Overall gameplay Issues

‘Invincibly ignorant’ is the perfect summing up. Gonna have to remember that phrase. I think it is probably even better than references to Dunning Kruger.

And yes, you correctly surmise his ‘Warping’ suggestion as one of the silliest things anyone has ever come up with. I notice how he went totally silent on the matter after I pointed out that warp speed is something like 100 million times faster than non-warp speed.

On the spectrum of general player proficiency? Yes, it absolutely is fast-tracking oneself through the game, compared to, say, being one of the players having their Venture shot by a Loki, which would fall squarely into the median area of the player skill distribution.

Which isn’t to say that there isn’t room for considerable improvement past that point, because there is.

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Lol…you just invent stuff on the fly to suit your narrative. Whether it is actually true or not doesn’t seem to matter.

No, I’m just going by what you said. You said that you spent weeks ratting in a 29 DPS Condor. Comparatively, a new player who shoots Ventures is way ahead of you on the learning curve. My money would be on that player being ahead of you in terms of skill and understanding throughout the various points of both of your EVE careers. The terminal points of both of your skill progressions might be similar, but they’ll reach theirs faster. That’s what fast-tracking means. And that’s a spectrum too. Of course a new player who goes out and looks for solo fights against combat ships will be even quicker to reach various proficiency milestones.

And before you get too offended, I’m obviously generalizing and applying this to EVE players as a complete demographic.

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Nope…I stand my ground that you just dishonestly invent stuff. I did not say ‘weeks’, I said ‘first weeks’…which is like two. I also clearly stated that my skills at the time were on mining.

What’s anyone to make of a person who cannot even ‘quote’ someone with honesty from the same thread, as regards their claims on other things ?

again, you are cherry picking and thats why i didnt answer.
my suggestion was to remove warping AND shrink systems to a reasonable size which means they would be small enough to fly through WITHOUT needing to warp

once again, you are the fool for not READING and UNDERSTANDING what i said.

if a system is a few thousands kilometers instead of multiple AU, its a completly different story. so yes, i ignore a comment that doesnt cover what i said.

here, i copy pasted it againg so you can try again to comprehend what i actually said, not what you think i said.

A sad story. What a stupid idea, really… Who likes SciFi Spaceship games that can’t even deliver the minimum immersion in getting actual distances in space right? Whats wrong with you? Go play Freelancer.

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A few thousands kilometers? Could we be a little more precise please? 2,000km? 5,000? 15,000? 30,000?

Would be smaller than the current Grid size of approximately 30,000km from edge to edge?

and how would you go moving a Freighter ‘a few thousands kilometers’ at a mighty 80m/s?
or a Battleship, at ~1,000m/s? MJDs at 100km a time?
Fast frigates at 6km/s could move through a system 30,000km across in 83 minutes.

Engaging gameplay this is not.

This is one of the more ridiculous suggestions I’ve ever seen on these forums. It’s up there with the ‘delete all the blueprints’ suggestion made a few months ago.

EDIT: I was wrong on my knowledge of Grid sizes. They’re approx 16,000km edge to edge. So our 6km/s Frigate would take around 40 minutes to cross a system. There are exceptions, such as the grid around Jita 4/4 which is around 140,000km across.

[Grid - EVE University Wiki]

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Let’s see…

image

Oh, okay, thank you for clarifying that you didn’t say “weeks.” What you actually said was “first weeks,” which is a very important distinction, as it has nothing to do with “weeks,” but is actually equivalent to “two weeks.” My mistake.

This is consistent for somebody as OP used to arena-style combat and not getting the concept of a sandbox.

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You are just digging yourself a deeper hole…you’re gonna pop out any moment at Sydney Opera House.

Removing warping is an even sillier idea. Why would everyone else want warp functionality ( warp scramblers, warp stabilisers, yada, yada, yada ) removed just because one noob doesn’t like it ? Not only that, but the fact of there being several different modes…afterburner, MWD, full warp…is a fundamental part of the game. Entire tactics are built around it. Entire battles are decided by the ability of a fleet to rapid warp to some bookmark to escape attack, or to warp back and attack. Sheesh…its not just a case of warping from stargate to stargate. But again you show off how little you actually grasp Eve.

It does also exemplify a common noob issue. If one puts all one’s skills into mining, one obviously isn’t going to reach top frigate/ destroyer skills as fast. Personally I’d make probably the first non-dumb suggestion in this thread and have skills not be mutually exclusive in the queue. In other words, rather than skilling for mining OR combat, the system would allocate additional SP if you chose both, and you could run both at the same time. This would only apply in very limited cases…like minings vs combat skills.

Noobs training just for mining end up with the sunk cost fallacy…where they think they might as well carry on as they’ve already come thus far. And that is how you end up with people being stuck as miners after months of play.

im aware of that and i think its boring af.
when you enter a system you effectivly have around 30 ish celestials to warp to. which means a system consists of nothingness and 30 spots to interact with other people

dont even start with “but you can make bookmarks hurrdurr” nonsense

compared to my idea which turns the absurd amount of nothingness into actual content. its not immersive to have a space game that lets you warp from a to b without you ever giving a single f about the system you are in.

you see, when you play a rpg game for example, many dev’s think the idea is to make it super duper big so they can flex about how big their game is, but then they dont fill it up with content so it consist of like 90% empty junk you have to install which you are never even gonna interact with because there is NOTHING

compared to smaller rpg’s
a good example would be no mans sky compared to something like gothic 2

as of right now, eve is at the same level as no mans sky on release, but it could be more like gothic 2, on of the greatest games to exist.

or you know, improve the outdated SP system so you can do more things.
If you are so keen to having an advantage without reason, basically just for breathing, you might aswell remove all limitations on PVP relevant skills, but allow for a skilltree in industrial/market etc.

this way you can still feel superior for playing longer while other people can just enjoy the game earlier

Geography, reasons to be in space, you have no clue. Stop making a fool out of yourself.

CCP is not responsible for your content, you need to put effort into, you can not just jump to a random system and wait for content appearing in front of you … lol.

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OK…well…I don’t care what you think. I’m having a great time…got 32 kills today while multiboxing DPS in nullsec. What’s not to like ? If you are not having a great time…can I have all your stuff.

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I solo’d a Dominix in my Dramiel the other day.

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That’s the sort of level I am aiming for. F1 monkey is fun and OK but I’d love to roam round killing big stuff with little stuff. Will get there…not too distant future.

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nothing is nothing and 30 spots are not nothing :wink: and nobody cares about your wierd logic because your start to play this game and now you want to change this game at its basics xD

if you think you can develop a better game then go and develope your better game :slight_smile: nobody will stop you from this !

and eve is a game where the player needs to create their own content xD CCP gave us everything we need to fil the space with content ! if youre not able to create content then its not a CCP problem ! its a personal problem of Tirador69 !

eve is not like no mans sky and also not like gothic xD

i´m sure nobody wants eve like gothic II oO why ? because i dont want to see a dread with a sword and then he cant move to fight back xD thats not good …

who tells you the SP system is outdated ? maybe it works as intented and if it works as intented then its not outdatet because CCP wants exactly this mechanic :wink:

a little summary :
SP system → works great and all newbro whiners can reach more SP then i have ( 230m ) on day 1 !

local chat → would love to see the local chat dissapear but it does not work ! and if its not work then it should not implementet ! pretty easy ! would say → works great

warping/traveling → works great ! your “ideas” are just creating a different game ! go and play your other games if you want the mechanic youre talking about

Multiboxing → its a decision you cant take after you released your game ( maybe in the first 1-2 month ) and money is the most important reason to have something :wink: if CCP dont get the money of all theese 2nd and 3rds and … 591762th accounts then they could close their doors and we dont have a game to discuss anymore !

general PvP → works great ! if you take your time and research targets and regions then you get a lot of content ! and btw … CCP BEE has almost everytime a fight if he starts his solo or public fleets ! and this was a time before he was “CCP BEE” !

but to be fair … it was a PvE domi ! Dominix | Cooper Zloy | Killmail | zKillboard
i dont see why he couldnt tank you forever but i see why he cant kill you with his heavy and sentry drones xD

but i dont want to criticize you :slight_smile: a kill is a kill and nobody should care how you get this kill ! and if you kill a venture in a loki then its still a kill and normaly it should not be possible because a venture is way faster and has 2 warp core streng implementet !

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You’ve obviously never been to Keberz system. 24 Athanors, loads of moons, asteroid belts…in total probably 100 points to interact. What’s more, as Vuhdo says, CCP leaves it to the players to fill the systems with interaction points…I-hub, starbases, territorial claim units, jump gates…etc, etc, etc. Just because the starter systems have one asteroid belt and there’s nothing much else does not mean all of Eve is like that.

I had to kill his flight of Hobgoblins, which put me into half hull before turning my guns onto the Domi itself. Thanks to me derping early, he forced me off, I went off, repaired, came back and finished the job ::grinning:.

It took a while and I was sweating that he’d Downtime Tank me. Got him with a couple minutes to spare. If he’d had a friend to call upon who could bring a rlml Caracal or something, I’d have had to bail. But

If you check out my in game Biography, I have a collection of battleships I’ve killed with frigates in there.