This is something I never understood from the get go. That these âmassive fightsâ sell the game from a marketing perspective ( Altough the lag and server crashes are convienently left out in advertising ) is understandable.
CCP and every actual player knows however that anything even beyond 250-500 people in one system and dare I say on grid is less than an enjoyable experience. Circle jerked about a few that that are vocal about muh battle on reddit for the next 6 weeks while 99% of the community doesnt remotely care.
Except for a few dedicated PVP Corps and the occasional alliance. Null is exclusively inhabated by people that just want to mindlessly grind ISK. So many good corps went to null only to turn into husks. Shell Corporations that on paper have hundreds of members but ultimately its like 10-20 dudes multiboxing Ishtars and Mining Fleets all day.
Then wonder why bittervets quit and newbies leave the game because muh null sec empires muh le epic brawls miss the promise by a huge margin.
If ccp cares about actual player retention instead of a quick buck they need to focus on small / mid scale fights and meaningful content instead of catering to the â20 alts isk farmsâ in null sec that cry wolf the second anyone including the devs threaten their risk averse playstyle and threaten the mass unsubscription of their little bot farms. The underlying issue for most the â â â â we see, simply is multiboxing.
A sandbox stops being a sandbox when something âshouldâ be one way or the other. If this statement is true, Eve Online should be classified as a themepark MMO. Itâs barely a sanbox anymore anyway.