This happens with almost everything suggested in Eve, someone almost always says “it would break the game” or “we don’t need that because we have this” about things that are new or could be useful.
A great example of this is the idea of using a folder system with subfolders for ones inventory in the hangers on stations or even on ones ship. The response is that we already have that in the form of cargo containers of various sizes. The idea of folders vs cargo containers is not at all helpful since cargo containers aren’t really as good as a directory structure for organizing ones stuff for a longish list of reasons. Cargo containers work as a rather poor substitute, but don’t really work well (at least not for the reasons people like me want to be able to have folders in our hangers). This doesn’t stop people from using them as a reason to not make it easier to sort and use your stuff.
I guess it boils down to a small group of people who not needing something and not wanting others to have it for some reason, I have no idea why they do this but it seems to happen constantly.
Things like Captains Quarters get the same kind of resistance, and it ramps up into fear mongering when the idea of not only bringing them back comes up, but expanding them into actual game play of some sort. “Someone’s computer melted” or “it will break what makes Eve unique” or even “Eve is a spaceship game” don’t strike me as good reasons not to make something new because I don’t believe that those are really a problem. Maybe the melting computer one had some merit at one time, but most computers these days can handle stuff like this now, and most of the ones that can’t most likely can’t run Eve properly now anyway.
I have two video cards in my computer, a low-end Intel, and an Nvidia made for gaming. I play Eve on the Intel because it runs without effort allowing me to use the Nvidia for other stuff (rendering and simulations and things of that nature) in the background while I’m playing. I’m playing on an aging laptop and can run Eve and Warframe at the same time on it. To me this indicates that Captains Quarters isn’t going to melt anything any time soon unless CCP does something really strange.
Actually I can run six accounts in Eve, Warframe, Sculptris, ZBrush, Blender, and a web browser with a hell of a lot of tabs open all at once. Oh, and while all that’s happening I can also have Keyshot rendering really large stuff.
I don’t usually do this but I can and have and it wasn’t a problem.
From an end user perspective I think this is doable, especially if it’s optional so the people who don’t want it don’t have to use it.
That won’t stop them from trying to prevent it happening though.
Unmaintainable code that siphons developer hours away from more critical game features is a completely viable argument. Especially, when it’s a very niche feature that takes a disproportionally huge amount of hours to maintain. It’s basically what “the other side” have been arguing. At the time of discontinuing the captains quarters that was the official argument from CCP and it made sense.
This commitment of development time is also compounded whenever the team works on improvements to the visuals inside station hangars, as this work also needs to be pushed through into captain’s quarters, further increasing the workload and maintenance time.
However, as I’ve said in my earlier post, the dev hours doesn’t seem to have gone towards improving the core game or at least not to the extend where it seems fair to remove implemented game features. The way CCP managed it, it’s basically a lose-lose situation. The niche crowd lost their toys, while no substantial improvements were made to the core game for the dev hours saved.
Kind of hard to give exact examples, because none of us have access to the actual code.
However if you understand software development, then you are familiar with degrading code, dependency issue, technical debt and so on.
If the work hours were used to improve the core game, then the argument makes perfect sense with a refocus on core features. However, as I’ve said multiple times now, the hours doesn’t seem to have been used on improving the game, instead have just evaporated into nothingness. So one can definitely be critical towards the removal of the captain’s quarters. Still doesn’t change the validity of the initial argument, especially if the hours were properly redistributed.
Your response seem to indicate we are talking past each other.
Anyways as I’ve said in my posts and which I can understand we agree on, is that the hours didn’t get properly reinvested into the development of the game, therefore it seems like a waste to discontinue an already implemented feature even if niche.
After reviewing the condition of captain’s quarters, our software engineers confirmed that given the age of the code and middleware used for its design, if we were to commit to advancing walking in stations in the future, then the existing captain’s quarters and its underlying software would need to be removed from the client and rebuilt from scratch regardless.
Show me a good idea that i am unable to point out the flaws in, i’ll wait
As per the blog on its removal, updating hangar models results in needing to touch the CQ code because it relies on the updated models so leaving that unused feature still generates work for the dev because it has to be maintained
My point was, since the dev hours doesn’t seem to be reinvested on improving other core features, then one can question whether the gains were big enough compared to what was lost.
Overall, this discussion is rather pointless anyway, since we don’t really know exactly how the work has been distributed following removal of the captain’s quarters. We all just talk from the perspective of the current state of EVE on which opinions are also varied.
With people above crying “BS” over the other “sides” arguments i.e. how unmaintainable code is a non-valid reason for change. I guess, I just wanted to support the validity of that argument and how codebases becoming a mess that takes disproportionally large amounts of hours to maintain is an actual issue. At the same time, it can be argued that the game has not improved on its core features enough, so it lends credit to the criticism of where these saved dev hours have gone.
Basically, I don’t see this issue as black and white and both sides have valid arguments.
It was never popular because there was literally nothing to do in it. If they made it where you could get into dust matches from it then it would have been popular.
Thats because players can’t see backend changes, just because they haven’t announced some super amazing new feature nobody really wanted or needed that doesn’t mean they haven’t been actively maintaining and updating code or working on things, CCP is working on more than 1 project at a time and there is the serenity content they add aswell which we won’t see
I don’t really care for “super amazing” new features. Captain’s quarters was one of those and look how that went.
As mentioned in my previous post, discussing how the work hours were or weren’t redistributed seems pointless since it’s all speculation. None of us have any idea about specifics, unless one of you is secretly a CCP alt. The hours may have been wasted or they may have been properly used. We just don’t know.
All I came here to say, was that the initial argument for the removal was valid (“your” point), however at the same time, it can be argued that the dev hours may not have been properly redistributed (subjective opinion’s based on the current evaluation of the game) and therefore the trade-off might not have been worth it.
Acknowledging opposing arguments, doesn’t mean that is my own opinion. In my opinion, the captain’s quarters should never have been introduced in the state it was in. Either they should have made a finished implementation that added proper value to the game or they should just have spent their efforts on other issues, like revamping the whole mission system. The true NPE sinner.