Nullification and Warp Module Update – Live Now!

Cancelled my 3 subscription. Censured.

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I’m bored, just bored of these changes. Yesterday, the capital and the super were nerfed, today the ceptor. When will you stop? It becomes impossible to play. What seemed stable today, you become a specialist in this area, is changing tomorrow. If you want to turn Eve into a donated game and squeeze it out in a short time, say so. Your “no locale” or “active drones” are tired of you. On the 5th, payment of accounts is suitable for me. I will pay only one, the basis, purely for passive pumping.

I know good acceptors who played the whole game with them, I know how much they hurt. And one of my favorite ships was the Tseptor. It seems to have affected me a little, but I understand that today someone is being killed, tomorrow, you. As one communist wrote, “The day before yesterday they killed Jews, I was silent, yesterday, socialists, I was silent, today they kill people like me, there is no one to intercede.” I am for that Eva, who has lived for more than 15 years and who has not lived, to get the maximum profit and open a new project. And I’m against sacrificing someone today, in order to make me leave the game after a while. Better to decide here and now.

Certainly an ‘interesting’ change… I still remember how often I forgot to turn on the DCU when they were active. I think biggest impact will be in transit security, campers like it.

Here is a quick rundown and demonstration of the new Stab mechanic in action
The Great Escape New Warp Nullification and Stabiliser Changes Explained and Demonstrated

One thing that is really noticeable with interdiction nullifiers is that the duration is largely irrelevant due to the way warping works.

When you click warp, the game checks to see where you’ll land i.e. in a bubble or at the desired location.

If you activate the nullifier mid-warp, you’ll get caught by the bubble as expected. This is because the check for bubbles is done on warp command and never rechecked. I don’t know why ccp hasn’t disabled the module mid-warp like very other module but well, ccp.

However, a key thing with these mechanics is that the nullifier doesn’t need to be active for 99% of the warp time. So for long warp, etc this is fine.

I tested this on Sisi and ingame. If you had 5 seconds left on activated nullifier, hit warp and it moves into cooldown midwarp, you still go through the bubbles and land on a gate.

TLDR: It just has to be active when you press warp and it doesn’t matter if it times out mid-warp.

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Why does the SSR turn ships with their peculiarities into a faceless dark mass? Where is the feature that turned pilots into specialists in a particular field? Be like everyone else and the game will sparkle with new colors?

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The game will never be beginner friendly, but you will lose old players. For the umpteenth time.

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I made a video

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Duration is only relevant if you’re warping multiple times through bubbles in a short time, like warping on a bubbled grid, so for interceptors that duration bonus is pretty useful I guess.

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And do not think that those players who have been playing for a long time will continue to play. They just need time to get rid of the assets.

Your online is only held up because of the war against the Huns. As soon as it stops, your “effective managers” may end up in a puddle.

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As part of the biggest war to evict the Huns, you push your most sophisticated fantasies and stupidity in terms of the game as soon as possible and say goodbye to all of you. You are not interested in what will happen next, today’s schedules, online has not fallen, and it’s all the same that the kipstar was killed today. You think today, but don’t give a damn about everything else.

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The war is over, and those who played for the war will appreciate your changes. Play your route in “effective management”. From 60 to locale dropped to 30 Wait 15 kk. Will you register them in the Guinness records?

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Eve lived because of her stability. Donate only for registration and that’s it. That is why she lived for more than 15 years, unlike many other games. And you and the players who have been playing all this time are trying, if not in the face, then through the ass, to carry out politics as in your one-day donate games. You’re wrong.

Now the war with the gunas keeps people online and they have to accept your changes, as the war ends they will appreciate “your innovations.” But you are only interested in today’s results and no one will answer what happened when you were looking for profit only for today, and tomorrow at least everything will be destroyed?

The word “need” has now nearly replaced “forced” as the most misused word on the EvE Forums.

Good job guys. Still wrong but good job.

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It’s mandatory in hot systems and wormholes and it works perfectly. When the trick is done correctly it’s very complicated to catch the ship. Add a nullifier on this and wave to the cloaky sabre.

I’m a rookie pilot less than half a year since started EVE, but I know how important WCS is when going to low-sec with a non-combat ship.

When I just started exploration in low-sec, I was using a ship with two WCSs, but I never could escape when scrammed. So I reconsidered the fit and use a ship with four WCSs, survivability was improved.

But now, all exploration ships can only have one WCS (strength=2). Everyone knows this fact, so every ganker who will attack explorers will have a fac scram (Strength = 3) from now on. CCP said “granting new tactical options by this patch.” But in reality, WCS became completely useless, so I will be caught 100% if the ganker is in the scram range. Where are the tactical options?

CCP, I know that games that provide long-term service, such as EVE, developers give often a pain to players by nerfing to maintain long-term health of the game. But the important thing at then is to explain to the players the reason for the nerfing and to give the players alternative fun. Otherwise, the players will get angry with the game and quit.

I don’t want to leave EVE yet, but opportunity that I buy PLEX and packs are definitely reduced if there is no explanation for the nerfing.

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There never is a real one.

This is the claim, but they give no details about why or how that is true. The only metric of health, in my mind, is the concurrent player count and that seems to indicate the opposite. I’m sure the metric they’re using is more about revenue and less about actual health. Plex selling is really good for short term revenue.

As for this actual change though ceptors got pooped on. Ceptors doing their jobs cant afford the range/scan res penalty the nulifier imposes. They still work for travel ceptors though so… break something combat related without even addressing the main gripe people had. Good job!! I dont even want to talk about t3cs.

They should have just removed warp stabs. They aren’t called dishonor modules for nothing.

something for ccp
You’re spending what remains of your goodwill at an alarming rate.

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If you previously had 4 warp core stabilizers for 4 strength, you now have 1 warp core stabilizer for 2 strength and 3 empty slots.

I recommend you fill those slots with for example inertial stabilizers, to allow you to get into warp quicker to avoid getting scrammed in the first place.

The warp core stabilizer still works well against warp disruptors or a single scram.

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