New Wardec mechanics - can't wait!

The only stagnation in this thread comes from you. I want players to make the change, so the only change I have put forward is creating a strategic objective in line with other areas of space because it works and it is down to the players to take it into their hands. But you were complaining about it being an unacceptable change involving structure bashing, but now you are telling me it is not a change, weird.

What others have suggested is more involved than what I came out with, but I understand why they are suggesting it, but whatever.

MinerArt made me laugh a lot, he roasted you numerous times…

Serious: What’s an idgit? The g is far off the o, so I’m wondering. You don’t even need to self censor idiot. Idiot is not being censored. You can call people idiots all day, basically. : - )

That’s not what I’m saying. I’m saying that you agreeing to the one statement of MinerArt, which you’ve just quoted and said to it “That is so true” means you agree to it all being the same thing. And when that’s what you truly think then you’re change cannot be a change in your own eyes or you’re lying about something.

All I then want is for you to be honest about the true nature of your change or it is you who is causing the stagnation.

Say, what happens when someone declares the war as mutal? Does the object become pointless?

As I’ve pointed out, suicide ganking and wardecs are completely unrelated items. I actually don’t want to make wardecs unavoidable. The current situation works just fine. Dropping corp is perfectly acceptable if you don’t want the consequences of war.

As has been said far too many times already (and actually ignored mostly), wardecs do have consequences for the attackers. Whether players chose to give wardeccers consequences is another matter. If you force the wardeccers to dock up, then you’re denying them content. If they don’t dock up when you come, then you get a fight. The current situation is only the way it is because those under wardecs choose not to fight back. I’m not talking about the small indy corps here, I’m talking about the 1000+ man NS groups.

Yet you still ignored the bulk of what I was saying anyway. Wars allow for more than just gate camping. The system is vital to the way the game is currently designed.

Sorry, it’s supposed to be a “j”, not a “g”.

idjit. Derived from the Irish Slang word “Eejit”, which means a person who is exceedingly Stupid or an Idiot. It was americanized and made “country” and slowly was changed into “Idjit” by southerners.

1 Like

Ah, like Ralph (also irish) says edjit? Cool, thanks! :smiley:

1 Like

I suppose I win Eve by making people dock up, so uninteresting which is why no one from a nullsec alliances comes all the way to hisec to do it. That is like saying you win Eve by uninstalling…

Also there is a relationship between war decs and ganking. But that is merely an opinion, and no I am not going to explain it.

Nope!

Go on. I’d like to know more about it.

That is easy to work out, I am sure you can do it.

No. It’s your suggestion. If anyone needs to work on it then it’s you. You want to tie war decs to stationary objects in space. So tell me who and how is the duration of a war controlled in cases where the war is mutual?

Obviously you do not understand the mechanics around making the war mutual or not… :sunglasses: by asking that question.

Well if you believe the meme, it’s the only way…

I hate to say it, but that kinda sums up the issue. NS groups can put out the force needed to deter wardecs but they choose not to. Whatever reason it is, that is their choice. The payoff is that their members will lose X amount per week in the process through carelessness. Everyone either knows, or can find out, how to mitigate the risk of wardecs, they just choose not to.

Poor player choices are not a reason to change a game mechanic.

1 Like

Please, use this as an opportunity to lecture me. I only want to know from you what your plans are. We are only at 653 comments. I’m sure there is room for it.

I don’t…

It is called meaningful consequences…

I don’t see how you can believe that if NS groups are unwilling to bring forces to hisec now to deter wardeccers, that they’re going to be willing to come to bash a structure once a week to stop being at war.

1 Like

The Citadel, its fit, and all the wars that will immediately drop are all meaningful consequences. War deckers told me that it costs to blanket war dec, well you lose all of that. It is pretty obviously a meaningful consequence and worth doing because it will impact the losers play and make them think about who they war dec. I have explained this previously so I have no idea why you have missed it completely.

I’ve not missed it. You’ve explained what you believe, but I just don’t see that it’ll happen after the first few weeks of being introduced. What I can’t understand is how you can think that it will all happen as you say.

I don’t see anyone from PH, Goons, PL or NC. here supporting you saying that they’ll definitely come and hit these structures.

And what’s to stop all the players leaving corp and joining another wardec corp to immediately redec whoever just destroyed their structure?

Anyone who matters in those alliances does not post in these forums. Though the CSM and certain chat channels they have better contact with devs.

So another 500m then to war dec the Goons for example, and if you keep doing that for no gain…

VMG was a brand was it not?

So you get smaller then…, as you want…

Maybe anyone who matters, but I don’t see anyone volunteering to bash hisec structures.

They’re already paying 500Mil a week as it is, so what changes? And I can guarantee that you’d only have to do it for a few weeks before people get bored and realise that nothing has actually changed and they’re being baited into hisec to bash a structure that they’ll inevitably be blue-balled on, or maybe picked off with nados or something similar.

You can’t even combat this by introducing a cooldown period between defensive wardecs as this would basically result in dec shielding.

According to the current rules will a war not end when it’s being declared as mutual nor cost any further ISKs. So for your example would the targeted corporation only need to declare the war as mutual.

I’m still waiting for Dracvlad, or MinerArt, to explain how that’s going to work in combination with their suggestion.