And how can I run a 32-bit client? Since a couple of weeks there is no wine-32bit client available anymore. Before I could select this, and could at least play in the lowest graphics mode. This is now impossible. I have send tickets, posted in the Mac-forum, but not much is happening.
My comment only referred to the animation package for 3D characters, although there might be a slight impact for other assets as well.
Regarding availability of a 32-bit Wine client, have you upgraded to MacOS Catalina 10.15? If so, 32-bit applications no longer work at all due to Apple removing OS-level support for them. MacOS versions 10.14 and earlier should still allow choosing a 32-bit client.
No I havenât upgraded to Catalina (I canât), and yes, I can choose to not tick the 64-bit version.
However there used to be a âwine versionâ (3.17 IIRC) I could choose that would let me play the game in 32-bit modus. Now itâs either âlatestâ or 4.15 or 4.17, which donât work for me.
Has there anything been done to the server itself? I and some corpmates are getting crazy lag.
The Network diagnostics (traceroute) show lots of timed out hops lately.
Connection is from Germany btw.
Game is close to not playable this way.
No, not a problem of the PC, all potato-mode, internet is ok in itself.
1 <1 ms <1 ms 2 ms speedport.ip [192.168.2.1]
2 4 ms 4 ms 5 ms 62.155.242.193
3 11 ms 11 ms 11 ms 217.239.60.58
4 11 ms 11 ms 11 ms 217.239.60.58
5 10 ms 10 ms 11 ms 80.157.207.26
6 12 ms 18 ms 16 ms 52.93.39.116
7 9 ms 9 ms 10 ms 52.93.39.125
8 11 ms 11 ms 11 ms 52.93.39.179
9 * * * ZeitÂberschreitung der Anforderung.
10 * * * ZeitÂberschreitung der Anforderung.
11 * * * ZeitÂberschreitung der Anforderung.
12 11 ms 11 ms 10 ms server-52-222-253-77.txl51.r.cloudfront.net [52.222.253.77]
Bug report sent, although for reason unbeknownst to me, lag wasnât very strong yesterday. Maybe being in station rather than in space has something to do with it.
Module cycles do not appear right from the start anymore. It appears as if the modules were warming up first and only after 5 or 10 seconds they start visually cycling. This looks like a cloak activation module animation at first. When I click on a hardener, shield booster, weapon, missile launcher, the modules start to flash green only. Only 5-10 seconds later they actually start to show the white module cycle.
And at times modules do not activate at all.
Reload animation also does not show correctly. It either doesnât show the white circle at all or only shows it delayed. Worse yet, it is not just the animation that does not trigger, itâs the entire reload process that does not trigger. I have had to move modules around several times now to trigger the reloading of modules.