Nerf Ganking Megathread

Ya that looks like a red herring. The issue remains the same in spite of this warped logic. If you’re manipulating concord in advantage of ganking, You deserve a ban, but CCP will likely do nothing and just fix concord so this can’t happen anymore. But I will keep talking about it so they are aware high sec people who are too afraid to post in fear of being a target, are not happy with the current state of concord.

Oh, I thought the topic here now was about short-term memory or selective reading. But carry on with your “everything is an exploit” crusade, that’s something I’m not touching.

No the argument is always the same. Nice try putting words in my mouth though. Time to back off.

You said: “did this actually happen? if it did i would find it interesting” which I interpreted as “Cherti is interested whether it happened or not and why they aren’t remembering the conversation”. No manipulation, just ambiguous communication. You ascribe malice to me, whatever. That’s your problem.

Only you can sort this out.

As part of a fleet, such as a ganker fleet, yes. Every bit of DPS helps. But I think you over-estimate just how much DPS a noob has, and under-estimate how long it takes to get a decent level. Thankfully I record DPS as part of the name of all my past fits. Here’s a record of DPS for two of my ships over the past 5 weeks…with nothing new added to the fit, its all just increased skills…and bear in mind this is someone who’d already been in Eve 4 months at the start of this list…

Ok,

Nerf the nerf ganking megathreads!

OH, you only want one group banned for manipulating Concord but not another (which you have admitted to doing yourself). So it is only an exploit when used against you but not when you use it.

actually i have never done that. I said this is something miners do.

You seem to be framing all encounters in the mindset of a suicide-gank. DPS isn’t the sole metric of efficiency when talking about a genuine combat encounter, because you’re not racing against time to kill a target before CONCORD kills you; you just need to ensure that you kill your target before they can kill you, or escape. The calculus changes entirely.

It’s completely possible to destroy a battleship or a heavy assault cruiser with a frigate supported by nearly no skill points if you know what you’re doing and are prepared for the encounter. DPS is not the only thing, or even the most important thing, that you need for an actual fight.

From a player who has not blown up anything since 2014, I think the garbage-tier player applies more to you. That was hilarious, get better at Eve, perhaps you should actually play Eve before making comments about others.

## Cherti_Stardust

So yes you can manipulate concord. Like pulling concord to your mining locations for protection. We use that for protection not for exploiting. So when you pull them away to attack that alerts us of the impending attack.

WE would imply your involvement with manipulating Concord which could need to be looked into how you are going about that???

But you are making my point for me. The 5 weeks of DPS increase I show above isn’t all just DPS skills, it includes days and hours of skills that don’t affect DPS at all. Heck, I still can’t fly my Caracal with heavy missiles, as you have to have 14 days worth of Missiles V before you start on Heavy Missiles 1, and Missiles V is about 10th item in the queue.

What is this one magical frigate that’s gonna beat a battleship ? I presume this involves kiting out of range and is very ship specific.

Once again, you can be viable in PvP (and win fights) within a few days. No argument is going to change this fundamental truth. Will you be less efficient? Yes. Will fights take longer as you need to break down your targets with less damage and by flying more conservatively? Yes. But you can still win.

I think that this is going to remain as something that you don’t believe until you get to the next stage of your EVE career, and realize that like everything else I’ve ever told you, it’s true. So I’m not going to spend too much of my energy trying to convince you.

You might want to check your skill requirements, because getting into heavy missiles is like a 6-hour training time.

Fights like that happen every day, and they take many forms. Just because you don’t think it’s possible, doesn’t mean that it isn’t. You can realize that you don’t yet know what the possibilities are and work toward learning them, or you can be like some guy living in 1592 and thinking that no human will ever take a bite out of the moon. Your choice I guess.

So a ganker :smiley:

Most likely cause you weren’t worth the gank. I mean unless you’re straight hull tanked, your Gnosis would have burned LOL.

You got any proof of this or

No, she prob has an upwell. Sadly before the nerf you could one man war dec peeps and it was glorious.

You realize he isn’t even a ganker right Blue? Also yes, it isn’t an exploit. Already been proven to you :smiley: You’ve lost bruv :smiley:

How can you expose something that isn’t happening?

What are non-exploits? Like regular in game actions? Whats he gonna do, tell CCP he’s warping to 0 on an asteroid belt? ROFL. Again, he isn’t a ganker Blue. What don’t you understand?

No Blue, you aren’t :smiley: This is why RvB failed.

I don’t think you know what red herring means. Also, you mean like how you sold out your Dune friends and then bailed? ROFL.

No she doesn’t. The thing is you don’t understand the diff between paper DPS and the ability/skill to apply it. That’s why DC is killing BSs in a frig and you are station humping in a gnosis afraid to engage gankers. Next time, hull tank that Gnosis with blasters and actually get on some killmails.

So you lied. Got it :smiley:

Yennoe for someone who always says he does things but provides no proof, I’d wonder why you don’t get what alts are :smiley: Considering your excuse is you use an alt for all of these stories.

Depends on fit and ship.

Despite someone saying that the difference between ‘pulling’ and ‘delaying’ had been explained…I’ve not seen it explained. Or is this one of those ’ It depends what you mean by ‘is’ ’ type things ?

Concord has a set response time per security status, as in the response time can never be LONGER than that. Any manipulation that would extend concord beyond that hardcoded response time is ‘delaying’ concord, and is a ban-able exploit.

There are times, such as when concord is already on grid due to a previous criminal act, that concord response is QUICKER than that hardcoded by CCP. By ‘pulling’ concord off the grid, you have then reset their response time to that hardcoded by the security status of the system, but not longer than that. That is pulling concord, and is not a ban-able exploit.

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No, you are wrong…I just checked and Heavy Missile Specialisation 1 cannot be moved above Missiles V, which is 14 days. Heavy missiles on the Caracal require both ( Missiles V and at least Heavy Missile Specialisation 1 ).

In the old days, an example of “delaying” CONCORD was jettisoning a bunch of shuttles at the gank site. Then, when going criminal, the CONCORD spawn would go through all of the shuttles and your gank ship in a random order, which would on average drastically delay your gank ship getting blown up.

There are no known methods of delaying CONCORD today. All existing ones have been patched out long ago, with the most recent one probably being the “boomeranging” maneuver from a few years ago.

The rule is in place to act as a blanket contingency measure for any potential zero-day exploits that might get discovered by players. Basically, if you discover a method of delaying CONCORD, you need to report it. They won’t punish you for doing it the first time because you didn’t know. If you discover a method and continue using it, and then CCP finds out, the rule will ensure your punishment.

You don’t need the specialization to use T1, named, and faction weapons and ammo. Specialization is only for Tech II weapons.

I changed the fit from Heavy Missile Launcher II to Heavy Missile Launcher 1…and it still says both skills required. Though that may be because of tech 2 rigs and stabilisers still fitted.

I no longer use any Tech 1 stuff. As a noob it seems a great way of getting a ship cheaply, but it’s a false economy thinking that way.