this might be the only sane comment i ve read in this thread from someone else. If it wasnt for the insanly boring, unintuitive grind, while you also have to wait months and years to be able to do more than pve, every new player with a functioning brain could easily do the same as every “veteran” player out there and you dont like that, do you?
Would be great.
That’s a ridiculous assumption bare of facts. It’s also not the player number but the chars logged in momentarily. Fact is that most players have only one account, and the average over all is about 1.8-2 (iirc from the one event where it was exposed publicly)
Good, and still you complain about failing to strive in EvE and blame all on external factors.
… and that’s a big thing, because it means everybody can create their own game experience with the difficulty, grind, complexity, and interaction level they like. Got it, why people hang around EvE for years?
Well, as in pretty much everything else you’ve posted, you’re well off the mark again. Plus you seem unable to process the information that CCP cannot and will not remove multi-boxing. Nor would that improve the game substantially or somehow magically translate into “more new players”.
You’ve never backed up your opinion that multi-boxing somehow “prevents” so much MMO “content”, either. Basically, you’ve flat out stated you personally don’t like multi-boxing, therefore it should and must be removed from the game, which will “naturally” result in more fun for everyone when the game suits your prejudice. With no more reasoning, data or “logic” to back it up other than your personal bias.
Your head is so far up your nether regions on this… I suspect you flap your yap so much because it’s the only way you can see daylight. Multi-boxing is part of the EVE bones, for better or worse. It’s here, it’s staying. You can try to make it better, or try to limit any unfavorable consequences (except you seem unable to even point any of those out), but you can’t make it go away.
The inability to accept reality is called “delusional”. When you show you’re delusional, people stop listening.
Well okay, the delusion and Dunning-Kruger needles just jumped off the scale here.
You’ve had no facts, nothing to support your bias except personal prejudice, you’ve been multiply wrong by wide margins, and you can’t even process the fact that a 2-decade old MMO that still brings in roughly $60 million a year isn’t exactly “failing”.
You have no clue at all apparently, about the analysis CCP did on when, where and why new players enter the game and then leave. Pro tip: it’s not for any of the reasons you’re babbling about.
Sadly, you’re simply another wet recruit trying to convince yourself you’ve mastered the game and then “gifting” us with your logic and wisdom. In reality you’re just one in a long string of self-proclaimed “experts” offering the same ignorant judgements that’ve been dealt with and shoved aside every 2 months for the past decade or two.
Yes, that’s correct. CCP has poor PvE compared to other MMOs, because other MMOs focus on developing PVE content and systems. Those games are pretty much on rails, your path is mapped out, everyone makes essentially the same journey. And then they all sit there at max level with max gear yelling about how there’s “no new content” and the devs aren’t “delivering fast enough”. Every 3-4 months the devs drop an expansion, which players consume in 2-3 weeks, then spend the rest of the time complaining about “the repetitive grind with nothing to do”.
CCP also has poor tactical PvP IMO, but that’s a side effect of single-server, 1-second tick, thousands-of-players-in-a-single-battle design choices. You can’t have those things and also have exciting tactical combat.
So EVE makes some unhappy compromises between mediocre PvE and mediocre combat systems in order to allow for, essentially, mass fleet battles. You can’t just wave these things away with your “bias wand”, they’re built into the bones of EVE just like multi-boxing is.
EVE is a sandbox, it doesn’t have the guidance rails you’re used to. It’s strategic, it doesn’t have the tactical focus you’re used to. It’s long-game, not the instant gratification you lap up in other games.
copium. as i said, i play tekken aswell, i would never think of making a forum post including a lack of skill on tekken. because there is no reason to, but you wont understand. you are to elite to comprehend this information.
i dont need them either. i made around 30b withhin 6 weeks as a new player, do you think i did that by mining? f*cking lmao.
if i wanted to make money by scamming others i could do that too, because so many people in eve are gullible.
just look at whats spammed in jita, its the most basic form of scamming, which no human should ever fall for, but somehow alot of eve players do, otherwise they wouldnt do it.
whenever i was talking to someone about making isk and telling them how much i made so far they were baffled how a new player can get this much isk, further proving that a majority of veterans dont even know whats isk efficient. kinda proves my point.
Sure, let’s. You joined EvE recently, coming from “competitive” games. Two months in and you
I’d say you know next to nothing after two months in a game where players still learn new things after spending many years in the game. Maybe we all have learning disabilities in this game, but given the curriculum of a ton of players here, chances are not in your favor…
What I do see is that you’re using the “eve needs more new players, so ccp must implement these changes” argument. After two months ? You should apply for a position in sr mgmt at CCP then.
I never said that. I said you don’t know much about EvE yet. And I just repeated it, in a nice way.
Many are called, few are chosen. Is that a flaw in game design, as you state ? Or rather the flavor of the game ?
Those who stay with EvE usually don’t come here to shoot npcs because of “content”. We only shoot them for income, not for excitement. You’re right, npc’s are boring. Even with a more challenging AI they become boring after you figured out how to handle them. And that goes for any other game with pve content. Npc’s in EvE are there to fund your real activity, losing ships and replacing them.
What never becomes boring, what always adds a new element in every encounter, is fighting against other players.
I tend to agree with that, as a possible attractant to new players. Most however don’t even know the sandbox concept. They click the “play for free now” button.
But since you don’t like the PvP, find the PvE uninteresting, perhaps you won’t stick around long enough. Maybe you would love EvE if EvE were different. Alas.
i 100% agree with this. its a mundane boring task you have to do for isk and to built things. but my point is, CCP could make it more enjoyable, they could think of millions of ways to make pve more interesting, which would be cool since someone has to do it. (wont be me as of right now)
just imagine (point about multiboxing) you had bossfights that would require you to team up and give you a decent reward, instead of doing the same boring stuff for a mediocre reward.
one of the first things you would ve to change would be the combat itself, since it doesnt really allow for much interaction. just imagine how fun eve COULD be, which is the reason i made this thread in the first place.
NO ONE likes to rat, lets work together to figure out a way to make this happen, so the game becomes more enjoyable over all. that a bad thing to you?
no, this is just straight up wrong and further proving what destiny elaboratly said prior.
there are other games which have been around for a long time, with a much bigger playerbase, with a way way wayyyyy higher learning curve than eve (counter strike, dota for example) and people tend to stick to them. why could that be? why do people turn away from eve? its not because its difficult, its because it gets boring rather quickly. thats the harsh reality.
I might have all the learning disabilities in the world but anyone can see as soon as you say „team up“ someone else thinks „multibox“.
Case in point: Sansha Incursion final bosses.
But you already knew that since you know everything, I’m just a big dumb ■■■■ that thinks PvE is not the way.
Sorry, you had a point that veteran players don’t know how to make ISK efficiently? Was that in another thread or something? Because I didn’t really see it here. Or did you maybe just lose track of what your points were amidst all the other flailing around you’re doing?
TBH, it sounds more like you and the people you talk to are low-end and easily impressed. I’d guess you spend a lot of time telling yourself how superior you are and how you’re in the “top%”. Sadly, other people judge things based on the quality of your arguments (negligible) and the validity of your data (none). So yes, do keep telling yourself that. Maybe call your mom, she might tell you also.
Well, hard to evaluate this objectively. You don’t seem very familiar with how numbers (or logic) work, so I’m going to guess you’ve come up with a number to impress yourself using some method you invented yourself. But by all means, keep telling yourself you’re amazing. I mean, it’s a dirty job, but somebody’s got to do it, right?
Sadly, another logic fail - comparing apples to oranges and going bananas. FPS aren’t MMOs. Space games aren’t WoW. If your criteria is “more players = better games” then everything should just convert to mobile gacha games.
More players generally means a wider audience, which generally means the developer has aimed for the lowest common denominators in design - instant gratification, high visual impact, fast adrenalin, minimal barrier to entry. CCP has deliberately aimed away from that approach (for better or worse) and gone a different path.
It’s not a path for everyone, and you seem unable to accept that anyone would develop a game that doesn’t accede to your demands that it play similarly to all the other games.
EVE’s motto is roughly “Adapt or die. (or GTFO)”. I know this may seem shocking to you, but EVE really doesn’t care whether it suits you or not. If you like it, play. If you can’t adapt, spend some time venting your impotent rage on the forums, then move along to the next game you can tell yourself you’re amazing in.
If pve were a focus point- but it is not - in EvE. With more time in the game, and a focus of your own on what you want to achieve in the longer term, you’ll find that more artificial content (pve) becomes a distraction, an extra hoop ccp wants you to jump through - away from the sandbox and from freedom of choice. Just like there is little freedom in choosing to try to get those measly 10k sp extra every day, offering more or better pve could easily set new players up for complete failure in EvE - a PvP game. Make it too attractive, and they never progress to really play the game.
Plus, once you start focusing on PvE, there is no way back in terms of development. People will continue to demand new content because they have figured out how to do xyz. And I honestly doubt ccp has that capacity.
Third point, and it may be a surprise, with known pve content and difficulty levels it’s manageable as a pvp player. One can plan (basic) income to fund the pvp activity in a fairly reliable way. Does it have to be fancy ? It has to give at least a certain amount of isk/hr, and the total time needs to be kept under control.
Fourth, the more pve you add to a game, the more likely it is exploited (bots etc). From what I see on several forums, the latest FW change is already exploited through its pve mechanics.
I’m currently trying to figure out how to handle a certain multiboxer who is doing his very best (and is succeeding) to be a nuisance. I find that challenging and it peaks my interest. I want my weapons to interact with him in the most productive way possible, obliterating his 10+ fleet as efficiently as possible. Yes, it’s in nullsec. No, he’s not using marauders. But he has his tactical advantage in other ways. And that is how we make our own content Will I interact with that player personally ? I doubt it. Maybe a gf in Local, any way the fight goes.
P.s. him multiboxing is not even the issue. He could do the same with a fleet of buddies instead of accounts.
sorry that you are again unable to comprehend context.
im sure many veterans know how THEY can make money with THEIR SKILLS AND SHIPS, but seeing how many people promote ratting/abyss at 50-100/m isk an hour THEY clearly DONT know whats the best way for a NEW player to make isk.
did you understand it now?
i wouldnt even start to rat for 300m/h since there are better ways to make money, lol.
eh, i have all items sold in my wallet which i can add up, so again, pure bs coming from you. its not a made up number, sorry to dissappoint your delusion.
again, being ignorant towards the fact that games need to attract people to be relevant. if CCP managed to increase enjoyability, they wouldnt need to allow multiboxing because enough people would play. leeching off of whales,is somewhat pathetic if you think about it. (but i doubt you will)
you can argue all you want, but in the end eve fails to provide content, mixed with the inability to do alot as a new player which is way most people tend to back off, therefore needing multiboxers. If you start EVE you are already punished for not installing the game 15 years ago.
but feel free to tell me why you “think” eve doesnt manage to attract and keep new players, its because of the difficult learning curve eh?
Have you considered with the aim of attracting more people and making the game more mainstream, you will also lose all the freedom of play you currently enjoy in EvE?
btw, this is the average playercount for Path of Exile
a game that has an insane amount of interactions and possibilyties Path of Exile - Steam Charts
the learning curve is way more difficult than eve, i know, because i played both.
and guess what, ALL of those people are individuall players, since PoE doesnt NEED multiboxing. Its also a very old game (CONSTANTLY DEVELOPED THO), which still manages to pull in 50k INDIVIDUAL players a day. Even if we were to assume eve players had only 1 (fking lmao) alt thats only 15k players on average. which means poe is three times as succesfull pulling in players, while being alot more difficult.
Figure out why that is, i ll give you all the time you need.
no one is talking about making eve mainstream. we are talking about adding long overdue content/gameplay updates.
you know what is long overdue…shutting your lying trap.
new player my arse, ive read a lot of what you had to say…if you like other games so much more take your bitter vet arse out of here and go play them, but otherwise STFU.
What content? Pve?
Pvp? <— thats on you
All of your proposal would not help attracting more players of the kind who stick around for years, or worse, would harm the game. The players sticking around are here for the sandbox, single shard, persistent universe, economy simulation and free for all combat.
For example you can’t make PvP combat more “personal” because this would be incompatible with single shard, non-instanced PvP gameplay.
Also it has shown that the majority of players actually don’t adopt more engaging, narrative PvE, unless it can be minmaxed for ISK, we are here for the grand scheme, powerplay, economy and PvP.
IMO the main deterrent for new players is the lack of rails, you have to shape your gameplay and define your goals based on your own imagination, there is no endgame as such. No linear progression.
For example if you don’t feel challenged in PvP anymore, ship down and engage at a disadvantage, and try to win, or fly meme fits nobody expects. Whatever keeps you interested.
Only one recent forum warrior that I know of who is so ardent on the topic of “player numbers in EvE vs other games”. You think it’s him, in yet another forum alt in a long series ? Should we show mercy ? Btw, you forgot the gtfo which I would fully support if he really is trolling again. Tirade indeed.
Agree, some phrases in the later posts raised some red flags, but other parts still sound unique.
Yup, some red flags. As to the unique parts, maybe some reading was involved … just not enough to address any counter-arguments, lol. At times like this, I’m starting to miss old Lucas, hahahahaha