Stattion and universe colour is dessaturated after exiting PI view of a planet. There was an issue decommissioning a setup and the changes not taking effect after commiting changes.
Please tell me this includes group routing and grouped factory planet material changes?
if it doesn’t:
Feature request:
Ctrl+click factory planets to select multiple to change their output type.
Ctrl+click factory planets to select multiple to chose their input routing.
Ctrl+click factory planets to select multiple to chose their output routing.
These changes would reduce setup time by hours as well as making it possible to convert factory planets to producing different commodities without completely wearing out my mouse’s left click.
Works great but if you do not have the same level command center on another character it will not work.
Being able to copy and paste routes would be great. I set the output and inputs for one factory, copy it, then paste it to all of the others that share the same origins and destinations.
This will happen now and then when exiting the Skiner too.
Same, I just set up 18 planets a few weeks ago after moving. This would have been nice. lmao
Can we make sharing in a chat as easy as it is to share an overview with just a drag and drop. Currently I have to copy it to the clipboard. paste it into notepad, then I can either share that file with a friend or an alt and import from the clipboard. So many steps instead of being able to just drag and drop.
Thank You for This QoL update!
suggestions:
- The Name of File IN-Game Should be the Same as the Name in the Document folder for easy exchanging with corp mates.
- The command Center on the planet should always start at the top of the screen if you placed the command center already. For Planets without extractors this would just align better.
- Add Extractor Reset button so all plant restarts can be done at the same time.
- Add demolish all structures except command center button, so we can easily clear the planet.
My plan would be to make the basic Extractor planet template (Without Extractors) and then place it at the spot to mine and then add the extractor manually & Route.
The P2 to P4 planets is where the feature shines and now I can easily change between them if the planet was cleared (Except Command Center)
If you save the Template and then load it on to the same planet without savings, it will error out. However after you save the plant and load again, it will overlap where the errors were on the screen.
Need to be able to load a template and then save, then load either the same template or a different one to the same planet and save again. In this case a Nanite Template and then a template for Gel-Matrix Paste, that way we can change out parts of the overall process quickly.
Get this when decommissioning facilities but leaving the com center on the planet and hitting submit. closing planet and opening it again results in all infrastructure being back as it was not saved.
Also noticed that opt in seems to force client into fullscreen from fixed window requiring me to alt-enter to get my client back
Log out and back in to the character resulted in the planet reloading with no links and i was then able to remove the facilities and submit
I’m having the same issue, when I delete an extractor, I get a generic error message. I’m no longer able to move the extractor to somewhere else. RIP PI.
- Current Implementation Feedback
- Planet specific templates are not ideal. It’d be more useful to have a few generic “extractor” and “factory” templates that can be reused across planet types.
- It’d be really great if we could save template “snippets” and compose them.
- It’d be nice to have a sandbox / fitting window kind of place to build templates / snippets.
- Grid snapping on a hex grid or something would be very nice.
- Additional Feature Requests
- Reset all extractors button
- Extractor head formations (like the probe scanner), moving extractors as a unit.
- Multi-select for routing & factory output setup
- Double click behavior is weird, for extractor resets it behaves sporadically, for materials it either routes or shows info depending on context. Normalizing this (ideally to routing) would be great.
- Link upgrades / capacity is generally either a non-issue or just an annoyance and with the exception of extractors the best strategy is to just make links as short as possible. Maybe just forget links for non-extractors and just snap them together on a grid or platform around the command center or something.
Just tried it out, I would request the ability to rotate the new template in addition to moving it about the map. I use my PI formation to point to the command center, making it easier to find same if taking the colony down or upgrading the command node. Rotating the PI template placement allows me to do that on new planets. Thanks.
The “compress pins” sometimes moves pins very far away. Tried building an ionic solution->electrolytes extractor template with basic factories from another charcter. When I enabled the “compress pins” option one of the basic factories and the extractor pin got moved far away from all the other ones. (see screenshots). Have also filed a bug report.
Thank you all for the feedback
If you have actual bugs, it would be excellent if you could file bugreport from the F12 window so we can look into that.
It would be very helpful if you could copy the template to clipboard and include it in the bugreport so we can investigate further.
Could you please file another bugreport and include the plain text version of the template so I can track down the issue