To echo and expand on what Trudeaux touched on:
There are several aspects or strengths to any ship:
- Utility and Electronic Warfare
Generally speaking one can only fit a ship to perform about 2.5 of these and perform well.
This is because a ship only has so many fitting slots, Powergrid, CPU, and capacitor power.
If one “overfits” (see: tries to do too many things at the same time) then all aspects of the ship will be “mediocre” and be outperformed by other ships that invested in fewer aspects.
Very rarely does “jack-of-all-trades” work well as a ship fit.
The same paradigm hold true for tanking styles.
Again; a ship only has so many slots, CPU, Powergrid, and capacitor power. So it is in your interest to choose one tanking style and reinforce it with the ship resources you have available.
There are even some ships that have more native HP in shields or armor… some even have bonuses to help enhance a certain tank over another.
- Ships with more low slots = armor tanker
- Ships with more medium slots = shield tanker
- Caldari ships are typically shield tankers
- Gallente and Amarr ships are typically armor tankers
- Minmatar ships can be tanked with either shields or armor (depends on the ship and preference)
Now… I hear the bright spark in the back saying, “well, why do all ships have shields, armor, and hull? Why not remove a layer and reduce complexity and confusion?”
Ahh… see… for that you will get a very “EVE” answer: There are exceptions to every rule and context will always be more important than any guideline.
You, as a player, have the option to fit your ship however you want. And there will be situations where you have to create a more… umm… “special” fit for your needs.
Does this mean that such fits will be optimal?
We can only give guidelines and reasons why you should do things a certain way.
So if you want to create a passive-shield tanking LAZOR Myrmidon… go for it!
I’ll tell ya this; I certainly had fun with it