In all seriousness this idea is not finished and need more thinking thru but i want to see is there need of such a ship in the first place before i brainstorm it more it comes solely from “need” factor…so there is that.
tldr; Ship is “end game” of high sec it is massive investment in skill and money but it gives you all you “need” in one place it replace home station/structure with mobile one.
Players that spend years in game but due to life cant be around often have mobile assets in space to use their limited time to best extent.
Recent reintegration of Thukker tribe to Minmatar republic fold created several problems mainly racial in nature and general distrust from planet based Thukkers and on other side preferred mobility over anything else that roaming Thukkers counted on for generations.
On the plus side Thukker gained public and more powerful backing of Minmatar republic and more importantly opening to massive empire markets and Minmatar empire space shipyard complexes.
Behemoth class (pending better naming) is mobile base, strip down top tier ships from Thukker caravan flotilla for empire consumption(no jump drive).
2-3 times better tank than bowhead / orca
4 million m3(max skills) ship maintenance bay
200 000 m3(max skills) Ore hold capacity
High/med/low/rigs
Drone bay 125/300mbit
Massive these ships are Titans of empire space they are some 5ly above whatever comes 2nd in high sec space.
1% shield command boosts per lvl
3% skirmish command(mobility help)
Fortress mode
Clone bay deck
Fortress mode is automated function that happens (providing you have fuel blocks) when you leave ship…yes
Ship like structures (providing you have fuel blocks) is invulnerable as long as you are absent and create 20km radius zone around ship a shield if you will that reduce all incoming and outgoing dmg by half.
Eject without fuel on board Behemoth is transferable to other pilot/stealable.
Most poke in the eye but rather minor example of Fortress mode would be parking it in mine belt and poor miners in there just got 50% more chance to survive gank if you decide to commit such a valuable ship,it is pure defense mode because fleet in side also suffer from dmg reduction(possibly mining yield too),one can leave or being bumped out of fort zone too.
As long as you have fuel blocks while ship is in auto mode it provide tether rep ability.
Ship cant command boost while in fortress mode/move or use any fitted modules or assist drones/guard.
Clone bay deck is basically clone stash on your ship to accommodate rapid game style changes it works like structure clone bay you can swap to another clone as you wish as long as you have one installed to clone deck and naturally if you have fuel blocks.
Clone deck can contain up to 10 clones(of your self no other ppl clones allowed) if you decide to jump from one end of a universe to Behemoth(docked you cant jump to fortress mode behemoth) this will trigger 24h cool down where once you are in Behemoth you cant use it clone deck nor jump out to other end of universe.
Clone deck is most interesting to me if i months ago when i played last was running missions and logging in today to do some roam it is and i cant stress this enough how massively helpful is if all my relevant junk including proper clone is in one mobile place so i can go and enjoy this game full throttle instead loging in in a raven in backwater npc station with missile clone thinking of what needs to happen to get my self ready for armor roam gang.
Dynamic log in point if you will.
Anywho discuss tell me is there value in this ship.