Patch Notes for March 2020 Releases

This is EXACTLY the type of tears and crying that CCP is aiming for.
Fantastic job, CCP, keep it up. Once all of the whining crybabies leave, it’ll just open up niches for people who will gladly take over those open positions.

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Scoots Choco. Yea sure, i just see how pvp guys are rushing to take over market because industrial players left, good luck with that.

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You are an absolute moron then. Where did I say PvP pilots would rush over to fill those gaps? Why does the number of players coming into a niche come from PvP? Why would you even make such an assumption?

So why are you still posting here ? Seems to me it’s none of your business any more if that’s the case.

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Now you actually have to be smart instead of 0.01-ISKing me.

I have heard this argument several times now but my honest qustions are: How can I act smarter? What else can I do? Do you have an example?

Because as far as I see it even EVEs economy is at the end a virtual one and besides price manipulation the average player has no real way of doing anything smarter than adjust prices and undercut. I don´t mean Alliance/Corp or billionaire Mogul level marktet manipulation. I´m talking about average Joe. We have the same situation as WoW Auctionhouse.

Please correct me if I´m wrong. Would be nice to have some examples.

A few defect fixes have been added with today’s deployment:

Defect Fixes
Gameplay:

  • Needlejack Filament icons will now be shown correctly
  • The Rapid Repair and Active Shielding command bursts now once again affect capital remote repair modules… once again

Audio & Graphics:

  • Combat music will now stop playing after the player’s capsule has been destroyed and the clone transferred to a station
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I hear you. We are working on putting the information together with the teams involved for everyone.

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Please take note that the chat reconnecting, the chat drops still happen for players. Thank you.

I completely agree with your point about the grey market. We’ve been running an online store for a couple of years now for exactly this reason and I suspect this sort of thing will grow now that it’s just been made massively more profitable to use one (indeed we’re in the midst of an upgrade so that we can support more on ours than the current model of buying raw materials for our industrialists and selling the manufactured goods to anyone who wants them - the plan being a full exchange of all goods so I expect others who have this are doing the same already too)

The only way I can see to prevent this is to completely stop all transfer of items between characters, at which point you’ve killed the game. Anything short of that and a technically skilled community like Eve players WILL find a workaround… it’s just that like any grey market the government (CCP) will no longer be able to collect taxes on it (although I’m sure someone will)

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More player trade on Keepstars and Citadel`s will make them more attractive for take downs and destruction.

My chat channels are all very flaky after today’s dt!

Disconnecting and reconnecting a lot more than in the last days.

I gave one in this thread: start manipulating in small stacks rather than one large order. May take a bit longer to sell, but as soon as you find the price that sells with a small stack, you can put a larger one by this price and sell it.

More of a hassle, yes. Gives competitive advantage over those who cannot adapt, also yes. Remember you can’t be 0.01-ISKed so easily anymore.

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Hey Mestoth,

The Micro Capacitor Boosters are just collector items and we have not been adding any more to the game for a decade now. Instead of having ten different colletor items, we consolidated them into one and to emphasize that these are unique we made them into a storyline module.

We have done that with all deprecated Micro modules in the previous Tiericide passes for other module groups.

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These three missions were part of a project to test the existing content authoring tools to see in which way we could potentially be making improvements in the future :slight_smile:

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Sweet! It’s likely not gonna happen, but one of the suggestions I posted somewhere or other was along the lines of starting a new mission author/edit tool. If that was possible, then you could slowly add in new missions (2 per patch, or something), either in addition to or eventually to replace the old ones.

The missioning is not terrible, but I find that it is so predictable, so unvarying, and so well-documented that it leads to blitzing, cherry-picking, and zero surprises. If there was a little more variability in the waves/ship types/spawn points/triggers etc. it would be more interesting and less bottable.

Thanks for experimenting!

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Thanks for letting us know. I will forward that to the team!

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@CCP_Dopamine - is common ore going to be removed from moons or has CCP seen sense and decided to leave it?

A bit rude there Dravick.

I played for 13 years so have an emotional attachment to Eve and have some tiny embers of hope it becomes a game worth playing again in future so I tend to check in on developments. Funnily enough I logged in yesterday for the first time in a year just to check the last years developments.

Care to explain why you’re so touchy about me being part of discussion here? Just because I don’t play Eve anymore doesn’t mean I stopped caring for it. Cheers.

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For a second, a small light of hope glowed in the dark of what is mission running’s future in EVE…then I reviewed past dev blogs and opinions.:thinking::frowning: