Lol…why is everyone who makes a rational point always a ‘boomer’ ?
There probably is…if you’ve forgotten the long process of getting there and it is now all second nature. It can even retrospectively seem easy having gotten there.
People already can start Eve on 1.5m SP or so, if they claim the free 1m SP. As for a universal income…maybe for Omegas, but definitely not for Alphas as then people would just create 250 alts and farm them for that income.
And frankly, anyone can have 500m ISK, a large part of their entire yearly universal income in your scheme, for the cost of a pint of beer of a Starbucks. It’s not like people need to sell their Rolex watch to play Eve.
But I’m not talking about new players thinking that EVE is difficult or skill-intensive; I’m talking about old, established EVE veterans claiming that it is. And the only rational justifications behind doing so are either that they suck at the game so much that even after 10, 15, or even 20 years they’re barely scraping by, or they’re pushing a false narrative to convince others that this game is harder than it actually is in order to feed their ego.
Okay, but not everyone is in your position, and can drop another 20 bucks on a game, or even if they can, money might be limited enough that it becomes a questionable purchase since that money can also be spent on other things that they want.
This isn’t a black-and-white dichotomy of either being well-off enough to drop cash on the game at your leisure, or giving up freemium gaming entirely because there are obviously much more pressing concerns like buying food or keeping the heat on. It’s a spectrum, and there are many levels in between. For example, someone might be able to drop $20 on PLEX, but then they won’t be able to buy Palworld for the next few paychecks. Why should such a person be gate-kept from an adequate level of EVE enjoyment just because they didn’t necessarily choose to spend additional money on it?
Spending money in a free game should add value instead of be a prerequisite to achieve the base level of fun.
But that spectrum exists for everything in life…and I thus don’t see why games should be an exception. How could there ever be any ‘equality’ in MMO games when people don’t even all have the same computer or internet speed before they even log in ? Neither do people all have the same hours available to grind. Thus there is inbuilt inequality before anyone has even looked at their wallet…let alone opened it.
Nothing is ‘fair’ in Eve, or ever has been. Consider, for example, the fact that hundreds of players ‘testing’ the system got to set up alliances and secure space claims before the game was ever even officially released. Joining Eve now is like taking part in a Monopoly game where all the properties already have hotels and all the stations are already owned…20 years ago.
I just accept that’s the way Eve is…and the same applies to buying PLEX. In a game in which nothing is fundamentally ‘fair’…why should I care if someone else can or cannot afford to do the same ? I don’t.
Likewise, why should those people care about you if they succeed in changing the system so that paying for progress becomes impossible, and you can’t take any monetized shortcuts just like you can’t in more traditional games?
But that’s not the point of my argument, which I will emphasize is:
Spending money in a free game should add value instead of be a prerequisite to achieve the base level of fun.
EVE isn’t and has never been a “free” game.
It’s a subscription based game, always has been.
The Alpha Clone idea is to replace the trial period, not convert the game to a “freemium” model.
Do let me know when you find any sort of official source for the free model being intended to “replace the trial period” instead of becoming, as CCP said, a “new access paradigm that will allow pilots to play EVE Online for free.”
When Alpha clones were first introduced the explaination given was that it was meant to replace the old trial period and let people have more time to decide if eve was the game for them. It appears that definition has expanded somewhat.
In any event, you’ve kind of shot down your own argument.
Alpha Clones have access to many activities and can participate in most pvp content.
Omega isn’t a requirement to have fun. Omega certainly adds a lot of extra stuff you can do, as it should.
This is not the way. All return, mostly. The only true quiters…biomass. they burn it all down to the char lol.
I’ve seen biomass like 2 times when I played in my first 9/10 year solid run. It sends out a mail corp wide mail to know that name will be free now. Player X will not be player x that you know.
Those dudes…did quit lol.
I won eve for 6 ish years.
then I fell off the wagon and lost. 6+ years of some odd ccp calls payed well. 6 years of changes and inflation gave a nice day 1 return in jita once unwanted ships sold.
I never said that it is. The argument dealt with spending additional money on PLEX to acquire pocket money in the game, as the counterpoint to my stance that players should be given some base level of resources in order to enable them to bypass the worst possible type of new-player-grind gameplay.
Malcanis’ Law is a thing™. Any kind of “universal income” will benefit me more than the newbro you’re trying to help.
I think the best way to help them is to make it easier for them to find a good corp that will take them on and help them.
Goons, for example, has a lovely tradition of giving newbro members an ISK Shower on their first fleet. Most corps will throw some isk at a new member.
Eve is a social game. Getting new players involved with that side of things will alleviate some of your concerns.
Easier said than done.
Nope. I can’t be bothered trawling through twitter or other forums
assume a ‘universal income’ of 2m/month for an Alpha and 4m/month for an Omega.
Your Alpha Newbro now has 2m/month for nothing.
Under this system, I would have 28m/month for doing nothing,
Malcanis’ Law holds true.
i mention it as an example, not a recruitment post for the major null blocs.
if anything, this game would benefit from more ex-bloc members. current line member, f1 monkey cogs in the machine breaking away and doing their own thing would be great for the game as a whole.
Look at Serenity and see what happens when one group ‘wins’ EVE.
Come off it. You’re not really arguing the ‘Eve is a free game with a premium subscription add-on’ nonsense, are you ?
The ONLY reason some are able to play a restricted version of Eve ‘for free’ is because others are paying for the full package. The alternative would be to have Coca Cola adverts at every station and stargate…and even that likely would not pay CCP’s salaries or sever costs.
Thus the paying subscribers are effectively subsidising all those ‘free’ accounts…and there really is no free lunch, because someone is paying even if it isn’t you.
Thus I always find that the freeloaders have quite a gall whining about subscribers getting a better package, when its the subscribers who are the ones actually paying for all those ‘free’ accounts as well !
If you’re gonna whine about ‘boomers’…I’ll likewise whine about the entitled generation.
Nooo…because the higher you raise the Alpha base level the less incentive anyone has to go Omega. And, the Omegas could quite justifiably wonder why they are paying X every month to have something only marginally better than they’d get for free. Thus Alphas should be as restricted as possible…in fact I think Alphas already get way too much, and I say this even as someone who has several Alpha accounts in addition to my Omegas.
… is what it is because of EvE being a subscription based game. It’s literally the one thing that keeps players sticking with the game for longer than they would with any other game, looking forward to try the next hull and the next activity, not so much the next piece of dev generated content/theme park element. In other words, it translates straight into revenue.
Tried and tested for nullsec. There was a significant imbalance between risk and reward, nullsec isn’t w-space. People left the game, decision was reversed for good reason.
Also, NS sov space isn’t a theme park attraction to spend a bit of good time as a visitor. It’s been fought for, fought over, and actively defended against any type of invader. Perhaps you favor match style content and not run the risk of encountering overwhelming forces. EvE is not that game. We play survival, not a tournament.
Who cares if pvp takes place at gates, celestials and structures ? It also takes place in pve sites btw.
Besides anoms, sigs, missions, and all the other pve stuff ?
Translates directly into revenue for ccp…
The rock/scissors/paper argument is correct if someone is not up to date with the meta, or simply jumps into any fight offered. EvE relies on intel of all sorts, that includes the latest fits and what they can be used for. Look up the eve frigates yearbook on google, as an example. Trying for an ESS and then complaining about the owners defending their ISK, you do see the irony ? In any case, ESS robbery is, at least according to the MER fairly successful, so at least some are able to pull it off.
Bottom line is you have to pick the right fight, with everything you know (and know you don’t know). And that is a lot more than your average other game has on offer.
Boring ? Nah. Dangerous ? Yep.
Also, do get a better understanding in what happens in NS, how it functions and how it’s played before you …
unless you want to repeat the usual prejudices. Assuming you started in november last year, as your kb suggests, nullsec, sir, is not your area of expertise just yet.
lets look at my pov with logic for once, shall we?
eve has on average around 25-30k players. take away the alt accounts and this number will drop to maybe 4000-6000.
which means eve has a very low player base and very few new players joining in.
WHY IS IT THAT NO ONE WANTS TO STICK AROUND EVE FOR LONGER, TRY TO SOLVE THAT
HINT: ITS NOT BECAUSE ITS INSANLY DIFFICULT TO UNDERSTAND
i pretty much know all there is to eve as of right now. if someone would make an actual guide that would consist of information without constantly interrupting themself with nonsense, 95% of eve mechanics fit into a 1-2 hour video. thats it.
just to compare that to an actual skill intensive game, like tekken for example, after almost 1-2 years of semi active play i am still learning new meaningful things in tekken. it takes alot more skill and knowledge compared to eve, so please stop saying eve is this insanly difficult game, when the chances are more likely you have a learning disability.
if eve was as deep, complex or skillfull as you “think” it is, this game would ve alot more players.
CCP had 20 years to develop eve, but they still cant come up with a more engaging way to shoot npcs, or mine, after 20 years. thats how bad the game actually is, in the terms of pve content. exploration atleast TRIES to engage with the player, which i like.
the only thing that attracts new players and what keeps me in the game aswell is that CCP pretty much allows every possible interaction, thats legit the only thing that makes eve unique.