PLEX is very expensive right now thread

so youre saying there will be so many subs that ccp simply cant afford to support the cost of supporting them all
the servers are too small
not enough gms etc
that seems really unlikely and i think youre really overestimating the amount of subs that would be generated
however there is an important factor you have overlooked
skill injectors

[quote=“Frostys_Virpio, post:222, topic:4547”]
enough player start dumping RL cash on PLEX for ISK but the 20$ price point mean there are a lot of people who can’t anyway[/quote]
well plex doesnt cost $20
it can be bought in smaller chunks for smaller amounts these days
and also skill injectors

Do you fix the injector price in PLEX or in ISK?

plex i guess

At least your guess has the benefit of tying that service usage to CCP’s income level for it. Not sure why you want to dissociate game time from their income level tho… I guess you think some service deserve a “fair ISK price” while others don’t.

im not sure what you mean by a fair isk price
the 300m figure was just an example
and i think you can see why i said there are too many variables to reliably predict the outcome
a system like this would have to be developed through trial and error
but thats the nice thing about granular plex
it means ccp can introduce dynamic plex fee for sub
meaning they can fine tune the isk value of a sub on a month by month basis
it gives them a lot of control over their own income
like if operating costs get too high like you suggested
they can raise the cost to 500m or 600m to discourage too many alt accounts
while keeping the cost low enough that people can still afford to keep 1 or 2 accounts active and keep the plex market healthy
as for extractors
well if the value of plex spirals like you predicted
ccp can still adjust the plex cost of extractors to match the market
if 1 plex = 300m like you predicted
ccp can just lower the cost of a skill extractor to 1 plex
and maintain a healthy skill injector market
so thats the nice thing about granular plex
everything can be tweaked and balanced and gives a good level of control

Price fixing is way too complicated of a system and only causes more difficult problems in the future.

The only solution that makes sense is to completely remove the NPC bounty system and reappropriate the income to loot drops and LP.

The only problem is that CCP wants inflation. It drives up the price of PLEX which pushes people to sub with real money while simultaneously encourages folks with spare income to purchase additional plex to sell for in-game currency.

Or you can let the market control itself where the player base decide how much a month of game time is worth while CCP still get it’s money for each service they provide. It worked for years that way.

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thats true to an extent but it seems like a double edged sword to me
theres always gonna be people who cant sub with cash and if they cant plex either
theyre just gonna quit or maybe go alpha but just as likely quit
which means less players to buy plex from the market though hoarders maybe take up the excess there
it still means less players though which means a less appealling game overall
perhaps its a downward spiral from there im not really in a position to speculate on that

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you mean the current system this thread was created to complain about

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Why would CCP want inflation?

Whenever someone uses PLEX for 1 months of gametime CCP earns 17-20 dollars. Whenever they spend their own RL money for sub CCP earns 9-12 dollars, even less in Russia etc.

CCP loses money if PLEX trade volume decreases. It does decrease if PLEX prices are higher.

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People complained about the price already when it was under a bill for 1 old PLEX. People will always complain. The only think the current system might need is some form of cost on manipulation since because there is no actual cost to artificially inflating the price of PLEX by hoarding. The transaction cost way too little so you can buy low and sell high until the end of day even if the real demand/supply never actually changed.

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But if trade volumes don’t decrease (because they clearly aren’t or prices would lower) because… oh… I donno… maybe people are farming skill injectors… or… you know… just maybe they’re making rorqual alts in droves then inflation is a win win for CCP.

In the past there weren’t ratting carriers bringing in exorbitant amount of isk.

Nor were there thousands of skill points farms driving up the price.

These are structural changes that have nothing to do with a player driven economy.

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I get it, either you don’t understand what I’m trying to say OR are just narrow minded enough to believe what you’re saying is the answer.

Ok, lets remove all bounties and replace them with more loot, LP, or whatever. Those items WILL be turned into isk (and the same amount as is in the game now or you just break other aspect of game play). So those with the mountains of isk (most of whom don’t rat) just get richer, while the rest of us end up with less active accounts and less incentive to log in…
As you didn’t answer previously - Just how many subs would you be prepared to see CCP lose to introduce another even more boring, time consuming aspect to making enough to play the game?
Until you can “honestly” answer that, nothing else you say (or think) matters.

And just so I know - What is it exactly you think I’m doing that makes me “the Problem” ???
According to you, I’m the cause of the over supply of isk - Just how, I’d really like to know?
I rat with a single character - So please explain…

WOW so little understanding - ISK DESTROYED lowers the amount of isk in the game. Until there is less isk in the game (a lot less) CCP will not step in to balance out the price of plex. NOTHING we as players do will achieve this, with the exception of not buying it from the in game market.
Multiboxing Rorquals + SP farms + the ability to create a character that can earn 200 mil ph in minutes = High plex prices. All created by CCP who is now complaining because there is too much isk in the game. Nerfing income of everyone due to something they put in the game deliberately (or at least without taking how the player base would act into consideration) is simply not “balanced”.

Any more “balancing” for the greater good of the game especially in the direction you are suggesting - Will see a lot less people logging in.
You really have no grasp on how what you are suggesting would break other aspects of the game.

As an example - A 50MN Quad Lif MWD sells now for around 6K with buy orders around 50% of that.
One battleship bounty is 1.2 mil isk, which equals roughly 342 50mn MWD’s or potentially 6,840 loot items added to the game with every Haven completed, from the battleship loot alone. Add in the other NPC types destroyed with every Haven, you’d be adding approximately 10,000 loot items to the market, every 14 minutes from a single player.

I’ve never set out to be an Eve trillionaire and not have to worry about plexing accounts. Making enough isk to pay for my game time and replacing losses has / had always been enough. It took me nearly 2 years to save enough isk to buy my first super, at the time I thought it was worth it. Now I know it wasn’t.,.
NB; I could have made that same isk in a few months but I don’t play Eve for the PVE, I like joining fleets and hunting others etc - Playing the game. Making isk is necessary for me to do that but, at what point does the time to make isk out way my enjoyment of the game and end up with me dropping subs and just logging in less?

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CCPs wallet probably benefits well from having lots of ISK in the market. Big player wallets mean high prices. High prices encourage (especially newer) players to buy Plex/ISK with real money. When you buy Plex for 100 EUR and sell it now you make a fortune of 8.5bil. For a new 5-10m SP character thats an incredible number. Just imagine how many hours of PVE grind it takes to make 8.5b for the average battleship/t3c ratter in Nullsec (compared to how long you have to work for 100 EUR). Probably huge amounts of real cash is thrown at CCP at the moment (not saying that’s a bad thing!), so why should they make meaningful changes to the economy.

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… and it all started with skill injectors. I said its a cashgrab when they announced skill trading and i was right.

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If PLEX is sold for more and more ISK and everything else is becoming cheaper ISK wise, CCP will sell less PLEX, because peoples needs for ISK will be satiated faster. Is that right? Or I am missing something?

How so? If less PLEX is on market sold, then it would go up in price, if demand would be the same.

my bad, you are right

It’s actually pretty player driven since it’s the players that decide if they train for carrier ratting or not. It’s also player who decide if they want SP injectors thus driving the demand high enough for people to want to create SP farms. If player weren’t addicted to SP like it’s the hottest crack in the universe, SP trading would not have had that effect. Nobody is forcing any of us to splurge on SP injectors or to train for a ratting carrier. We all do it by choice as players and the market follow what we do.