Getting killed by an NPC or player teaches you a few things;
1/Your fit is faulty/weak
2/Your skills need boosting
3/Your tactics need refining
4/Your enemy has a better fit
5/Your enemy used better tactics
6/You failed to see enemy jump you
7/You failed to escape a non-winnable fight
And list continues on (I’m sure others can add more to the list)
Saying NPC’s are too tough is like saying my water pistol isn’t doing enough damage. People need to remember NPC were meant to challenge players as you increase in mission level or lower system security level.
The Trig NPC ships like Drifters and Sleeper are designed to give player a near PVP fight, but the Trigs have been given a more player style AI, hence they change targets to they’re highest threat.
This is a good thing as it get players used tocombat they might face if jumped by and ganker or roam fleet.
It is not RNG, and they are not overpowered. They also cannot scram, so an aware player can save themselves. If you are blown up in a video game, you should probably see it as a challenge to be surmounted.
It is RNG because where they show up is random, not determined by player agency. And they are overpowered relative to normal NPCs. Most of the game teaches you that NPCs are harmless background scenery that can be ignored unless you decide to harvest them, as it should be in a player-driven PvP sandbox. But then suddenly you have these threatening NPCs that can easily kill you and attack on sight, contrary to the behavior and power level of normal NPCs.
If you are blown up in a video game, you should probably see it as a challenge to be surmounted.
And I do, when another player kills me. If/when an NPC kills me I wonder why I’m wasting my time on a PvE game and the only “challenge” is figuring out the best way to avoid wasting any more of my time on the PvE.
And this is the problem! NPCs should not be providing a PvP experience, that’s what actual PvP is for. NPCs should be nothing more than a resource to be harvested and fought over in PvP. And they sure as hell shouldn’t be providing this pseudo-PvP experience to anyone who doesn’t willingly seek out PvE activities.
Not sure what your point here is because EVE is not most MMOs. Most games are PvE-focused theme parks, EVE is a player-driven PvP sandbox. High-end NPCs are fine when the focus of the game is the NPCs, they aren’t fine when the focus is supposed to be on your interactions with other players.
lvl1 = noobe (corvettes and frigates)
lvl2= 30day+ (T2 fitted frigates or T1 fitted destroyers)
lvl3= 90day+ (T2 sub-cruiser fits or Cruisers)
lvl4= 180day+ (T2 or T3 sub-Battleship fit or battleship)
lvl5= 1year+ (T2 or better sub-Cap, Fleet or Cap)
lvl6= 2year+ *(fleet or officer fit/max skill T2 or Better)
And depending on what security the system you face these in will change the strength of the AI fits.
This is basic EVE NPC rat’s, even encounters act the same. So not idea where you say there’s no AI lvl’s in EVE, if anything it has more than most other MMO’s, when you add in lvl of NPC’s, security rating of system and player faction standings.
That last one everyone seems to forget about, the worse your faction standing is with NPC’s in the system the more likely they will hunt you and bring in high lvl NPC AI’s.
All of which you just made up, and all of which involve missions/anomalies/etc that you voluntarily choose to farm. Normally NPCs, regardless of their level, do not initiate an encounter. And they certainly shouldn’t initiate an encounter between a “level 6” NPC and a week-old newbie.
So not idea where you say there’s no AI lvl’s in EVE
I never said that. I said that EVE is not comparable to a PvE theme park game, not that EVE has no levels. Obviously a level 1 mission and a level 4 mission have different NPCs, but both kinds are still contained within their missions and only interact with you if you seek them out to farm them.
How about you go in-game and check out some Triglavian, Drifter’s, FOB’s and NPC Mining Fleets and then tell us how they don’t initiate an encounter. Hell, even regular Asteroid Rats warp in and initiate encounters.
Oh that’s right, you don’t engage in PvE content which means you don’t even know what you’re talking about. In other words, you’re just looking to troll which is why you keep posting the same old Bullsh*t.
I said most NPCs don’t, not no NPCs. Most of the time in EVE the NPCs are harmless background scenery as they should be, the NPCs that threaten non-farmers are the exception to the rule.
Hell, even regular Asteroid Rats warp in and initiate encounters.
Only if you’re already in a belt to do PvE, they don’t show up outside your station and kill you.
Tough luck, NPC design has changed.
This is for the better for EVE, it more reflects the universe of EVE and will make players more aware of their surroundings at all times. If NPC’s are idiots sitting only in mission spaces waiting to be shot, it teaches people to expect that sort of thing and to not pay attention the rest of the time. If NPC’s are threats to respect that might come after you, it teaches people to keep an eye out for trouble which then benefits them in PvP also.
One can argue about the specific balance of the Trigs, but the overall behavior is right for EVE.
(Also please provide a screenshot of them camping a station, that’s actually behavior I’ve never seen from them, they camp Citadels, and well… tether will keep you safe there)
I don’t know where you’ve been lately but the new AI NPC’s - Triglavian, Drifter, FOB and Mining Fleets - are all over the place.
Only if you’re already in a belt to do PvE?
For years leet PvP centric people have been saying everything in this game is PvP, from mining to market and everything in-between, now you’re saying it’s PvE?
Man I wish you’d people get your story’s straight.
excuuuuse meee princess but they will initiate the encounter with whoever happens to be on the belt regardless of what he was looking for in there - for example if you were looking for your leet pvp against some miner ships you will still end up in encounter with an NPC
technically speaking when you think about it mining is word-by word book example of PvE
I mean you are shooting lazors at environment (Player vs Environment)
Oh I know but I’ve heard it for years. First they’ll say ‘No, you’re competing with other players to get that Ore so it’s PvP’.
And then they’ll include everything else saying when you complete any type of PvE content, you’re actually depriving somebody else from getting it so it’s PvP.
Hell, they’ll even say Project Discovery is PvP because it keeps a score which can be used as competition with others.
Due to CCP implementing NPC Mining Fleets, players who mine are in direct competition with those NPC’s to get the Ore.
So that means those players are in fact actually engaging in PvE.