Player built stargates?

I’m not sure exactly what you are referring to, but if it was this post:

you are seriously misinterpreting his numbers. Putting the choice rewards in lowsec for that event doubled the number of sites (as a percent of total) run by the players in lowsec, not just increased it by 6%.

It is proof of exactly what I am saying: players will follow the rewards. I am not saying event sites (or anything else) should be removed from highsec or anything silly like that, but carrots like those used in the last Crimson Harvest will influence player behaviour.

Restoring a proper risk vs. reward balance would do wonders for this game. I am befuddled by players who think their personal aversion to accepting any risk is representative of all the other players. It’s fine if you don’t want to ever leave highsec, but I don’t see how it is fair that you get the same rewards as those that are willing to.