Pirate Lives Matter! Aqustin Agustus for CSM 20

7o

I’m Aqustin Agustus, your friendly neighborhood pirate, here to represent all of the “outlaws” and “scoundrels” of New Eden on the CSM.

A bit about my Eve story:

I started playing Eve at the beginning of 2015, after my uncle and dad first introduced me to the game. Coming from City of Heroes at the time, Eve was a rabbit hole that very quickly swallowed a large chunk of my time and attention for the next 10+ years.

From the very beginning I found myself diving straight into wormholes. They offered a way to play the game that nothing else offered, randomness. I never knew what, or who, I would find on the other side of a wormhole, and to this day I still don’t know, and still love it.

Nowadays I’m primarily an FC focused on making all sorts of content, mostly experimental. I recently discovered the joy of piracy and have dedicated myself to continuing my efforts as an FC on making my enemies suffer from headaches and robbing and looting as much as I can before the fleet gets dunked by enemy response.

What are my areas of expertise?

Wormholes are by far where most of my experience lies; since joining Brave, however, I’ve learned quite a lot about maximizing my fun/hr metric, which is now easily my #2 in experience for me. Being an FC for the past year has taught me a lot about the work that it takes to keep this game going, and has especially taught me how to take my losses as lessons.

Above all else, I’m an expert pirate. Between sailing through Anoikis looking for people to explode and robbing from the big nul-blocs, piracy is my dedicated career in eve, and while I used to consider myself a nomad(and still do), I’m a pirate, and always will be a pirate.

Why am I applying to the CSM?

Simple; pirates have always been treated like second-rate citizens and haven’t had a real voice who knows what pirates need.

The Angel Cartel and the Guristas involved themselves in faction warfare to make incursions against the empires. The Upwell corporation released skyhooks for sovereignty space that allows for their materials to be stolen. These are all great things that enable pirates to profit from others, but we need more.

We need more ways to terrorize our enemies, and make our friends rich. We need the deathless to use his knowledge of Jovian tech to improve on control towers and stick it to the Upwell corporation. We need a voice who understands that there are pirates everywhere; war declaring pirates who live and breathe hi-sec space, low-sec pirates leading incursions against the empires, null-sec pirates robbing from the hard working infrastructure teams, and even wormhole pirates looking to destroy every ship in sight.

I’m applying to the CSM because I know I can be a voice for ALL pirates, regardless of where in space they are.

**

What can you expect from me?**

The #1 thing you can expect from me is I will never forget that we’re all (mostly) here to have fun. My methods might be unorthodox, and my tactics may be experimental, but I will always have fun, both my own and others, at the top of my mind above all else.

An open ear, and my ability to listen to feedback are the two other most important things you can expect. This is a representative position, and I understand that the most important spacework to be done as a member of the CSM is making sure that feedback makes it’s way to the people who need to see/hear it.

Piracy will never stop, and even if I’m not elected to the CSM this year, nothing will stop me from continuing to be the thorn in my enemy’s side and profiting from their hard work.

**

Vote Aqustin for CSM 20, because Pirate Lives Matter**

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Hello Aqustin Agustus, first of all good luck with your campaign :flexed_biceps: …and may the best will win ofc :sports_medal:
(I will great every candidate this way :nerd_face: )

Hope you find time to share your thoughts on below topics and game ideas.

1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?

What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?

2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.

More details https://forums.eveonline.com/t/information-itemization-put-notes-into-cargo-containers

Would you pitch CCP to consider implementing it?

3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.

When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.

More details https://forums.eveonline.com/t/feature-request-production-plans

Would you pitch CCP to consider implementing it? Or at least expand ESI to allow 3rd party developers to do it?

  1. I played Dust514 back when I was in high school, when I first started getting into Eve. It’s only failure was making it exclusive to PS4. It’s going to be very hard for Vanguard to fill the shoes that Dust left behind but I’m not currently impressed by it. For being able to efficiently run over a dozen Eve clients on potato graphics, it feels really disappointing that when I first tried to play Vanguard with my suboptimal graphics card, I could barely play at 15 FPS. I understand that the game is still in early development, but for having the optimization tech in Eve, a game that can range in graphics from complete potato friendly to AAA competetive, its hard for me to not brace myself for dissapointment when the game does eventually release.

  2. I would LOVE, to be able to make in game notes as items; ISK not so much. I don’t really see the value in being able to turn ISK into cash form, outside of spycraft or RMT purposes, but the idea of being able to write notes and dead drop them in space for people to find like messages in bottles sounds like a really cool addition to the game; or even writing original content and selling it on contract to create a new market for creative content.

  3. This, to me, feels like an extremely game-breaking mechanic that doesn’t have any obvious benefits outside of “make life easier”. I have too many questions about what something like this would do either to the economy or to the way industrialists are set up. Setting aside the initial chaos of people scrambling to overhaul their production lines to a new system like this, what would this do to all of the production slots on a character? Is using this BPO-esque item going to only take one production slot to make an entire doctrine fit? Will it need to use multiple? Will it be using one per item made? Will using this massively disrupt the balance of power between null, low and WH alliances, or will it do nothing at all? From what I can see, this seems like something that would do more harm to the overall health of the game than good.

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