Overall gameplay Issues

only up to a point, yes.

i certainly think there’s room for improvement for new players. mostly, it’s vets throwing ISK around at newbros these days. I’ve lost count of how many times I’ve popped some ship, looked at the fit and thought ‘omg, a genuine newbro’ and sent them a chunk of change. I know a lot of other players that do this.

In any event, Malcanis’ Law has proved remarkably resilient over the years.

3 Likes

There was a good article almost a decade ago on the anti-Malcanis criteria for changes that would benefit rookies only. It had some good replies too. Greedy goblin: Breaking the Malcanis law
The funnier aspect of it was that even in 2014 the argument was “not enough new players streaming into the game”…

2 Likes

a very big problem in eve is inflation. that might not concern veterans, but it sure does concern new players.(source: https://www.youtube.com/watch?v=p7VzX6z-Lzk) since eve works alot like the real world, one of the most effective ways to combat inflation is a war, as seen in the graph aswell. one of my general points was, that nullsec is to safe for big corps to just simply afk rat, because unless they are sitting in a rorq, they can just always immediatly dock, which effectivly prevents them from losing ships. so they are only gaining, but (close to) never losing isk, therefore permanently printing isk while ratting.

my ideas, like disabeling local in null, would increase the odds of them losing ships, therefore directly combating inflation, which also could be done by solo players/small fleets and would also overall allow for null to be more fun without having to fly a 100+fleet.

and yes, i dont think just because its sov space you should be absolutly safe. after all, you are just guys that went into null to claim dangerous pirate infested space. at the very least, there should be events, maybe by NPC’s even, that challenge corps to not just have an absurd amount of systems for basically free. which would maybe even allow for smaller corps, aka newer-ish player to maybe claim a system in null aswell

And you persist in ignoring the fact that CCP actually tried doing this. During the Blackout, a lot (and I mean A LOT) of players simply didn’t log in for the duration.

I’ll agree that local could use some tweaking, as I mentioned in a previous response. What effect that would have on player numbers is another matter altogether. Such changes would need to be incremental, not a sudden shift.

so i other words, my idea is not completly braindead and people may even agree, but the only thing preventing it is a player drop.

so imo the next step would be, how can we achieve this, if enough people are on board with it, without losing 20% playerbase. Do we want to care about 20% players potentially losing new players? can we find a middleground etc.

to me it felt like you were just discarding the idea because it was (maybe) poorly implemented without ever considering it again

for example, local could be limited to non specific numbers.
like, instead of giving an accurat number, you could show 1+ if there are only 1-10 people in local. then go up to 10+ if it ranges between 10-30 etc.

this would allow for smaller fleets or solo players to effectivly achieve something in null without getting insta blobbed, while still giving information about bigger fleets, no?

Bad players talking about how much of a high skill ceiling EVE has in order to feed their ego in an echo chamber is nothing new. Most tend to be dedicated PvE grinders posting on anonymous forum alts, too. When you play the game like a coward, you take every chance to embellish your meager accomplishments, and part of that is making out the environment in which those accomplishments were achieved to be much more difficult and hardcore than it actually is.

If I had a million ISK for every time I overheard some carebear who shuts the game off every time a suspect passes through local talk about how they play this “hardcore” game where you need to be an elite gamer (like them!) to prevail against danger at every corner, well, I wouldn’t need to do any of my own high-sec Veldspar mining, and definitely wouldn’t be asking for a universal income to be implemented into the game.

Yeah, all the elite null-sec hardman REAL PvP admiral warriors stopped logging in because they couldn’t watch Netflix while farming chained battleship spawns anymore, what a surprise.

1 Like

@Tirador69
Inflation may be less of an issue for veterans, because being veterans they most likely will figure out ways to overcome the extra hurdle. But it is felt sharply for faction ships, battleships and anything higher up for sure. There’s no denying that rookies will feel the results from that disastrous “shortage and redistribution” phase - in my opinion the worst changes ever made to EvE Online - even more, starting with simple t1 frigs. I call it the “isogen disaster”.

But what has that to do with nullsec ? Do you think you will combat inflation by making nullsec lose more ships ? If anything, it will lead to more inflation - look at the prices of popular meta ships during a conflict… War creates inflation for those who can least afford it, via the basic mechanism of supply and demand. The current inflation is based on too little supply, and you would add more demand to aggravate it.

How long have you lived in nullsec ? Because …

isn’t exactly that, lol. Nullsec is fought over against other players, for whatever reason (from real benefit in the game to RP). Come to steal OUR stuff ? You gonna die, bro. That is the nullsec game at its most basic format.
Anyway. Others and I have already explained to you why a “blackout” is a threat to the existence of the game - read it reduces revenue for ccp to such a level that it is a harmful decision !

1 Like

Null-sec hasn’t been “fought over” for a decade now.

You know what else reduces revenue for CCP? Not adding high-end asteroids to high-sec belts. I bet if they started spawning Megacyte and Zydrine rocks three jumps away from Jita and advertised it really well, they’d get way more subs from new and returning players than the entirety of the null-sec population, let alone just the relatively few who would leave the game due to a local blackout.

your idea(s) as initially presented are completely braindead.

1 Like

So WWB2 was a non-event ? Or any of the much smaller conflicts in the south-east, and then the northwest afterwards ? There’s videos on YT that show the lines moving on the (nullsec) map. But I did get it the very first time. I’m okay with you not liking the nullsec blocs and its players. I can even agree with you that in many cases the best pvp pilots are the solo flyers, not the “F1” warriors in the fleets. But the most knowledgeable pvp players ? I’d say those are likely to be found within the tiny community of FC’s.

Another point I agree with. If ccp would at least bring back the ore anoms in hisec, it would already improve things. After all, moon mining is done elsewhere, and has its own value.

yes, but when was the last time someone took over someone elses space? looking at older maps it seems that goons,test, frat, pandemic etc have had the same portion of space for a very long time, to me it seems that the biggest changes come when people increase their alliances, rather than losing space. im not an eve historian, so that might not be fully accurate.

that could also stem from bigger alliances just producing what they need, instead of participating in the market right? also other players could benefit from getting their hands on ressources they prior had no realistic chance of getting, making the risk actually worth the isk

well if they lost more ships they cant solely focus on producing war ships, they ll have to spread out their income, therefore maybe opening up more opportunitys for other corps to attack them. i dont have any numbers, but i would assume that if they lose a few billion a month in ratting/mining ships, that would be costly to replace and also give them downtime on their effective isk/h

so it should in theory be a considerable amount after a few months without being completly unfair if they manage it properly

as of right now nullsec corps are sitting on an insane amount of wealth that doesnt really get challanged as far as i can tell.

PandaFam kicked B2 coalition out of the northwest. That conflict ended about a month ago ?
Now, PandaFam is trying to invade Catch - which is of course (going full propaganda mode) hilariously funny.
There’s also some small sh*t going on in Providence, under the flag of RP (no criticism, any reason to have the fights and the battles is valid).
You can see sov changes on Dotlan. You can color the ingame map for sov changes. You can consult the sovmaps by Verite. You can use the SMT app to view ongoing sov campaigns (contested systems etc).

As to your “economic” arguments for increasing the nullsec ship attrition rate, a blackout is not a conflict driver - that was proven back in summer '19, the PCU dropped by about 10k. The reason is simply this: the nullsec game is an intel based game, in contrast with say w-space (which has significant other restrictions to compensate for the loss of intel). Take away the intel, you erode the nullsec game to a point it becomes pointless. If, as a hunter, you want to have the benefit of no direct intel, hunt in w-space. Also try to find the economic importance of w-space :stuck_out_tongue:

That is a factor that plays. The changes made to ore distribution and to blueprints (the ones that matter to nullsec gameplay) decreased the surplus that kept prices reasonable. Even the tec moon monopoly in the early 2010’s never created such inflation changes. Only one party is to blame for that, CCP, and not the players of nullsec.

Since we’re now doing all our game balancing based on the impact that changes would have on the finances of companies of which we’re not even employees or shareholders, I have many more critically important ones for your consideration:

  • Where are the Genshin-style anime character skins? That’s gotta be at least a few million dollars of lost revenue every year.

  • Gacha loot boxes need to be introduced ASAP. CCP is absolutely hemorrhaging money by not letting us roll for rare ships using various forms of premium currency.

  • This is a BIG one: CCP is losing an unspeakable amount of money by not having a functional PvP toggle in EVE. I’d say probably a good 85% of their hypothetical revenue right there. This oversight is a kaiju-level existential threat to the game, and I have no idea how management was able to let it slip through.

2 Likes

You are, I’m not. All I hinted at was “this idea will not be considered as such because its implementation directly reduces revenue”.

Your oversight is the player driven market in New Eden, which contradicts such a toggle (would kill the player driven economy and prove Malcanis Law in new ways).

Oh, what happened over night, no multibox debate anymore, we are now fixing nullsec with no local (again), and fight “inflation”?

Price hikes partly come from massive fee/tax/material(complexity) increases by CCP, but on the other side earning ISK in EvE was never easier than before in the 10 years I play EvE. So nothing really changed.

1 Like

Nullsec (and hisec ganking) is a fabulous target for mud flinging :smiley:

I know where the 1bil/hr sources of ISK are… Do I have the skills to actually maintain 1bil/hr? NOPE :joy:

People can’t even read MOTD anyways. EVE is challenging for many people and yes it’s easy for many people also.

1 Like

Your histographics don’t show anything remarkable or actually even any appreciable change. Of course the median age changes upwards a little…that is an inevitable reflection of how long people stay in the game, as people do have this habit of getting older.

It’s pretty much the bell curve I’d expect from any long term use of any product people may use for any extended period of time. You’d find similar age creep with BMW 3 series cars or with some brand of microwave. The age creep is then added onto the fact that people of a certain age are the more likely purchasers of certain products.

You say you haven’t met anyone under 30…but your own graph shows that even in 2014 a third of all players were under 30, and you can’t throw in the age creep as you want and then have that not be higher in 2024 !

There again…back in my day we did statistics at college and one didn’t get a medal just for attending.

That’s a lot of words just to say that you don’t have a counterpoint to the observation that entitled zoomers are unlikely to be writing EVE reviews on Steam since there are too few of them to express a majority opinion on the matter.