Many of the NPC market items that used to be the game’s initial trade items/system, where players could turn a profit by hauling items from one station to the next that demanded them. The exact things you listed above, like Wheat, Antibiotics, Frozen Food, if you show info on the NPC corporations’ pages, there should be some legacy info there still (hopefully it is, as I haven’t checked that in a long time) that shows what the corp supplies and what it demands.
These days, that route isn’t fundamentally profitable enough compared to just about any other way of making isk, so most don’t, but it was a crucial early-game developmental trade system.
So, I made 760k profit from NPC-NPC trading 15k Antibiotics. 1.5m in total for my experiment with 30k. I honestly didn’t know it was possible to trade like this bypassing all player interaction.
It’s not as simple as it looks though. Those NPC orders are dynamic, and if you buy too much from one station, that station will modify their prices up. In my case the X-Sense increased their price already after my purchase of 30k Antibiotics from them. I assume the same applies for buy orders, if you keep selling too much to one particular station they’re gonna start lowering their buy order prices. So it’s dynamic. Not as profitable as PVP trading by far, but okay it’s possible. I stand corrected on what I said above then.
I guess this works as a form of introduction to trading for new players.
Yes, this was the very fundamental basis for the trade system in the early days. Guys running t1 haulers, cuz back then that’s all we had, between systems. Running the blockades in low to earn an extra profit or the gankers with arty tempests sitting 150km+ off gates, ready to blow you to smithereens, and avoiding gate guns because you had to slowboat the 15 km to the gates as there was no warp to zero at the time.
Oh, the joys!! Hope you had fun with the lil experiment, and thank you for helping me relive some Eve memories.
Back in the day people used to use freighters, several in fact, for those runs to then drop it all off and create one stack out of it to then sell in one go, avoiding the changing prices.
I think I’ve seen some people in the past few years do it, back when I had alts scanning people’s ships for da lootz. But it’s not a huge money maker as most other things can be, so it’s slowly gone the way of the dodo.
The game without PVP is horrible boring stupid and repetitive. it would be like playing a FPS with out any shooting. Nobody would stick around long. I will agree with you lots of bullies in eve and no solo player lasts long here. Find a good corp.
I promise not to whine. I always complain. I also am told I sneer a lot by my friends, whatever that means.
Well this is the sort of thing that CCP would expect you to buy omega and then purchase an add on pack. It is not for me, but now maybe they will add it to their whiteboard then get someone working on how to monetize it.
Ah there’s the rub, they put this suggestion box here, so they can ignore it.
The problem is thatflying a ship from one station to another with cargo can earn you ISK.
This should not be allowed with ‘PvP off’.
Besides cargo the ship and modules too can be sold for more ISK after hauling, so docking in another station than the one you undocked from while ‘PvP off’ should not be allowed.
So you’re limited to living from one station with the ‘PvP toggle off’.
What will you spend your time on? Finding relic sites or mine ore? Earns ISK; not allowed.
Will you travel without interacting with anyone?
Travel is a good way to scout potential gatecamps, should not be allowed with ‘PvP off’.
Will you simply fly in one solar system watching as other players pass by?
Scouting for intel on potential targets is valuable info for your PvP friends; not allowed.
I guess with PvP toggle off you should be allowed to fly within your one chosen HS system with local chat and dscan turned off, and take nice pictures there of planets and the sun?
Look I really think it’s just a matter of perspective.
I just highly value, the causal links between actions.
What allows the action, what consequences does the action have, etc.
If two corps are in a war and one of those corps can only propagate the war because you’re selling them ships, then I think it’s only logical to say that you have a very important role in that Corp war. No shooting required.
Using PvE and PvP has been a detriment for the conversation.
Thanks to @Eternus8lux8lucis for explaining what I was referring to when I said ‘There’s actually a PvE Trade Industry run entirely by NPC Buy / Sell Market orders’…… And due to your little experiment, you now know that content is still active in game…
Long before Planetary Industry and Upwell Structures were implemented, those items were used to build Outpost Construction Platforms, usually called Eggs, that were anchored and filled with Minerals and a bunch of different NPC Trade Commodities which then basically hatched into a Null Sec Alliance Corporate Station…
2005 CCP Dev Blog…
The implementation of Planetary Industry basically streamlined the process which actually allowed players the ability to make the basic NPC Market items initially required to produce the Egg from a BPC… Back before that, there were various guides and videos showing how to do it and all the different NPC items required to make it… I searched a bit but I couldn’t find any old vids or guides about it… Guess it doesn’t really matter since it’s ancient history… However I did find a 2010 write up about it just after Planetary Industry was implemented…
Anyway, I’m pretty sure a lot of those NPC Trade Goods are still being used for various items, like Nitrogen Fuel Blocks…
A lot of those NPC Trade Goods also drop as loot from various structures in Mission and Exploration Combat sites… In fact, I’ve got a ton of those items in storage, I’m now thinking I should probably get some Fuel Block prints and start doing some Trade Market PvP…