Omega Multiple Client Access Control

aww shucks!

double-shucks, I don’t do those!

I don’t know what you meant by this, but I approve of Billy.

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That said, anyone can join my corp.

We only have 1 rule: You have to be a McCandless by name.

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Sheesh, that’s almost as bad as these guys!

Mebbe but we allow by marriage, adoption or just change by depoll.

Look I dont make the rules.

Also they have too many rules and their name is stupid.

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Alts are more about convenience than security for me. They just so happen to log on exactly when i need them, and they do boring and demeaning jobs that no self respecting person would.

Corps these days pay much less attention to who they include however. The mechanics don’t allow for ‘trust’ to form between players. So I’m not surprised that the majority of people don’t trust eachother, even within corp.

Because the mechanics don’t allow for trust to form between players.

When there are mechanics enforcing trust between players …
… there will never be any trust between players.

What the ■■■■ is wrong with you people??

You lot should have a talk with Solecist. :blush:

That’s what I’m saying.

Because honesty is enforced, there is no true honesty.

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“I think” is all someone needs to say to set off the usual suspects. What if that’s not at all what he’s trying to say?

What if it’s about protecting your acct from criminals? Or asking CCP if they keep an eye on an acct logging in from multiple locations?

Both equally as likely as Kane’s supposition.

Mr Epeen :sunglasses:

This is patently false, and this is exactly why the problem exists. The majority of players would net greater throughput and have a more enjoyable gameplay experience if they fleeted, but a considerable base make no initial attempt to do so, and give up and don’t attempt to secure a better group of players to fleet with if their first ‘crew’ was less than satisfactory.

Am I saying that categorically all players should fleet and that categorically all players are missing out if they don’t? No, but what I am saying is that the majority of players who do not habitually fleet are missing out of the throughput and enjoyment from doing so.

This is also patently false. There are innumerable counterexamples to this statement. That’s not to say CCP should automatically discourage certain activities, but absolutely CCP should install mechanics to strongly reward, directly or indirectly, certain activities (esp. fleet actvities) and even discourage, possibly penalize others (esp. solo activities).

Citation required.

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It’s odd that you feel able to judge for other players what works best for them. It’s my belief that most people are able to choose for themselves what works and what doesn’t. Perhaps you’ve been a bit too exposed to the “CCP: We know best how players should be playing!” mentality.

Players playing mostly solo and not grouping is standard in the gaming industry, and has been since long before video games even existed. Playing with a group requires finding a group, staying with the group, doing what the rest of the group wants, scheduling time with the group, being held up whenever a member of the group doesn’t log in or needs to let his dog out or talk to his mom.

In EVE it’s even worse - because it means you have to be in the right kind of ships in the right area, as being 30 jumps away severely cuts in to group time. There are also very few tools in EVE to properly manage groups, share rewards etc. And of course, there’s the whole “trust no one” part of EVE.

If a player has 60-90 minutes to play, he doesn’t want to spend 40 minutes of that waiting for the group to get it’s act together and get something rolling. I’m sure you feel players would be better off fleeting, just like other people feel they would be better off PvPing, or wormholing, or ganking, or incursioning.

Perhaps it’s time to start listening to what players actually choose to do for themselves and adjust the game to work for the players. You know, rather than telling players how they should be playing and watching the game go to hell for a decade because CCP can’t listen.

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Companies see a statistical correlation between group play and their income.
Thats why they do it, simples.

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It’s takes nothing short of a cognitive neuroscientist with an additional degree in rocket science …
… to figure out that making friends increases retention and income!

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Thing is, theres those of us who dont see a Isk payout, or a Exotic Item Drop or reducing grind by 30% as reasons to talk to strangers.

If my fun was increased, maybe I might. But other people are work. And I dont like Raids, dungeons that take 2 and a half hours or waiting 45 mins for a fleet call for a 3 minute action.

See, another part of why they want people to group up is the menality that if one person gets a drop, some of the others will probably want it too.

“I need that…”

“I need to get to tier 5 before season end”

“I need Dr Avalanche’s Drumkit of Technomancy”

“I need just one more rat”

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Okay … and?

And… uh…

In conclusion… uh…

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You need to ask yourself if all that extra time spent using alts …
… isn’t time better spent doing something else.

People aren’t work unless you surround yourself with the wrong ones.

When I look for random strangers doing stuff for me in local …
… they’re never work, because the time invested is minimal.

It’s a business deal, after all.

No one said you need to be friends, all that matters is the interaction itself,
but being friends is definitely more beneficial than not being friends.

I’m not judging anybody, nor am I attempting to impose fleet play on solo players. I’m just making the observation that many players are missing out because they made no initial attempt or made no attempt to secure better fleets than they had before, and that CCP should encourage players to seek fleet play for the first time or secure better fleets than the ones they’ve had previously if they’ve been less than satisfied. Mechanics changes lead to emergent behaviors that net the desired outcome - CCP can tailor mechanics to improve the game as a whole while making fleeting more attractive. I don’t think making some content fleet-only is a bad thing either, not just because it would be in the MMO spirit, but also for reasons of economy balance. If a certain site nets over 1 billion per hour consistently in ISK and/or loot, it would be healthier for the economy if that ISK was divided between a few players than just one player.

This is an amateurish and static way of approaching group play, but no, this is not representative of group play in the slightest. First of all, if you cannot find or form a group in a timely fashion, it is not the end of the world to play solo, though it is worth pointing out that you can multitask organizing a group while playing solo without detracting from your ability to play solo. You don’t need to always play with the same group: the more friends and friend groups you have, the less likely you are to having scheduling issues. More importantly, grouping up ad hoc is also always an option, which eliminates the need to schedule in the first place (this is what I usually do). This is exceptionally easy if you are part of FW (militia channel) or a larger corp/alliance, but you are welcome to reach out to anyone not in your corp/alliance/coalition/militia. Discord makes it particularly easy to be in touch with a large pool of people regardless corp membership. A few exceptions aside, there’s usually little reason why you can’t permit new members in the middle of group-play to enhance the experience further and preemptively compensate for any member drops that happen along the way. If someone does need to AFK, the group can progress without that individual, though the group as a whole can always take a group break to use the restroom, grab a drink, and take their dogs out quick - I find the synchronization works quite nicely.

If it’s an activity you want to partake in then you would be traveling anyway, especially if group play would allow you to engage in it whereas solo play would not. (That’s another thing: groups enable you to engage in certain gameplay you could not do otherwise.) If it’s not worth your while then don’t join. Plain and simple. If you form your own group, then you dictate the activity and area of operation that interests you.

The whole point of having travel ships (eg. shuttles, travel frigates) and jump clones and multiple bases of operation is to be able to launch ops from different, far-away places in a short period of time without having to luggage around slow ships. Having some PVE and PVP ships scattered about in different regions of space allows you to quickly travel to those regions of space, pick up those ships, and immediately dive into content without wasting time or incurring the liability of moving these ships over long distances (esp. if it involves LS/NS). I should also note that a lot of group play (esp. PVP) is staged out of tradehubs, which makes them particularly good and highly-predictable systems to establish a base of operation.

I never said fleet play is categorically better than group play; there is no need for one-dimensional thinking here. If you cannot group quickly then don’t, though it is not difficult to ad hoc groups in short order (eg. if you’re doing FW, etc) and solo play while forming the group. And if you don’t want to fleet at all for whatever reason then don’t. Solo play is fine. My only point, which I’ve said before and I’ll say again, is that players who made no initial attempt to get into fleet play or never bothered to get into better fleets than the ones they’ve been in before are missing out because they don’t know how great fleet play is. These players don’t know how much more fun and profitable fleet play can be over solo play because they never made the attempt to get into fleet play. I never said fleet play is categorically better than solo play, just that you wouldn’t know it if you never tried. CCP absolutely should encourage fleeting more, and they should not apologize for it.

I’m not unaware of ‘trust issues’, but betrayal can be mitigated against. That’s a separate conversation.

In EVE there’s little you could want that isn’t on market, so really it’s just a matter of how you split the rewards. In WoW you’ve got one-per-server weapons but in Jita you’ve got no shortage of officer and deadspace modules listed. FC could just sell and split ISK, for example, unless someone wants to buy a drop off the group and pay the group the value minus their share, etc. If you have trust issues then lead your own fleet, trust yourself as FC :stuck_out_tongue:

This is content you just wouldn’t engage in. Plenty of fleet content that doesn’t involve time-consuming grinding.

Likewise, there’s plenty of content that doesn’t involve extensive idling if you want to pass on this, though this is less of a problem in EVE just because there’s no shortage of things that can be done in that time if you did want to participate.

(Nice speech btw. I never knew you were such a jock-ette :wink: )

WILL U B MY FREND :heart::spider::heart:

I already know @Ramona_McCandless is my friend. For ONCE is my life I wasn’t just a one-night stand and ghosted afterward… called me the next day to let me know she forgot her keys…

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I was up all night beating up nerds to get them to write it for me.

And ironically, left the ones for your cuffs there! Doh!

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Sure! Why?