Pacifist Option

You really have no idea as to how the market works do you? What I put up for sale is can go to anyone with the ISK. Whether they are in the war or not. Now if one side or other were to contact me and say hey can you make us x amount of ships, for y amount of Isk. I would be all over that. I would also unless requested not to, that would be at least 20% markup, not to tell the other corp. I would be running over to them and asking really nicely if they wanted to make a deal with me as well. As a filthy arms merchant, war is good for business.

But I have neither the influence nor the contacts to cause any corporation to go to war or really any role in that war. Other than selling them what is offered to everyone. When the Goons are going after the ‘Horde. The ripple effect of that alone makes business good all the way around.

I think you are overestimating what the market’s role and my role as a trader and manufacturer. I nor the market dictate what wars are fought. It responds to trends in what people are buying at the moment. It does not even control who goes to war. Those decisions are made by the CEO’s and their Directors. Influenced by what the corp. as a whole wants to see happen.

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I hope you did enough research on this as the menu list of McDonald’s is not globally the same in all countries. If you do a websearch, you would be quite surprised what they serve in China, Japan and other asian countries. It is quite different to say the least…

So what is the PvP when selling or buying to NPC orders?

Superionic Ice and Magmatic Gas were new resources added with with Skyhooks. There are NPC orders to buy both. Compared to the whole economy the items are small in number, though if all of this resource type was sold only to the NPC orders instead of going to sov, a lot of people will be finding out the hard way how essential those few items can be.

Imagine the scale of whining there would be if command centers suddenly dried up and were only available at a few intebus stations in deep null, like ORE equipment, those things cost pennies but are massive PITA to move in bulk.

First off, for the few pulling snippets and taking them out of context, that’s up to your discretion, but it doesn’t equate to much based on the complete sentence. I see a lot of talk about the market and earning rewards. I’m not sure why, if it’s a PvE setting—non-player vs player (when referencing player vs player, I’m talking about ship combat, which I would class as a traditional player vs player concept) —implementing it would ever be a detriment to the market. If you think about it, maybe one or two percent, that’s 200-400 players roaming in PvE will still be using the market as per anyone else, and they are not going to affect it if they do some farming and sell stuff, compared to the 98 percent of the rest of the population. You could almost say this is a flip of current political issues in certain countries, where it’s the one to two percent of the lower, more laid-back people, rather than the 98 percent of people with trillions of currency and probably well into the 30 or so alt accounts.

Regarding a Filament pocket area, sure, that’s not a flawed concept, and you should still be able to earn currency from taking on NPCs, because why not? If something like that were implemented, it could be done with varying levels like the Triglavian filaments: you pay more, you get a better pocket. You could then roam it for a day or a predetermined amount of time before it collapses, which would be plenty of time for myself anyway, as that’s all that I would require and then go back to getting your ass handed to you by the gankers and trolls. It would just be a safe space for PvE players to do some combat with NPCs or mining with rats, and it would be an overall peaceful location. It could be taken a step further by possibly allowing multiple players to enter the same pocket from their own filament. As soon as the filament is entered, player vs player combat is toggled off. It could also be treated like a wormhole in the sense that only specific-sized ships can fit through specific filaments, and after a predetermined limit of ships is reached for the filament, a new pocket can be formed for the next batch. Perhaps there are 2 or 3 systems within the pocket that people can explore and be free of bullies and griefers. That I think would be easier to implement than a pacifist/PvE toggle.

I think you misunderstood the design.

People will never ‘find out the hard way how essential those few items can be’ when ‘people all sell it to NPC orders’, because all players will not sell all of it to NPC orders. It’s simply not a realistic scenario. Not when there are players interested in those items, because players would pay better than those NPC buy orders if they needed it.

At most some players will dump some of it to NPC orders when the supply is far bigger than the demand.

Those NPC buy orders on those items simply exist as a hard-coded price floor on the market for a new item while CCP figured out the right balance of supply and usage to keep obtaining and raiding those items valuable.

Those NPC buy orders are like a hole in the side of a bucket to stop the bucket from filling to the brim when too much water is poured into it.

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I was saying “you” in the abstract.

Please do not take this as an attack.
I need you to help me understand how I got from me trying to point out that market is an important aspect of war logistics to “The market dictates who fights wars and I think that you personally is ‘The Broker’ from lore”

Great news, sport. You can have this exact scenario right now in the form of abyssal content. Guaranteed to be PvP free the whole time you’re inside, and you can earn isk.

If you want a safe space, though, I’m afraid you’re going to have to remain docked up.

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