Nope. Your perspective is way too narrow and needs widening.
It isn’t supposed to be fun when you make a mistake. That’s what increased the realism, because it didn’t protect you from your mindlessness. That’s what added character to the game, because then you bitched about your own stupidity. Shielding people from their stupidity is bad, because it prevents people from improving.
And talking about the security button only using words CCP used to sell it to you dismisses you from any serious discussion about it, because the security button had actual, lasting cultural consequences for this game and goes way beyond what they told you it’s supposed to be doing! It is a psychological deterrent and, combined with suspect state, it’s extremely effective at teaching new players to not even get the idea of doing what grew this game’s culture for over a decade!
Years ago members of CCP thought it was brilliant that people just stole cans. Brilliant! New players just did it to do something daring. something they knew no other game offers. something they knew makes sense and is perfectly fine to do! It raised retention and grew the game thanks to fear of the unknown and omg what’s going to happen! Adrenaline gets people hooked!
Just because you don’t see the bigger picture of things, doesn’t mean that bigger picture doesn’t exist! And the security button in no way or form helps anyone with the UI, hell, this doesn’t even make logical sense! What kind of selling point is that? It prevents a few pop-ups! Wow! they must have been really hard to deal with!
Wow. Just wow.