Not intending to push one of my own posts, because what I write isnât all that particularly interesting, however for this issue of whether bumping is really a discouragement for new players, itâs only really effective against the larger ships that arenât really flown by new players. The analysis below last year looked at 2 years of Freighter/Bowhead/Orca ganking and found that itâs mostly vets that fly these ships:
Those who are against bumping (old, rich players) will often use the tactic of equating bumping with newbie harassment, to make it appear more of an issue than it actually is. Many use the same tactic against ganking, even though most gankers avoid actual newbies by default because their ships, and subsequently their killmails and potential loot, are worthless.
Still leaving out the context I see. Youâre really determined to wind up what I said by a notch or two so your claim isnât nonsense.
Youâre still just trying to sell a lie.
Itâs interesting to see a hair-triggered little snowflake defending EVE player (mis)behavior though. Thatâs definitely a first
Next time:
Read the text rather than triggering on one word
Learn the difference between âAAA is equivalent to XXXâ, âA is like XXXâ, and âSome aspect of AAA can be compared to some part of XXXâ, etc.
Include enough of the original post so the full context is available. Cherry-picking is a liarâs technique
And something to reflect on:
If this forum had fewer liars and deniers, I would be able to select different words and phrases.
Instead we get posts like this latest surreal burst of âtruthyâ claims about bumping, such as:
âNew players canât lose Freighters, therefore they donât mind that CCP has left it in the gameâ.
âNew players arenât bumped much during âBurning Jitaâ therefore theyâre not affected by bumping.â
My point about bumping isnât how effective it is in live combat. Itâs the message it gives to player: one more things they have no influence over - and this is EVE: of course itâs a griefer/ganker tool.
New players meet it early - because of those nice (NOT folks at minerbumping.com, because theyâre actually bumped while mining, because theyâre bumped by some dimwit while going to and from from stations, etc. All of those have happened to me.
Just stupid stuff of course, and casual bumpers usually give up soon enough. But EVE makes you careful about different ways your activities can be affected by griefers. The sensible follow-up is to investigate it.
If they ask about it, or look in the forums, theyâll learn about something that obviously doesnât match the EVE narrative.
Bumping, if needed, should be implemented in a reasonable way:
Match a âgame-reasonableâ physics model (proportional to kinetic energy, damages both ships, affected by armor etc
Be implemented by modules (e.g. one to bump, one to defend from bumping)
Flag the bumper
Or they could go the other way, and create âBumping Dronesâ.
Iâd go for the drones myself. Jita would freeze permanently forever, and CCP would have to take their heads out of the sand and make a design decision, instead of their usual âitâs a sandbox, lets have a beer insteadâ design indecision.
FWIW: I have a longish personal list of pros/cons I consider with EVE: âis bumping gone or a module yet?â is on it because itâs an indicator of how much I can trust CCP.
CODE is on the list too - but theyâre a symptom, not the cause. CODE is a live example of what EVE players do with the stupid tricks that CCP leave in EVE.
Youâre just adding to the first lie, then you included another.
I donât remember ever saying âEVE is unfairâ. EVE is a game.
⌠but ⌠EVE supports and permits behavior that some people wonât put up with. Experienced EVE players frequently drive away new players via such behaviors. Sometimes itâs indifference, sometimes deliberate. But who can tell?
This is interesting because itâs clear to me that many new players who could find a place in EVE, and would enjoy playing it long-term, leave because the startup process exposes them to the worst and most arbitrary aspects of EVE and its players.
Daring to point out such a possibility here is a good way to demonstrate that EVEâs retention problem is significantly due to EVEâs players /lol.
BTW I have a vague memory of speaking to you before. Arenât you part of CODE? Didnât you get demoted to just âPigâ for doing something stupid?
If so, it would have been a reference to âPig Wrestlingâ, and done as I switched to a âevasionâ strategy.
Speaking of Burn Jita, I know of multiple new players who had the time of their life, scoring high value kills vs veteran players. With good guidance/advice available on various forums and free ships being handed out the event is a showcase for new players how they may lack in Skill Points or ISK, but that showing up for the fight is the best way to make a difference in EVE.
But isnât the point of playing a competitive and multiplayer MMO like Eve is that you donât have influence over everything? The fact that other players can shoot you, steal from you, race you to a site or some ore, scam you or declare war on you is part of the game and I donât see why you would want to shield players from that full stop. Sure, you want the players to feel like they have some agency and there is reason behind things, but the message that capital ships can be bump-tackled by people who want to do you harm is an accurate message that describes the game play that goes on in this game.
Iâm for revisiting bumping in principle not because the most powerful ships in the game are vulnerable to having their navigation interfered with, but rather because the mechanics behind it are rather contrived and arcane and not always intuitive to a player encountering it for the first time. But capital ships in highsec are overpowered given CONCORD does not scale with EHP (which is the primary reason all the others were banished from highsec) so I am all for your suggestion that bumping be replaced with some sort of âcapital interdiction moduleâ that say tackles a capital ship in higsec without invoking a CONCORD response, but turns the tackler suspect. That would keep game balance and allow a way for someone to clear tackle with guns without CONCORD getting in the way.
But that doesnât mean bumping is a ânew player issueâ. As we all know new players donât get bump-tackled aside from the edge case of the credit-card warrior who injects/PLEXes there way into a freighter on day 1. If you are serious about your claim that it is just the âmessageâ sent to new players, you have a much bigger issue. Eve is a competitive PvP sandbox game built from the ground up to make you vulnerable to the other players no matter where you go or what you do. That message - that even your massive freighter is not safe in highsec - is a valid and intended one that new players need to hear, not be protected from or lied to about.
I think CCP would love to redo their physics engine but it is a massive project, maybe not feasible with current resources. I am sure if they could redo it, they would limit or remove bumping in some way, but I am also sure they would make compensatory changes so capital-class haulers are still reasonably vulnerable in highsec, like say nerfing their EHP or adding a new tackle module specifically for them. I still donât see any fundamental difference in the âmessageâ that new players will receive under the current system and this hypothetical new version where freighters have other vulnerabilities than bump-tackling.
They are suppose to be vulnerable to the other players. Thatâs Eve.
What lie am I trying to sell? I simply pointed out that your comparison of torture with a conversation with a player who bested someone in a game and offers advice is problematic.
Iâm not triggered, I simply find it distasteful and I generally disregard the rest of the post if it becomes apparent that the writer relies on extreme exaggeration instead of real arguments.
As to your suggestions:
So I can kill a ship by bumping it? Ok
Why should ship collision depend on a module? You know, objects collide without a module.
Which one? A bump involves two ships and bumps happen accidentally. I think this was discussed and the problems with this idea where shown a gazillion times over the years. Why donât you use the search bar to check before you start with the same futile idea all over again?
CODE is mainly ganking this days and that is a deliberate game mechanic designed and put into the game on purpose by CCP. Itâs a feature not a stupid trick.
Bumping a freighter is not easy. You should try it for a few hours and see for yourself.
Even if a gank fleet is or is not on itâs way, bumping is a legit tactic. You even said so yourself. And Concord is programmed to react the way it does intentionally.
Is bumping taking too much of your time? Here are some options:
Pay the ransom.
Eject from your freighter and surrender it to the bumper.
Stop being bad at Eve.
The playing field is even.
Seriously, youâre the biggest cry baby on this forum. Man up and get gud. Players like you are part of the reason why I left anti-ganking. All talk, no action. Just wah wah wah.
Learn to read, or quote the text of interest including the context, and Iâll help you.
If you read and understood it, you might still get triggered, and you could say so. I donât mind.
But claiming to be triggered by something other than what I wrote is another matter. Youâre triggering on something you made up for your own entertainment.
Read what I wrote for the Pig. Iâm not engaged in this - dealing with liars is just a technical matter.
BTW - are you hoping that I donât know what I wrote just before the section you sliced out? I know what I said.
But itâs on you to find it and quote it, not me.