hellokittyonline4h
That doesn’t solve the problem in the slightest. That’s only a temporary fix. What needs to happen is the NPC bounty system needs to be removed and the rewards for killing NPCs reappropriated. Until this happens isk will continue to be worth less, hoarders will continue to hoard, and PLEX prices will continue to rise.
How many subs would you be prepared to lose for that to happen?
Plex sales in the past have seen ingame market prices drop a little and even stabilize for a time. Plex sat around 1.2 bil for a good while, each time it crept up too much CCP would have a plex sale.
I believe, this time they are waiting to see what the market will bear before taking action. I also believe that if they don’t take action soon the summer downfall in numbers will become the status quo. Injector farms only add to the low numbers online while at the same time help allow plex prices to increase. This has nothing to do with npc bounties, it is a play style CCP deliberately introduced and now they are finding ways to punish everyone for their short sightedness.
The cost of plexing a single account for me has gone up by near to 6 hours game play (an additional 2 days of the month) due to, reduced income per hour and the extra cost of plex. For now because there is little actual content I’m ok putting in the extra hours doing PVE but what do I do once things I want to do [joining fleets, going on roams, etc] start up again?
I don’t want to be spending more of my online time doing PVE than actually playing the game. I can’t afford the $20 a month to sub with money. [Being an Aussie we pay a lot more for a subscription than our US counterparts, whose currency we are forced to use. Even with the current sale on sub time we still pay more than US consumers do without the discount.]
Some of us (more than those who do) don’t have mountains of isk in our wallets - Yet it is us that CCP constantly nerf with the reasoning, there is too much isk in the game… They are right, there is too much isk in the game but the changes made don’t affect the target group. Those with mountains of isk don’t have to spend hours upon hours shooting boring npc’s to remain active in the game.
I’m not sure how CCP hasn’t worked out, there is too much isk in the game because there is just not enough content that sees isk destroyed. Supers are in a huge abundance with more and more entering the game every day but due to recent “balance” changes they aren’t being used because they just aren’t effective in their role.
Isk doesn’t get destroyed if there is no fights and while ever Devs keep finding subtle ways to nerf the most expensive combat capable ships, isk in game will continue to rise.
Re-appropriating npc income into LP and or more loot drops would achieve nothing more than breaking other parts of the game.
Remove npc bounties add in LP to compensate = Crashed LP markets all over the game.
Reduce bounties, add more loot / different types of loot to compensate = Crashed markets, destroying the incomes of many who don’t shoot npc’s but rely solely on market trading to make isk.
So again I ask, just how many subs would you be willing to sacrifice to “fix” npc income?