I get it, either you don’t understand what I’m trying to say OR are just narrow minded enough to believe what you’re saying is the answer.
Ok, lets remove all bounties and replace them with more loot, LP, or whatever. Those items WILL be turned into isk (and the same amount as is in the game now or you just break other aspect of game play). So those with the mountains of isk (most of whom don’t rat) just get richer, while the rest of us end up with less active accounts and less incentive to log in…
As you didn’t answer previously - Just how many subs would you be prepared to see CCP lose to introduce another even more boring, time consuming aspect to making enough to play the game?
Until you can “honestly” answer that, nothing else you say (or think) matters.
And just so I know - What is it exactly you think I’m doing that makes me “the Problem” ???
According to you, I’m the cause of the over supply of isk - Just how, I’d really like to know?
I rat with a single character - So please explain…
WOW so little understanding - ISK DESTROYED lowers the amount of isk in the game. Until there is less isk in the game (a lot less) CCP will not step in to balance out the price of plex. NOTHING we as players do will achieve this, with the exception of not buying it from the in game market.
Multiboxing Rorquals + SP farms + the ability to create a character that can earn 200 mil ph in minutes = High plex prices. All created by CCP who is now complaining because there is too much isk in the game. Nerfing income of everyone due to something they put in the game deliberately (or at least without taking how the player base would act into consideration) is simply not “balanced”.
Any more “balancing” for the greater good of the game especially in the direction you are suggesting - Will see a lot less people logging in.
You really have no grasp on how what you are suggesting would break other aspects of the game.
As an example - A 50MN Quad Lif MWD sells now for around 6K with buy orders around 50% of that.
One battleship bounty is 1.2 mil isk, which equals roughly 342 50mn MWD’s or potentially 6,840 loot items added to the game with every Haven completed, from the battleship loot alone. Add in the other NPC types destroyed with every Haven, you’d be adding approximately 10,000 loot items to the market, every 14 minutes from a single player.
I’ve never set out to be an Eve trillionaire and not have to worry about plexing accounts. Making enough isk to pay for my game time and replacing losses has / had always been enough. It took me nearly 2 years to save enough isk to buy my first super, at the time I thought it was worth it. Now I know it wasn’t.,.
NB; I could have made that same isk in a few months but I don’t play Eve for the PVE, I like joining fleets and hunting others etc - Playing the game. Making isk is necessary for me to do that but, at what point does the time to make isk out way my enjoyment of the game and end up with me dropping subs and just logging in less?