Nullification and WCS Updates – testing has begun!

well your own ship has 1, so +2 means “1+2=3”, you need faction scram to stop it or scram + disrupter

Its really not much different than before unless you used more than 2 stabs. Ive only done that on T1 haulers. anything short of 3 points and you can align, activate your WCS and warp off - you have to make sure your align time is less than the module activation time or you stay put.

It has the ability to fit this module ATM, as well as other combat ceptors.
Hull has to be useful with that module or the module has to be just plain un-fittable.

CCP expands the list of nullified ships with this addition, get over it.

… and the 50% scanres penality which isn’t compensated by the role bonus. Plus the fitting issue, plus losing 15-30s per gate compared to now while scouting ratting pockets.

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You can brick tank an insta warp ceptor and still carry a point. Nice irony though lmao

If you, like me, dislike or even feel more strongly, are against the directions CCP has been

taking, not just this, but. always keep in mind the following:

If you are tired of finding yourself thinking everytime you hear “news” from CCP, some degree of

“0h sh!*t. What now?”

If you find yourself wondering what have they broken or screwed up this time, never

“if” they have, then forever after, keep the following in mind:

You are the customer and ultimately that always means, 

		YOU ARE THE BOSS.

Resist or Submit. Those are your ONLY options. Stand and fight or bend the

knee.

If you dislike the nullification and/or cloaking nerfs…

If you are sick of CCP nerfing everything in sight…

If you are fed up with CCP TRASHING time and effort YOU have chosen to

INVEST in skills, ships and activities…

Allow ALL your accounts to AT LEAST lapse to Alpha unless you completely

unsub and next, LEAVE them Alpha or Unsubbed until one full month AFTER CCP wakes up and

smells what the customer is cooking and bends the knee.

                     SOMEBODY is going to bend the knee. 

                                  Either YOU will or THEY will. Choose.

Calling a nerf “balance” is just word games to fool the unthinking. A nerf is a nerf!

I say again, if they implement nerfs, not just these nerfs but ANY future nerfs, that you, like me, don’t like,

your only power they will respect is allow ALL your accounts to AT LEAST lapse to Alpha unless you

completely unsub and next, LEAVE them Alpha or

Unsubbed until one full month AFTER CCP wakes up and reverses the changes.

We’ve successfully fought back before, but our big mistake was resubbing as soon as CCP realized we

were serious.

The result of us rushing back clearly means they forget the lesso so we have to fight a neverending battle

every 3 to 6 months. I, for one, have better things to do than argue against CCP’s endless shenanigans.

Speaking for myself, the ONLY things I require from CCP is are first and foremost, STABILITY, meaning

put your efforts into reducing bugs, disconnects and clients freezing up.

Secondly instead of breaking things that aren’t fixed, how about some interesting actual activities such as

new missions. Even your events are the same things superficially recoded. Yeah I noticed. So did others.

Arguing with CCP fanbois will do nothing.

Begging “CCPlease” will do nothing other than destroy your dignity.

Increasingly “adapting” just means submitting. Will you submit or no?

Resist or submit. Those are your ONLY options. Choose.

You are the customer and ultimately that always means,

		YOU ARE THE MASTER.

Unless you are the slave. Willingly.

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Want to listen to some feedback CCP …

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So all of 1 week of testing and you release this live…LMFAO…

*So what exactly are you doing about the BOTS that are killing this game for actual people who do put the time and effort in to earn their money?

I couldn’t care less if there was no new updates for 2 years, as long as the BOTS issue was finally resolved…OR do you like having the BOTS as part of the game?..
The mind boggles.

Thanks for the decent preparation time for the new patch all the same…jerks

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CCP, I see none of my main concerns in this thread have been addressed.

(Short summary, for more detail see earlier posts)

  1. Warp core stabilizers are now very predictable 0 or 2 strength rather than a spectrum of any value before.

  2. Nullification module completely guts any T3C that makes use of drones. Why does the nullification module have a drone penalty at all?

  3. Previously nullified ships have multiple penalties now in the form of (1) extra slot needed, (2) reduced targeting range and (3) reduced targeting speed - just to be as effective as before. Surely that cannot be the intention? Get rid of those penalties for ships specialised in nullification and add compensating slots for T3Cs nullification subsystems

I like the idea of the nullification changes, but this feels unfinished. Are you going to follow up on it?

The nullification and WCS seem like they are pushed as a defensive choice, at the cost of offense. Adding nullification and WCS bonuses to combat ships that do not have a clear defensive role is backwards. Your targeting speed and targeting range suffers, drone bay reduced or removed, etc.

Also not sure why you think you know better than CCP what they are “supposed to do”. Supposed to be good vs sleepers so “of course they are overpowered”?

You can present your argument in many other ways. But I don’t really see why strictly combat ships (T3D) SHOULD be nullified. Bubbles are bubbles and the same rules apply to every ship. Only now, the ships that did get nullification are scouts, hunters, haulers, scanners, covert, and traveling fits. None of the ship types involved in nullification are able to fight properly.

It’s simply a tradeoff. If you want to fly a covops cyno in a bomber, you can nullify at the cost of being a great hunter by sacrificing lock range and speed. Or you can drop the nullification and have both cloaky warping and no targeting delay (bomber bonus), which now will be a unique strength now that everything else is being affected

This is the only way a fool can think of it,We don’t need such stupid changes,If you don’t want this game destroyed.I will return to my original appearance

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I’m pretty much disappointed for the latest updates.
CCP has entirely ignored the communities concerns.
The nullifier change hurts interceptors and Tech 3 cruisers seriousely.

Tech 3 cruisers have been nerf’d three times since 2017.
The first one was the Tech 3 cruisers overhaul. Proteus was made to be a trash by that change.
The second was surgical strikes updates. Tech 3 cruisers are not superior to otherships on its resistances and the change hit Tech 3 ships directly, thereby being more vulnearble on its defenses, which significantly impacted smaller groups that should keep their individual ships mighty.
The third was Legions/Lokis nerf. There was controversy as to whether the change should be proper or not.
Day by day T3Cs are getting worse. The only aspect T3Cs have been used in the way of scanning is only that the ship had nullifications. Exept that point, T3Cs are mostly inferior to covert ops ( agilitiy, speed, mass etc ). Now there are no reason to select T3 nullification subsystems. New nullification bonus of T3Cs are totally useless as the reactivation starts after the cycle. Ceptors / T3Cs pilots need to wait 30 seconds to have reactivation finished on every single jumps. The great QOL change.

Adding nullifications to the ships which should not be capable of ( Covertops, BR, DST etc ) and make ceptors and T3Cs garbage.

Warp Core Stabs change is also horrible. Now you can fit only one WCS and has sonly 2 warp strength. Hostile pilots can easily predict the target warp core strength. For example, so far you needed 10 warp scram strength at max to catch impel. Now you can surely catch any DST with T2 scram + Fac scram.

Is that the landscape CCP desire for ?

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The “problem” is that PA only cares about immediate income, they want rid of the actual EVE players so they can instead replace us with whales and people willing to fork out cash for short term ■■■■

Its extremely disappointing to see CCP fall this far, i remember the good old days :frowning:

Its funny because this patch is a BUFF to botting, double bubbled choke points mean earlier warnings of people trying to roam around, so bots don’t even need to fit stabs anymore and can just fit more DDA’s and bot even faster

Its almost like they want to encourage more people to bot and omega from that due to them making more money from PLEX than from us people just paying a subscription

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I agree 3000 with absolutely everything you said here, although I think you meant

I think instead of

“Secondly instead of breaking things that aren’t fixed, how about some interesting actual activities such as…”

you meant

“Secondly instead of breaking things that aren’t broken, how about some interesting actual activities such as…”

I agree. I think part of the problem is the powers that be think it will only take something huge to trigger an exodus of fed up players, but the phrase “it was the straw that broke the camel’s back” comes to mind.

It means a person or company can keep piling on and piling on in a situation, but things can reach a point where the tiniest one thing more will be enough to bring the whole thing crashing down.

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The Tactical Destroyers are multi-role, and not strictly anything. That’s the paradigm of T3. Lots of rambling, and completely off-point, but thank you for replying anyway.

DUDES…

few issues:

  1. CPU cost on interceptors is way too high
  2. Yacht only have 1 high, fit cloak or nullification, or just die?
  3. Why -50% drone bandwidth for nullification? Drone T3C need some love maybe?

Questions:

  1. Is “T3C without nullification sub-system can also fit the new model” by design?
  2. -2 on WCS and 1 per ship means 100% die against 3 point scram, by design?

I have never seen such a rushed update…

The BPO were not seeded, ■■■■ anyone who want nullification I guess. The errors message are not finished

image

The Yatch can’t fit a nullification module because it’s a high slot now… was this intended ? It was already a nerf to make it a low slot.

Stealth bombers can fit the nullification modules after all ??? Screen from TQ :

In the last devblog (here) The link to the forum post is broken…

No word for T3C ? What is the use for the nullification subsystem now ? Just for bonuses isn’t cutting it IMO

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Half baked change already on TQ? Yay!

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So rushed of an update you didn’t even bother to seed the BPOs for new modules before you roll it out? Meh

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Its so rushed there are no error messages for the WCS’s, they still left the bomber group on the restrained module, they didn’t compensate people with a free T1 module if they had a nullification sub fitted, they didn’t add the second high slot to the yacht so it can fit both a cloak and nullification

This patch was obscenely rushed and there is zero excuse for it to even exist other than PA telling them it needs to happen now, go on CCP, tell me that wasn’t the case, because if it wasn’t PA pushing you then you’re just terrible at your job

Which is it?

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