New Wardec mechanics - can't wait!

Your opinion is however flawed, because it assumes we couldn’t shoot structures.

1 Like

OK thanks for that. I will have a read.

I agree, it is just so logical.

You just said that and it is your flawed opinion, I have never said that, lame…

I guess where I’m failing here is this.
I already see plenty of reasons for conflict in high sec.
There are many reasons to engage in war.
However, the people who are going to fight are going to fight.
The others will either run or hide.
You can’t mechanically change that.
And the truly scary thing is that 9 out of 10 times a corp that has nearly overwhelming odds of victory under the circumstances of them getting their collective crap together and putting the tongs to their enemies, they will run or hide.

They CHOOSE to be prey when they could be much more than that.

We can’t ask CCP to code that out. It would neuter EVE.

1 Like

Omar, there are lots of reasons why people don’t fight, I want to give them a reason to fight. I can’t really say it more clearly than that.

1 Like

I understand that. But what we’re dealing with here is the human condition.
Some folks, regardless of how great an advantage they may have, will not crawl out from under their bunks no matter what.

My first year or two in the land of mercs astounded me when I realized that my enemies outnumbered me and the sum total of my alliance by 100 to 1 or more, and yet none of them came after me. It was crazy.
I was always hopelessly outnumbered, but instead they were hiding under their bunks in abject terror of my inept arse, who was almost always playing alone.

This is a psychology problem, not a game mechanical one.

you can’t change risk-averse unless you give too much to them.

and by then it’s already too late

I understand this, previously the crimewatch system was an utter mess and you had no idea what would happen if you did anything. I saw this a couple of times in action, with people going suspect and they did not aggress anything. That was improved, but left a large number of players with a negative attitude. Next part of that is neutral logi, the assumption which is often true is that as soon as you engage in comes a neutral logi and you are dead. This removes the spontaneous reaction to taking a fight, something that your alliance mates talked about in the war dec discord.

Add to this the simple fact that a lot of hisec is now made up of indy alts,or incursion alts of nullsec players in one man corps. And that most players who come in new and have an attitude join people like PH, Brave and Karma Fleet.

You are right there is a problem with psychology, changing people to give it a go from the state hisec is in now is a damn massive challenge. There was a couple of times that nullsec and WH entities kicked the butt of war deckers in hisec and I showed that to people and said you could do that and they did not believe that they could or that there was not enough people with that attitude to get the numbers.

So my mechanic is to add a point of vulnerability for blanket war deckers to shake the tree a bit to see what falls out, if some nullsec people do it and then people say I can do that then conflict might happen. I see it as a mechanic that is changing attitudes, not as a mechanic itself, and I will be blunt, it is aimed directly at blanket war deckers because their method of war decking anything that moves in a desperate hunt for content is destroying that content even more.

I spent most of the almost three years prior to returning to null sec just over a year ago in hisec and it is in a terrible state and it is not just down to the watch list going, but the lack of people who will fight.

Oh you arse, I’d forgotten about that.

N o w i t s i n m y H e a d a g a i n !! Ahhh!

2 Likes

No, it really works. Just declare war and start shooting structures.

Why are you so keen on shooting structures anyway? Is there a particular one you want to shoot?

1 Like

I can say it’s not CODE.'s fort in Udy lol

1 Like

I kept wondering why he is so dead set on shooting structures. I just had no idea that he didn’t know we could already do it. The whole thread now makes sense.

I bet he feels embarrassed for not knowing about it. And all this fuss about nothing …

1 Like

Yet, this is what 90% of the game (the 10% being the lore) tries to do.

Like, why do we have better ressources with lower sec level? To “force” you to get out there and get into conflict with people.

This notion that the sandbox is just sand and nothing else is literal poison to this game.

He obviously doesn’t want that.

What he wants is more reasons to fight for him only.

I guess this is the whole problem on that side of the discussion. They don’t want to give their targets the reasons to come and play, what they really want is to be able to farm them, with further impunity if they get the watchlist back.

1 Like

Oh no, that’s not what this is. You simply find better ores, because the risk is higher.

You’re not being forced to get the ores of course and you do seem to know this or you wouldn’t have put quotes around the word “force”.

Perhaps you only cannot help yourself, and your greed is stronger than your consciousness, which keeps telling you it’s risky. Nobody is however forcing you.

1 Like

that’s the fun thing about EVE

you can do whatever the hell you want at everyone’s expense :smiley:

1 Like

Is that risk magically falling from the sky?

From someone who act like he is so smart, you are very limited.

I will stop engaging with you as you are the surest way to derail this thread into a flame war, I know your kind you think you win the argument by shutting down the other side and by repeating your mantras ad nauseum.

For other with more constructive point, don’t fall for that kind of post if you want the thread to stay alive, they’d love for it to not be.

That is definition of GF for many PvP players across the games. :wink:

Usually we say “it’s dropping out of warp”, but you could of course say “it’s falling from the sky”, too.

Even at the expense of the game?