Photon UI - TQ Feedback Thread

You can change theme, mine’s orangy/red (which has other issues elsewhere, such as red destructive buttons).

There needs to be a clearer indicator of differentiating of actions than just colour or shades of colour, there has to be better iconography and visual differences in shape/bordering etc.

2 Likes

The excessive use of dead space and icnreased labelling font size is disappointing and really impacts the Fleet window noticeably. If you have it narrowed, the ‘Clear History’ button is now very distracting.

The highlighting of the active window is also highly distracting.

The updated right click menu is lovely and clean, thank you :slight_smile:

Chat box and fleet header font is too big and takes up room that it does not need to.

Changing the hamburger menu to the 3 dots is not an improvement IMO. It used to be top corner and easy to immediately see, now it’s in the middle of icons etc.

The clone menu looks great

1 Like

Huge wastes of space here. Lots of “whitespace”, lots of dead space. You don’t need a Compact mode, you need to put your new UI on a diet. If your new “normal” UI is fatter in the margins than the old UI, you need to justify why.

Bigass buttons don’t cut it, not if you’re going to have umpteen jillion hotkeys. Not when the old UI shows more. If you are taking up more screen real estate, you have failed.

Basically what I’ve seen and had to say myself. Remove dead space from the UI. Not “compact mode”, just remove dead space.

Mentioned already, but in short:

  • too large buttons

  • too large window headings

  • waste of usable space

  • looks a bit loony toony

3 Likes

The massive window title bars are awful. Please don’t do this to us.

1 Like

To add to some previous comments -
1. Too much wasted space - e.g.


more like this-
image

2. Overlapping elements (sell window has overlapping quantity and price fields, for example)
image

3. People and Places window dedicates too much space to the search function and greatly reduces visibility to the actual locations.
image

4. Suggestions -

  • Add better text shadows / outlines to make labels easier to see in bright areas
    image
  • Reconfigure the HUD to be more compact
  • combine selected item window into the hud as a slim top bar for easier access (rudimentary idea below)
2 Likes


dont know if anyone has noticed or mentioned this but the green box letting you know which ship youre in isnt centered/fully around the ship icon. its aligned to the left side of the box then to the outer side of the right

@CCP_Paragon

Issues seen:

  • down down boxes are too small in some cases and too big in others. (more often too small to show the full text.

  • search boxes on several windows are floating under table headers or are too small:
    9 characters…little small for search box readability
    Screenshot 2022-04-16 084706
    search box floating under ‘Titles’ tab and barely visible

  • minor bug: changing corp wallets leads to blank window: (workaround - close and reopen)

  • cannot click and drag to select multiple items from left side any more, only from right side or below (in addition some text is floating under the edge of the item list (trying to drag from left side moves the panel divider…there are no pixels between the item and the panel divider to start a click and drag)
    Screenshot 2022-04-16 090155

Overall UI seems to be working fairly well for the stage of development it is in. Haven’t run into any major issues

1 Like

Yeah but those are Minmatar ships. :clown_face:

Eh. It’s whatever. Ship it.

Like the smooth response for the new UI but still a bit slow to load on initial screen load times.

Please add more color choice for contacts. Thanks

Looks nice in general, but there are a TON of controls that intersect each other when you run it scaled up (I use 125% and “Large Font” these days… I’m gettin’ old!) Creating buy/sell orders, the market order window, and a lot of other dialogs have buttons stepping on text or other buttons. I’ll take another look at this in a month or two.

Actually had a pretty big issue today with removing combat drones from the overview. The process was very slow and didn’t fully work, I had to revert back to my preset.

This also resulted in duplicated entries in the list, e.g. I have two identical suns on my overview now.

Make sure this works please.

How did you even break this?

@CCP_Paragon

Anyone else found that if one sets the shader quality to LOW, all the windows are black, with no transparency?

Should be able to run with a medium shader on old GPU hardware.

A decade old mobile Nvidia GPU on Wine D3D and not even Vulkan can run medium shaders easily.

1 Like

When adding skill to the skill queue plan, the skill queue pauses, I don’t think that’s ment to happen

Not delighted I have to say. These are my main issues:-

(Sorry, I’ve not scrolled to see if others have said the same thing.)

Screen ‘Real Estate’ - Not everyone is playing on 42" monitors!

  • The title bars are way too big
  • The buttons are also a bit large.
  • The yellow bar for the active window is a bit distracting.

These things are an annoyance when docked but they are really obtrusive in space.

Yes, I know about the Compact Mode but it’s not available for all windows.

Yes, I know about UI Scaling and changing the font size. I can’t find a combination I’m happy with.

Performance

  • it seems to be be robbing me of about 40 FPS. I was geting 144 fps when docked. Now it’s scarcely 100 fps (Nvidia GeForce GTX 1660 Ti).

But don’t worry too much: we are used to things getting worse with every change you make! We’ll get used to it…

Two questions though:-

  • how many people were actually whining that EvE didn’t have a unified style for its user interface?
  • is that more or less than the number of people who are whining that they don’t like the new UI?
2 Likes

please dont go live with it as is, the window headings are wayyy to big it cuts off so much of the info i need to see when i’m flying. at least make it so the font for the window heading can be shrunk. But best option would be to leave it as it currently is. Soft and cuddly is not better.