like hauling, mining, missioning, etcetera). So, we wind up in a situation with players being unable to beat these extremely specialized glass cannons in a DPS race, and then them saying, “ganking is unfair -I didn’t even have a chance!”
Of course, this is silly way of looking at things. True, you had no chance in a DPS race, but why the ■■■■ are you trying to beat gankers in a DPS race? It’s silly. If you can’t beat someone at their game, don’t play their game. Simple as that.
When it comes down to it, success for gankers is measured in kills and profit (and fun), and success for you is measured in survival. Thus, in order to beat gankers, you don’t need to beat them in a DPS race, you just have to not get killed.
Fortunately (or unfortunately, depending on how you look at it), it is exceedingly easy to reduce your chances of being ganked to damn near zero if you know what you’re doing (see my first post in this thread for strats and tips). In fact, it is so easy to negate the risk of ganking, one could argue that ganking needs to be buffed in order to properly balance the activity. I know many people would consider this to be a ludicrous assertion. But I maintain that the reality of the situation is not that ganking is unfair, but that people erroneously perceive it as unfair.
Anyway, I could go on, but let me end with this. Additional nerfs to ganking will not make it more fair, nor will it improve perceptions of fairness. I mean, if people can look at an activity that is so heavily balanced in favor of prey, and conclude that the inverse is true, how will additional nerfs change that? Hell, additional nerfs actually give ammunition to the nerf-gankers. You see, nerfs force gankers to coalesce into larger and larger groups in order to take down prey, which increases perceptions of unfairness due to the number of gankers that were thrown at them. And this is one of the reasons why we find ourselves in this perpetual cycle of “one more nerf.”
Sigh, I just hope it doesn’t end with suicide ganking as we know it being destroyed.
@Destiny_Corrupted By the way, could you link your post about the insurance change again. I want to get a screenshot.