And if possible have a SSD disk. I sometimes use a BRIX computer without, and anyway undock is bad , having download all anyway.
I don’t know if they add anything but I like shooting and docking over and over.
oh yeah the god old it hapend to me once in a time so it cant hapen to any one else… grow up nuty
Dude, that’s the Jump Invulnerability Timer.
The Station Undock Invulnerability Timer only lasts for 30 seconds.
And from my experience the Trigs that camp stations and gates have instant target / lock / Ewar / weapon activation.
That’s bad. If your smart enough to have a insta-warp to a safe point, they should suffer the lock time like everyone else.
Edit; no need for insta warp, they should suffer lock time like every one else.
Well, I haven’t put a stopwatch to it but they certainly do all of those actions extremely fast.
In other words, their ship fits and fleet formations may be based on player / human set ups but their reaction time is that of a computer, way faster than the average human.
A fast lock time is not the same as insta-lock. I haven’t played with it enough to know. Maybe someone else has more complete data, or wants to spend the time checking it out?
What like instant lock gankers?
Having tested this by taking rookie ships through invasions untanked I can confirm it is not instant. It is fairly fast as one expects from frigates with player levels for sensors though, but not instant.
And it is very rare to get points at the gates also, normally it is just webs & neuts which means if anything they help you escape. Additionally invasion systems give bonus agility which makes it even easier to warp through them.
Also, 30 seconds, 60 seconds, either way you aren’t unlocking, a few seconds of black screen and then dead. Either it’s a crazy long load time (I play on the wrong side of the world, used to use dial up, and never ever ran out of timer) or it’s player error trying to fight the Trigs and pretending they didn’t make a mistake.
I’ve also tested it and as soon as I clicked ‘Warp to / jump’ command for my ship, I was immediately target locked, ewar applied and shot at by the Trigs. There was no lapse in time for any of those actions.
As for the 30sec / 60sec Invul timer, I’ve also experienced long black screen instances at various times and when the screen does load, over half of the timer cycle is already gone.
And what ship were you testing this in, would you care to actually share details.
I’ve checked it in an Interceptor, Destroyer and Cruiser. The Interceptor is the only ship that didn’t get shot due to sub 2 sec align/warp agility. Anyway, type of ship doesn’t matter, the point is the amount of time that the Trig group does all those actions is much faster than human response times.
There are gankers who would disagree with you about how fast you can shoot a ship before it warps.
Check the lock time on a cruiser with a trig frigate assuming V skills. My bet is it’s lower than the cruiser align speed. And you can shoot as soon as you lock.
I still havent been attacked leaving a structure unless I take aggressive action first.
I have never seen roaming patrols outside of invasion system to actually visit NPC stations - only seen them at citadels, belts, gates and celestial bodies.
He is however right.
The rats have been changed since, but at the beginning the rats could target you between the moment you align and the moment you cloak, thus preventing you from cloaking.
However since then, I have traveled in a freighter and the rats definitely take more than one second to lock you (more like 4-5s before yellowbox). Now that is for invaded systems, for roaming invaders I don’t know. I know they must die though
So yes at first the rats were insta locking, but this has been fixed now, AFAIK. DMC is stil in the past, what a retard …
Rumor has it that whining gets you nowhere in EVE…
Unless you are a null sec blob with CSM members in your pocket …
The Raznaborg only infect certain systems any given day. They are also visible on DScan. If you want to mine or anything else you can either be ready to defend yourself, or find a system where they are not in. It isn’t that hard.
What they do is teach players that things are dangerous, in a way that allows the player to process it. If another player kills you out of the blue, you may feel like this was unfair, a violation of the rules, or that the opponent cheated some how. If an NPC does it, you should feel as if you were defeated by the system, and realize there are things you could do to prevent it. Either way, if you complain to another player, hopefully that player will explain to you how to defend yourself, and now you get to learn about D-Scan.
The tools used to defeat the Raznaborg, as well as other Invasion Trig, are exactly the same as what you use against players, thus creating an environment where the player is trained to protect themselves proactively, a very useful skill in New Eden.
If an NPC killing your mining Venture causes you to quit, rather than explore what went wrong and how to fix it, then I hate to say it but maybe EVE isn’t for you. The solutions are easy, the problem is insignificant if you understand it.
Additionally, it offers a low difficulty reward for practicing D-Scan. I can kill them with a Nergal, Exonfang hunted them with a Cynabal. While you can of course make more in Emerging Conduits, this is just another example of PvE rewarding behaviors that teach you the game’s systems.
With a little knowledge the threat turns into an opportunity. There is little more “EVE” than that.
Best of luck out there, and never forget: CONCORD is the true enemy of the Empyreans!
o7
It really doesn’t.
Getting killed by another player teaches you that other players may act to oppose your goals, including by killing you. Both the encounter and the response involve player agency, as appropriate to a player-driven PvP sandbox.
Getting killed by NPCs teaches you that the game has RNG that sometimes kills you just because the RNG landed on “overpowered NPC attack” today. It teaches you that player agency doesn’t matter and the game is about how you interact with the NPCs. IOW, the exact opposite of what EVE should be doing.
So no, losing a ship might not cause a legitimate EVE player to quit, but losing a ship to an unwanted interaction with NPCs sure might.