i ve seen this in videos, doesnt look fun and is also something they should try and improve. while stuff like this was unthinkable a few years ago, good servers can handle alot more today. After all, EVE doesnt really require alot of horsepower to run for a reason.
so in other words alliances dont really go all out because they ve alot to lose, which sounds like its not worth the risk, therefore the game becomes static because:
and no one wants to lose it. The game is making people feel to attached to certain things, which ofc, if you spent 10 years building up something you dont want to lose it for no good reason, but also, if you keep it that way its just becoming static, which to me seems like has been the case for a long time now.
there needs to be more movement in eve. yesterday for example, we did an ESS fleet, around 16 cruisers, so not really a big fleet. we had to fly through many empty spaces (boring) that all were claimed but in general no one even is there. after about 2 hours of just afkâing for 6 minutes in the bank, we found a marshal which was very obviously bait. but since we were so bored out of our minds, not finding a single fight in 2 hours, we decided to take the 1% chance he fatfingers and we can kill him before he cynos. we knew it was a suicide mission, but we were insanly bored. Then they dropped 5 dreds on 16 cruiser, fking lmao. it just isnt much fun, but i understand they could ve lost a ship so they wont risk having an enjoyable fight. Which kinda is the core issue with current eve. only undock what you can afford to lose, translates to, we will never undock something we âmightâ lose. as mentioned before by someone else, either join a big corp or you wont have all that much fun. that to me seems like a weird design choice which prob shouldnt exist in the first place.
correct me if im wrong, but taxes are paid by members earnings right?
so lets make an example based off of no local/restricted local
a guy in X rats in an ishtar ~200-400m a ship+fit
he gets ganked once or twice a day, because null is more active now and he doesnt have eyes on every entry gate.
lets just round it down to an average loss of 300m a day if he decids to stick with cheap fits and doesnt always get ganked twice, maybe escapes
the guy plays eve for lets say 4 hours a day and ishtar ratting is without escalations at around 100m
he makes 400m a day pays corp tax of 10% which nets him a total of 60m isk per day on average
not only is the corp making less money off of him (downtime due to ganking/avoiding ganks/replacing ship) he also will most likely not want to stick with a corp that doesnt protect him, now that he is actually exposed to danger. so now instead of having 40mx30 a month, this corps gets nothing from him, thats a total loss of 1,2b a month from one ishtar ratter.
so the corp also has less money for fun fleets, therefore they ll have to gather ishtar ratters in systems and guard them, but eventually they ll hit a certain point at which anos dont respawn quick enough, which leads them to expand in other systems, which they also have to protect now.
so while they dont directly replace the ships, i would argue ganking ratter will directly influence the corp wealth