Player Housing alternative

Then sit in station and decorate your station hangar.

The difference is why make something pointless? Cq is what you wanted and no one used it. No one will use this either.

CQ failed becuase WIS was never developed. You couldn’t leave the place.

Again, with the "pointless "argument. It’s a freakin game…everything in it is POINTLESS. Or do you believe you are actually a space pilot? Get out and get some sunshine.

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This is a reason why you are desperately fighting this idea. Everyone would see that no one else want your dog-eating-dog world, and you’re actually a sick minority who, thanks to the “uncle” and big lazy fat red, has occupied Eve not to enjoy in game but to ruined the game.

Sick and miserable. :expressionless:

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It wasn’t developed because there was nothing to develop.

There was no service that cq could provide that wouldn’t be easier to do from your ship or hangar. Cq, like anything that is purely aesthetic, was interesting for about 5 minutes and is then turned off or ignored. It’s pointless because it served no function. It’s not worth the dev time to upkeep. There’s a dev blog that will explain all of this to you.

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Yeah. It takes more effort than you think to keep features up to date and compatible.

You’d get far further asking for pretty hangars than you would instances in space.

And as for practicing with npc’s, use the test server.

Take it from someone who knows, this aint happening.

Yeah. It takes more effort than you think to keep features up to date and compatible.

LOL!! Another armchair coder.

It’s not worth the dev time to upkeep.

Devs time is aimed at making an enjoyable, functional game. If they are so preoccupied with keeping a boat afloat with patches, then maybe it’s best to just let it sink and start over.

Take it from someone who knows, this aint happening.

Something else that aint happening are subs if more varied entertainment isn’t provided to engage a larger player audience.

After all is said and done, the bottom line dictates game direction and features, not how overworked the poor devs are.

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Don’t be ridiculous. The reason CQ got outright removed rather than just remain “there” was because the code itself was ■■■■■■■ things up. So yes. Code needs to be maintained, and if it’s done poorly it can affect other aspects of the game - exactly like CQ did.

Not sure about you, but my favourite patch release is the small things QOL patches. But new content is always good. Dev time is dev time, making new content in space would be preferable ANY day of the week to making some instanced space that you can do nothing in.

Eve is and always will be a niche game. While I’m sure CCP would never turn down money, it would ultimately be to the detriment of the game to invite those kinds of people here.

Ha ha another arm chair business man.

Like i said, there is literally a dev blog explaining all of this to you. There is also dev blogs explaining what ccp are working on and an apology from ccp hilmar after the failure of captains quarters (amongst other things) saying that ccp will focus on features with function.

The people using cq was less than 10%. You say that’s because it was one room, but what does you deadspace pocket offer beyond just another room to sit and look pretty?

You are not the majority. Far from it.

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Ha ha another arm chair business man.

Nope, just a consumer with disposable income. CCP want it or not? Make it worth my while.

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And this is somehow “new” for you? =)
We’ve only ever been a photo on a driver’s license, and our “characters” were the ships we fly. CQ was just a test bed for CCP trying to figure out mechanics for their World of Darkness MMO. And when that contract flopped, they lost all interested in further developing CQ. So now we’re back to paper dolls and driver’s license photos.

For one thing, CCP has already said they’re working on something about mini-Citadels. So we’ll see how those pan out, whether they fulfill some players’ desire for “housing”.

But I can somewhat agree with the concept here. If I were to implement something like this, I would start by somehow seeding the ability to construct Deadspace Acceleration Gates. Whether it’s just a BP you buy off the market, or from the PLEX store, or maybe it drops somewhere (gives people a reason to run Data sites again).

Then you build the Gate, haul it out to the middle of nowhere, and deploy it. But the Gate isn’t considered a Personal asset, it’s a Corp asset. Which will hopefully cut down on the Gate spam, and stop NPC Corp players from making them.

Activating the Gate propels you into your own little Deadspace pocket. And like a Deadspace pocket, nobody can warp straight to you, they have to ride your Accel Gate in first. But… that means you can still be found in there, and others can still use your Accel Gate to get to you. In fact, I’d be inclined to say that Combat Probes can specifically locate the Accel Gates even if you’re offline / cloaked.

Once inside, you can deploy whatever structures you can get your hands on. Maybe you put a Depot in there. Maybe you put a Citadel in there. But one thing to be careful of… if your Accel Gate is destroyed (valid target during Wardec), you lose access to the Pocket. Which could mean your own private Citadel is lost forever.

Like wise the other 90% of players don’t want their subscription money wasted on features with no point.

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You do not speak in the name of the 90% player these are the thoughts of lazy Hilmar and biased Falcon …

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No one speaks for anyone but themselves. Including the op who seems to think the business will fail without his awesome idea that everyone will love…

But I’m not arguing against this idea as much as telling you why this won’t happen. It’s just another cq but with more issues (like d-scanning and probing from impenetrable pockets).

Just ask for some pretty hangars and be done with it.

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He doesn’t need to. The players spoke for themselves. You can REEE as hard as you want, at the end of the day, statistics were provided by the people who have the statistics.

If you think they’re lying, the best question would be “why?”. When it’s clear that CCP has the metrics to know what their players are using, why would they turn their back on something popular? They wouldn’t. That’s easy money. CCP likes money.

Now… why would they turn their back on something that nobody uses? Because nobody uses it.

The answer is simple, they are incompetent and do not know how to do it ! :joy:

What is visible from all of these problems in current server operations. :sunglasses:

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WIS failed for a couple of reasons…

For one, it was only half produced and still in a state of being an ENORMOUSE resource hog for even somewhat robust computers. Many people didn’t use it simply because pushing that CQ button made their computer shut down and cry for half an hour before rendering. Half a decade later with far superior machines and just making a character portrait wasn’t exactly smooth graphically.

Secondly, while WIS was a hugely popular feature request for literally the entire time since release, it was released with no features. It was half-asked recycled development from other projects CCP was working on that received next to zero actual development for EVE beyond getting the dolls EVE themed clothes.

Third, the thing that got people all fired up against WIS actually had nothing to do with WIS at all, but rather the specter of pay to win items in the store that came bundled as a feature with it. From that moment on they could have used space magic to cause WIS to mystically reach out and give the player a hand job every time the CQ button was pushed and it still would have failed. Amusingly, though we no longer have CQ, we do still have the store.

And… purely as a speculation… Since EVE not only abandoned the projects that WIS was actually being developed for, and then sold the IP and development of those projects to someone else, the removal of the CQ may have had more to do with no longer having rights to the software that it was made of rather than any need to keep it updated. Imagine being faced with the choice of having to either scrap a feature or redevelop it from the ground up knowing that your mismanagement of it in the past dooms it to failure now.

These dead space pockets will have the same (lack of) features. With the added issue of giving people an impenetrable spot in space to scan and pounce from.

So? Cloaks already do that in spades.

lol you people find a way to cry about cloaks even in non-cloak threads…

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Ok so only certain ships are allowed in and they suffer lock delays and have lower dps and hp.

Edit- or even better, only accessible when equipped with a covert cloak.

How’s that?