Greetings,
The patch notes from today’s update are now available:
Features & Changes
Balancing:
Changes to Faction Warfare:
- Faction Warfare complex Acceleration Gate will give a Suspect Flag if activated by non-Faction Warfare Capsuleer.
- In such cases, the Safety setting must be to Partial or No Safety (orange or red) to activate the gate. When safety is Full (green) the gate cannot be activated.
- FW participants will be able to activate the acceleration gates without penalty.
- Faction Warfare Acceleration Gates have an increased activation range allowing for activation at 90km radius
- Adding a new 5th tier of Faction Warfare sites, and renaming the ‘Large’ tier:
- Large Compounds are now (Faction) Open Compounds
- Large Strongholds are now (Faction) Open Strongholds
- Added a new tier of sites. These sites have gate restrictions that allow only Battleship sized and smaller ships
- The new Battleship Complexes are named (Faction) Large Outpost
- The progression in tiers is now:
- Novice (unchanged)
- Small (unchanged)
- Medium (unchanged)
- Large (new Battleship tier)
- Open (formerly “Large”)
- Loyalty Point payouts for Faction Warfare PVP kills have been given a fixed increase, and no longer linked to the warzone tier multiplier. The LP payout rate is now fixed at approximately the same level as it previously was when the attacker held tier 5 warzone control.
- Loyalty Point payouts for Faction Warfare missions have been reduced by approximately 30%
Exploration:
- Increasing Warp speed for all ships in Low Security system by 2AU/s. Active until the 6 April.
Graphics:
- Added a circle of perimeter lights around Acceleration Gates to show activation range
- Added a circle of perimeter lights around Faction Warfare capture beacons, showing the capture range and capture status. These lights will change color depending on the beacon’s capture state:
- Green - Being Captured by Defending Faction
- Orange - Contested
- Red - Being Captured by Attacking Faction
Miscellaneous:
- If a war ends because the attacking Corporation/Alliance fails to pay their War Declaration bill, a forced peace treaty for 14 days is triggered. This will prevent the attackers from re-declaring another war against the same target.
- A second daily challenge has been added to the “Skilling is just a means” event that rewards skill points each day for the destruction of one of the NPCs defending a factional warfare capture site. This extra challenge will be available daily until 6 April, at which point the “Skilling is just a means” event will return to having a single challenge per day.
- The Loot drop chance has been increased to 90% in Low Security space. Active until the 6 April.
Missions & NPCs:
- Reduced the mining efficiency of NPC Mining Fleets
Ships:
- Adding the Frigate Escape Bay to Battleships, Marauders, and Black Ops. Click here for more information.
Structures & Deployables:
- Hull Reinforcement Duration for War Headquarters structures reduced to 24 hours (down from 4.5 days). This is intended to give defenders a realistic chance of taking down the HQ within 7 days.