You know what, we won’t agree on any of this, its pointless to even carry on. New/old, doesn’t change a thing.
Thank frikkin’ christ.
Now leave it gone.
It should have negligible effects on ganking. I can’t think of any gank that has failed because someone activated a kill right, most of what they accomplish is occasional giggles in minerbumping when someone tries to sell a KR on a -10 security CODE alt for twenty million, and occasionally cheers when newbies manage to earn them on themselves, or when people use them to bait fools into trying to fight battle orcas.
Most of the ganking is done by characters you’re already allowed to shoot on sight without CONCORD getting involved.
Pretty sure most HS players complaining about the removal of killrights are the ones who’ve been baiting in freighters, orcas, battleships at trade hubs with big ol’ multi 100s of mil ISK killrights (given by an alt) so they get someone to pay to (try and) kill them. Like Market Tycoon and all his alts and some others. It’s kinda a playstyle. Like suspect baiting is/was.
Yeah, that’s just what I was referring to. Only fools buy those OR huge fleets that happen to be forming in the same system as one of them. I’ve been on multiple Spectre Fleets where people pooled cash to buy one or two of those big shiny killrights and start off the fleet killboard green with a nice freighter kill or two.
Yeah, “High Sec PvP” isn’t a thing. The closest thing to actual PvP in High Sec are Duels between players and the odd - RARE - Mutual war between consenting corps.
The rest of High Sec “PvP” is either AFK ■■■■■■■■, like camping stations, or taking out entire fleets of Gank Cats to kill an unsuspecting and unprepared PvE player.
That still classes as PVP. And every time you are competing with another player in high sec, be it ganking, mining for resources, manufacturing and selling, hauling, or just trading, you are doing “PvP”. Maybe the term you want is “ship combat” pvp. But then again, ganking is it too.
If you want to get knit-picky about the definition, yes, any action that you take against another player is “PvP.”
But, when we’re speaking about PvP ship combat, there’s little justification for putting low effort and low skill activities, such as Ganking and Wardec Griefing, into the same category as the kind of PvP you find in Low, Null, and WHs, where simply entering those areas means you consent to losing your ship through combat with other players.
Granted, the argument can be made that all of Eve is a PvP zone. But the categorization of PvP and how people perceive or view each kind varies wildly, and for good reason.
I can gank on my mains now. And go mining 15 minutes later.
Sec status can be grinded between ganks.
The old killright system was better. Allowed for retribution, but not from every random.
I agree with the argument that all of EVE is a pvp zone. When you fly in high sec space, you consent to other players killing you if they can do it before Concord kills them. It’s a valid game mechanic. It’s a common misconception that high sec is safe and the only place where you risk your assets is in low sec or lower.
Can you make the avoid Edencom or Triglavian systems button actually 1 or the other. Cause the way it works is and AND statement not an OR statement. Just separate them
Unless thats why we “HAD” to choose a side which is BS IMO
With all respect, you have no clue.
7yrs in game. I’ve played in every kind of space this game has and engaged in every form of PvP. With all respect, GFY.
reinvest in buying better hardware…
You using the term “wardec griefing” makes me think that you might have lost a station or two. That being said, there can be amazing, large battles around structures, to defend/kill them. If you put up a station, you should be able to defend it.
Also, hisec warfare is definitely not a low effort/low skill activity. We once fended off a 80 dudes F1 fleet (cough SLYCE cough) with just 30 people, without a single casualty.
lol its exactly the same and you know it
well thanks for your learned input, especially when you have no idea what you are talking about.
I have modern hardware, lots of ram, super fast m.2 ssd and a current gen video card. so what were you saying?
check with the 6000 other people and poll them on how their machines were responding in 10% tidi.
maybe reinvest in some brains.
I am not sure it is, (and I do the odd bit of HS ganking and quite a lot of small gang and big fleet 0.0 stuff).
Its the same simply because no one goes looking for a fight they think they stand a chance of losing.
Everyone aims for the high ground.
Sorry, but the removal of KRs for such an extended period of time is plain wrong. People saying it will make little difference have no clue what they’re talking about.
It’s true that KRs are meaningless for some types of ganking, but they’re critical to others. You just cannot appreciate it if you don’t deal with that form of gameplay.
What this basically means is that Tornado gankers can sit with impunity at the gates in high sec now, AFK even, knowing the only way they may lose the ship is if some other Tornado suicide ganks them. This is BIG…
Also why should players that were ganked lose their KRs? If you’re going to do this at the very least extend the period of validity of pending KRs accordingly.
I understand needing to do things like this to do performance tests, but the way you’re doing it is plain wrong…