Overall gameplay Issues

Steam reviews ? You mean the bit where it says 24,439 positive reviews and 8592 negative reviews ? And then when you look at the bad reviews it’s like 0.6 hours playing, 2.9 hours playing, etc, etc. Those reviews ? Mainly by people whining about it not being free and not getting an attendance medal.

Developers have to eat, and servers cost money. There’s no such thing as a free lunch. Unless you want Coca Cola adverts at those stargates you love so much…someone has to pay for Eve.

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Yes, those reviews. Reviews coming from arguably the biggest aggregator of public opinion on games in the world, which represent tangible customer sentiment with regard to said games.

It’s not exactly rocket science, and one doesn’t need your fancy, highfalutin college edumacayshun degree to understand that a person talking about not buying a product for various quoted reasons amounts to lost revenue, and enough such customers expressing similar viewpoints represent a market trend.

But look, you don’t have to convince me. It’s CCP execs you should be having this discussion with. Tell them not to listen to the dumb zoomers who are refusing to play EVE because they perceive it to be pay-to-win.

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I ( likewise with Destiny ) also don’t think you are Lucas.

When I was new to the forums I made a lot of ‘suggestions’ that were based on not fully understanding the game…and I got just the responses you have gotten here. So don’t take it too personally. Even now, over 2 years into the game, there are still large areas I don’t fully understand…and I still get corrected on some things…just not as often :slight_smile:

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You mean the ones that are 71% positive ? Just clarifying.

Actually it is rocket science.

There are, for example, some games that are only likely to be tried out in the first place by people who already know they are going to like the game. People buying the Black Mesa version of Half Life are most likely to be those who are already well into the Half Life world. It is thus no surprise that Black Mesa has such ‘Overwhelmingly Positive’ reviews ( though in fact I personally prefer the original ! )

Eve is harder to place into a generic category ( such as FPS for Half Life ) and is thus more likely to get the ‘lets just try this out and see what it is all about’ types…which is precisely what I was when I started Eve. You thus are going to get more people who only find out its not the game for them after they have tried it.

See…not all reviews are equal in that respect.

And on top of that, I have yet to ever buy a product someone wasn’t whining about. Most of the excellent products I have bought off Amazon and which I find ideal have a percentage of ’ don’ buy this awful product’ reviews.

We’ve gotten to a point where bloc level warfare is nigh on impossible.

Fights get so big the servers simply can’t handle it. Given that citadel timers run in real time and the fight happens in heavy TiDi, the defender has a huge advantage. If that defender can marshal enough players in a critical system, it basically becomes a moot point.

Given enough Tristans packing Burst Jammers you can generate 6T^2 - T server calls every cycle of the burst jammer (where T is the number of Tristans). This can very quickly crash a node if you’re so inclined (note: I don’t know that this has actually been done, but it serves to illustrate the point). There was a doctrine of instawarping burst jammer interceptors in widespread use for a while there. They generated insane amounts of lag when they let rip in the middle of a large blob, not to mention the massive headaches this causes Logi pilots. I’m not sure if this is still in use.

Having been involved in several large null wars over the years, I’m more than happy to live in J-Space. Sitting in a 10% TiDi slugfest for hours isn’t fun. I don’t know that anyone actually enjoys it, especially when the servers start getting wonky and doing all kinds of weird stuff.

Most large alliance collapses happen these days due to spys or theft. EG: CO2 (although that was a few years ago now). TEST is a more recent example of a large alliance disappearing, their collapse came after the failed Delve invasion and a huge exodus of line members who weren’t terribly happy with how that war turned out.

Yes and no. At the coalition level, they tend to have large caches of resources and enough ISK to comfortably cover their ongoing expenses. Big wars can very quickly drain those resources. Different coalitions have different business models to provide that income stream. Providing SRP programs for huge fleets of faction battleships or T3 Cruisers can very quickly drain even the most robust of coalition wallets in an ongoing campaign.

Remember, for most alliances, this has been built up over many years. It required considerable effort by a large number of players to build these blocs.

I don’t know of any alliance that provides SRP for ratting ships. They may provide it for alliance mining ops, such as R64 mining in Pandemic Horde for example. Taking on one of these big bloc level LocustFleet mining ops requires a considerable dread bomb and a lot of planning (and spai alts).

Ratting ships are paid for by the individual player, not their alliance. Lose a ship while ratting and that’s on you.

On a side note, back when I was in the TNT alliance (a subset of goons) alliance leadership provided all members with up to ISK1b/month in ‘solo hull SRP’. The thinking was that they wanted their pilots to be a cut above the average f1 monkey. To encourage pilots to get out there and do solo and small gang roams, they would SRP your hulls to that 1b/month limit. Mind you, this was in the days of passive moon mining which formed the backbone of many alliance incomes (see also: OTEC). The moon mining changes meant alliances had to find different income streams. One of these was the Perimiter Keepstar trade hub which funelled hundreds of billions of ISK into the member alliance wallets. Asher doing away with that ISK firehose was A Good Thing™.

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Yes, the ones that are 71% positive.

And 71% positive on Steam is pretty piss-poor, just FYI. This isn’t an “over half of the reviews are positive, which means the game is great!” kind of deal.

A review is a review. Every playing/paying customer gets a vote. However you try to rationalize reviews by their “type” or “worth” is irrelevant because you’re the only one who sees it like that. Everyone else just sees a number.

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It’s long been this way. It’s not an excuse.

The Drake blob fleets of 2011/2012 used to massively cause lag as soon as they launched a volley of missiles. Before that, nullsec FCs played games around timezones to ensure that they could have more numbers: each person was a dice roll whether they’d load into system so you wanted to roll the dice more than them. There were logoff techniques and feints to bait the enemy into fighting what they thought was going to be a 50/50 loading into the node. These are ancient arts and yet big wars and a dynamic nullsec still happened despite it.

Of all the problems, “servers can’t handle the big battles” has been a constant, so it does not explain the current stale state.

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CCP structured null-sec sovereignty mechanics in a way that would push alliances to go for ever bigger numbers. Even despite the anticipated server issues, this was an intentional design choice, as CCP viewed “huge fleet fights” as the de facto marketing strategy, which you could see in EVE’s marketing materials starting around a decade ago.

The side effect of this is that it made any sort of asymmetric/guerilla warfare for the purposes of taking control of space impossible. Bigger numbers became a necessary survival strategy for space-holding powers. Recently (but for other motivating factors), they did the same thing with high-sec wars, pushing a collection of smaller rival groups into forming one major cartel that everyone who’s interested in this gameplay either has to join, or get destroyed by.

CCP wants everyone to N+1. They’re fully aware that it’s not particularly fun, and that most players actually don’t want to play this way, but have firmly decided that it’s the future and won’t budge on the matter.

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Meh…

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The first piece of information new players receive about EVE is a few trailers that show things that have virtually nothing to do with the game at all. Then, if they’re lucky enough to download the game before delving deeper and reading the negative reviews, they’ll log in, and what they get to experience is this:

Then they wonder what they’re missing because their progress is almost non-existent, so they go on the EVE store and see this:

image

And then they uninstall and go post their reviews.

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Making ISK in EVE is easy. You don’t need to spend RL $$ to buy Plex for in game money.

Don’t be swayed by some players claiming to make billions a week.
Some do, most don’t and still have fun.

Just as RL, no matter how well you do, someone somewhere out there is doing better.
Don’t let it consume you.

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Credit card go brrr for some people.

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You werent this bitchy and annoying when archer was here. What happened in your part of the country to make you this way? Just curious

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You know he just trolls, right? I mean every time it happens it’s obvious.

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The better question would be: why do you think Archer left to begin with?

You people can get mad all you want. But at the end of the day it doesn’t matter. You want to know why? Because I’m right.

And you can tell by the way no one’s offered a single logical counterpoint to anything I’ve said. “But think about CCP’s income!” was literally the best attempt anyone’s made, and it’s an argument so irrelevant to us as players that it’s asinine to even bring it up.

If instead of collectively turning to CCP and telling them to make the damn game, we turn to each other and try to defend shoveled garbage under the pretense of caring about the capital income of foreign executives who wouldn’t piss on us if we were on fire, to me that’s indicative of the presence of many sick brains.

Uh, no. Not with this. The state of the NPE is abysmal in this game, and it’s something you people would be aware of if you actually talked to new players about meaningful topics. Instead of trying to impress them with the big ships and fat wallets you’ve accumulated because you’re such elite gamers who persevered through all of EVE’s trials and tribulations, as if you’re trying to chase scraps of clout on TikTok.

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Would offer you a PLEX package to “help” you out when you are on fire. :wink: :fire:

:psyccp:

Wow, that’s equivalent to just half a pint! Normally I’d need to consume three full ones over the course of like an hour just to begin losing my dignity, but here I can do it in one fell swoop with a single three-second PayPal transaction.

It’s so cheap, I can’t afford not to do it!

It’s so worth it you would literally lit yourself on fire just to get a chance of purchasing it. :smirk:

steam reviews are in general written by mostly dumb people, thats not a secret and not related to eve per se. so yes, if a game on steam has below 95% positive reviews, chances are high its not well recieved.

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