Nullification and WCS Updates – testing has begun!

Every action in eve should have an equal opposite reaction that CAN be made. for instance, if there is a possibility of a hauler getting away from a ganker with a row of stabs that is not active gameplay. however in the same tone allowing only one stab that does not protect against even the smallest of opposition is again unbalanced. if the stab is = to +2 points and you can only put 1 on the ship, then the gank team has a definite advantage. as this requires less risk to gank the opponent. however, if they are required to put a faction point on they are then putting that faction scram at risk if the point ship becomes the primary target of concord/faction police. However, I also believe that they should have an rng incorporated as to if this faction module drops or not when shot down by the response fleet. I also believe that all fleet members should be able to respond to their fleet members being shot at / ganked as long as the other side are the aggressors.

constructive feedback.

This can be dealt with in several ways. one of which would be making the wcs +3 or making a sacrifice to the use of the wcs such as making it have 2 +2point wcs on the ship. this would even things out regarding the transport of battleships and damage dealt by that ship. and also providing the ganking side with the ability to gank a battleship that has 2 low slots without the 2 turrets/launcher upgrades that would normally be there. again this is possible but to get big rewards you should have to be willing to risk big as well. also, the nullification issue is also a problem as this will restrict the transport of goods to the market that is the lifeblood of eve. this would destruction of goods to null-sec for such as the smash and grab where the Gila blueprints come from. rather than allow for the game to have sufficient supply so that the above can happen with resources to fill the gap of the destruction of the ships and faction modules required to gank. rather than just get a lot of t1 catalyst’s suicide to gank a player due to the scram being worth more than the ships lost in the suicide gank.

Can someone explain the point of having so many WCS variations, all of which have almost exactly the same bonuses ?

12s or 15s or 18s of activation is not going to do ■■■■, you are either out or you are dead. If at least we could have a faction variation that allow you to have more than 2 point of stab… you know like scramblers maybe…

2 Likes

Answer: they never thought about that and rushed the changed to TQ.

6 Likes

Wait. What. This is live NOW???

1 Like

I have to be honest, I’m pretty disappointed by this.

The main thing I’m disappointed by is that T3Cs have been lumped in with interceptors, they’re totally different ships with totally different roles.

As I’ve mentioned before T3Cs are expensive, skill intense ships that have to fit and expensive sub-system that gives some pretty harsh penalties. Totally different from the passive hull nullification of a (relatively cheap) interceptor. This is just penalties on top of penalties on top of nerfs for T3Cs.

I’m not entirely against the idea of an active nullification module but the penalties it applies on top of the existing sub-system penalties really needs looking at.

4 Likes

I don’t understand why do you call this update the “Great”?

Do you mean it? It can’t be set now on any ship with a drone bay. With other changes you took away an opportunity to avoid disraptors/scrams, to have a small chance to escape from gankers but you didn’t worsen dis/scam modules. You make gankers’ existence easier and more profitable.
I’m gonna do my best to avoid any real money purchases. If you don’t listen the voice of logic and voices of players, I’ll vote by a dollar. There will be no Omega-account for real money anymore.

1 Like

Right? Certainly did not seem to test this much. CCP destroyed solo industry, and now they are destroying solo players ability to even move around safely. Yet they want us to go to null sec?

It’s becoming obvious they are trying to destroy solo game play.

I realize no one cares but they are very probably going to lose my sub over this. the final straw as it were.

…I mean seriously, did they increase the number of slots or fitting resources on ships to accommodate these new modules? Or are we supposed to fit them to already tightly fit ships?

Gankers and gate campers will love it.

5 Likes

#Won’tContinueSubscription … :rofl:

2 Likes

They want a “The Great Escape”? Let us give them one.

The Great ESCAPE FROM EVE.

“Oh we’re just testing it”.

Enough is ENOUGH!

IF you don’t outright unsub at least stay docked up. We’ll see what happens when logins are down and space is emptier.

#EscapeFromEVE
#EscapefromCCP

4 Likes

If you think about what CCP sells as a product, this move makes sense. It’s not subscriptions - it’s PLEX. And what sells PLEX well? Ships getting blown up and people buying PLEX to get ISK to get back their loss.

So by making it harder to mitigate the risks of traveling in low/nullsec, they ensure that gankers destroy more ships and that players buy more PLEX to offset the losses.

If CCP was actually trying to improve gameplay and encourage more players to travel into riskier parts of space, then they should leave the WCS alone and leave existing ship traits alone (as these already work to mitigate risk), and they should just introduce the nullification modules. They will be a tool to further manage the risk by players who are already managing risks.

3 Likes

Shuttles can go through bubbles!! Now! On TQ, on live server! GJ CCP!

I want to thanks publicly CCP for this update from the button of my heart.

I was starting to get hook up in the game and enjoy it. But know the WCS completely ■■■■■■ up for me.

Now CCP is giving more time to do stuff in real life activities. And trying other games.

You are awesome CCP.

4 Likes

Looks like someone missed a button

Seriously, CCP? After all the negative feedback, you still went ahead with this?
Not even seeding BPOs and giving people time to adjust?

So, now my interceptors are totally useless until we get the new modules. Thank you very much!

5 Likes

Sure seems that way sometimes, doesn’t it? IMO, CCP is missing out on even more ships being destroyed and even more player generated content by maintaining their antiquated travel mechanics.

1 Like

Despite all the complaints CCP went ahead with this. But what the real kick in the teeth is and what shows a real lack of respect is no notice.

Both my nullified Legion chars are in extremely hostile space.

Thanks for the dick move CCP.

5 Likes

This also confuses me. Do they just let the CSM run the game now? These people OBVIOUSLY have no CLUE what the community wants at large, they certainly do not seem to represent the majority (judging by forum posts and public feedback).

5 Likes

I have learned that “player generated content” is an eufemism for ganking

4 Likes

If you think about what CCP sells as a product, that product is A GAME.

Games are supposed to be fun/entertaining. This product is increasingly less fun/entertaining and more frustrating!

Now as for “this move makes sense” It’s up to the paying/playing customer what makes sense or no.

That’s why BLACKOUT ended. Enough customers said NO! That’s why "Upcoming changes to Drone Aggression ended. Enough customers said NO! Remember those?

Nothing is getting blown up that stays docked up!

Nobody is replacing ships that don’t get blown up because they aren’t being flown!

Gankers aren’t ganking anyone who doesn’t present themselves to be ganked!

Like that guy said earlier before we learned they’ve actually done this,

Our only weapon is our participation, our willingness or UNWILLINGNESS to meekly submit to whatever they choose to do to us and most importantly, our subs, or unsubs as the case may be.

4 Likes

I have seen a lot of complaints about this change (and have a lot myself) - but did someone actually justify what the benefits are? As far as I can see, this only benefits gate camps at the moment. I feel like I’m missing something (or did I come back to EVE after years of not playing just to see CCP destroy the sandbox?)

4 Likes