We have seen a massive nerf of combat sites in npc nulsec since the last release. They are almost non existent.
Nobody in our corp uses carriers.
As a consequence, we have no pve that is interesting or profitable anymore. There is still tic tac toe in space if you find exploration interesting. There is belt ratting. But no more combat sigs. No structured pve where one can grind out some isk to buy skill books ion a reasonable amount of time.
This is how CCP decided to deal with carrier imbalance. They are too cowardly to nerf carriers, and offend those folks, and they canât nerf sov space because they canât offend those folks. So they decided to make the graph look correct by destroying the avaiable game play for another group, who happen to be nothing to do with the problem of carrier ratting gone mad.
Still, there are good things happening. With the alpha changes allowing t2 gunz, pvp with free to play characters will be a reality.
I have to say, however, that I do not understand the logic of CCP strategy here. They are gutting the game for omegas and boosting it for alphas.
It seems to me youâre low on something called serotonin. I could be wrong but I feel I know stress when I see it. All Iâd say is confirm this with your doctor and if it does turn out to be the case then treat it with natural herbs.
The absence of serotonin in our minds can lead to getting stressed/angry easily, I used to drink Dr Stuartâs Valerian Tea when I got stressed I drank it daily for 3 months last year and you know what I still feel positive. As with any natural herb consult your doctor first and always read labels before consuming.
Having low serotonin isnât a disability or anything, it is a result of dealing with stress, lack of sleep, bad diet, smoking, drinking alcohol and coffee, lack of exercise.
Iâve got myself an exercise bike that I use regular. Exercise increases serotonin naturally.
I know Iâm off topic, I guess my topic has become stress because I can see it here. sorry if I offend anyone or anything, part of why I am here is to spread knowledge.
EDIT: Iâve researched Valerian has been in use for 2000 years (two thousand)
I just want to point out that the US housing market bubble survived for many years engorging itself on the self-gratifying too big to fail mentality of those hooked on the idea of re-investment. Then again that might have continued for years more if it wasnât for the failcascade that occurred as a result of poor regulation.
One of the great certainties of our nature is, anything that rises will one day fall. From mountains to computer systems which I find perplexing, to say the least. As you would think that humanity would endeavor to design things along a perfect self-perpetuating and everlasting ideal but I guess mankind is just bound to repeat what history has shown us within the unbounded space of software.
Anyway, plex is very expensive right now and I donât care. However, it is causing other things to become more expensive in turn, which very much makes me care. So in the immortal words of our esteemed visionary, former Mayoral Candidate for New York City Jimmy Mcmillan, Ahem âThe Rent Is Too Damn High! - People working 8 hours a day, 40 hours a week, for a some a third job. - This is politics, as usual, playing a silly game.â
The above shows that it doesnât matter whether the regulatory body known as CCP is causing by action or inaction, the market crisis. Sooner or later they have the responsibility act on part of those who cannot or will not do so. If need be, act against their own populations financial interest in the present to assure the integrity and health of a system as a whole. If not then they deny themselves the financial futures they so vehemently seek.
What I am saying is that like Jimmy Mcmillan and the housing market, the plex market is toxic to the integrity of the EVE financial system. If we allow this financial barrier to rise, then we will see that new players will be less inclined to play as even those enticed with skill injectors will see a mountain to climb before having a career in EVE as a player. Secondly, we will see the loss or pacification of accounts from players in countries with lower than the desired household incomes. This will force them to quit or occasionally become skill injector farms just to play. This information is backed by experience in market manipulation and monopolization tactics, applied and tested both in unsuspecting video games as well as real-life markets.
In the meantime, I am enjoying the game but worried that future players will find it too difficult to reach the level required to participate in the same content I now enjoy. I believe this is directly a result of market inflation and oversaturation from capital ship gameplay.
That CCP has given out PLEX as a promotional thing is different from making PLEX something that can be farmed permanently.
I donât even see the point of of this? ISK means nothing to CCPâs bottom line in any direct sense. One could argue that hyperinflation could ruin the game and hurt CCPs bottom line, but I donât see how PLEX cause inflation, let alont hyperinflation.
That is an assumption that I am not sure you can count on. Players have shown that they can be rather adroit at manipulating various mechanics in ways CCP did not intend.
The first on depends on who does it. If veterans are doing it on a bunch of Alpha accountsâŚmaybe not. I am not sure how weâll get emergent content hereâŚbut alright. I am far from convinced that PLEX prices are driving out a significant number of players.
And my biggest problem is againâŚit is asking CCP to, in effect, give away game time at a zero price. We could accomplish the same thing really, by CCP having a lottery and the winners donât have to pay their sub that month, or if they Alpha they are converted to Alpha for 30 days. Might this bring in new players? Sure, but not additional revenues. Maybe as a limited time promotional offer here and there, but not as an on-going thing.
It is a bit more complicated than that. For example, the reductions in down payments over time was one thing that helped fuel the bubble and also lead to higher risk. Also, the reductions in lending standards. And there were the roles played by Fannie and Freddie as well. And even the FDIC was likely somewhat of a contributing factor. All of these things made the U.S. banking fragile.
Humanity does not design anything. People design things, and when they design things it is via a complicated social process that is complex. As such, what looks like âdesignâ is actually the result of many people interacting and doing things without understanding the entire picture because nobody can understand the entire picture.
What crisis? If you look at the Case-Schiller housing price index you see a change in prices very different than what we see with PLEX.
There are graphâs of PLEX prices in this thread and they do not look like that. Could there be a bubble in PLEX? Sure, but that market does not have leverage, nor are they various derivative financial instruments, or other things that can actually increase risk in a systemic fashion. There are not even regulatory âleversâ that CCP can play with like down payments or lending standards.
How? No, really. Explain it to us dumb folk. This is nothing more than a statement with nothing else to it.
Wut? PLEX are not the only way to pay for the game, in fact it has always been an expensive way to pay for the game. If you were PLEXing your account and now you canâtâŚpay with RL moneyâŚwhich takes far, far less time. Seriously, why is everyone thinks that it is just super awesome that players spend hours on end grinding for a PLEX, even at the lower price of say 350 million means that it could take 7 hours for a player earning 50 million ISK an hour just to PLEX his account. 7 hours just be able to play for another month.
Seriously? We are to use PLEX prices in game to combat the problem of low household income in certain countries? Yeah, thatâll solve everything.
You know what would help those countries? A more liberalized economic order. Less top down, less crony capitalism, less progressive political meddling in the market process. Trying to address that problem via EVEâs PLEX prices in terms of ISK is justâŚwell it doesnât even rise to the level of silly.
Hello, and thank you for the well-written reply. Iâm not anybodyâs politician, a person who makes laws and regulations. Therefore, I canât speak on what is right or wrong with the world particularly not when it comes to things like capitalism and policies that result in low household incomes. I can, however, agree with your statement about the housing market had other deadly instigators that resulted in the markets collapse. I did in fact, state as much in my opening paragraph but onward to the topic at hand.
I would like to once again, point out that everything has its peak and as far as we can tell plex is on a continuing upward trend. In fact, the entire market as a whole is inflated horribly and sooner or later it will beg the question how much is enough? So I forward that question to you now, how much isk should plex be worth?
As for 7hrs to pay for a plex, you are right. That is if plex were 350mil but it is not 350 is it? No, it is 1.5 billion and still rising. Right now it takes about 30hrs a month based on your numbers, which is almost a weeks worth of hard work, less with caps.
I donât think the game should be so easy to play that a few hours of effort could pay for it. I want the devs to get paid so they can continue to work on this beautiful game. However, as I previously stated am worried that this trend will continue and instead of stabilizing the entire market at a higher price range, it will leave all avenues for new players to make a living as obsolete.
I do suppose that if and when that happens, CCP will address it. So, in the end, I suppose Iâll take the wait and see approach. I was serious about that question though, knowing what we do about caps, how much isk do you think is reasonable for a month of the game?
PS. This portion is just for Teckos_Pech. So, please nobody else read this!
Okay now that itâs just me and you, as I hate poking peoples weak points in public. If your going to pick apart peoples arguments then be decent enough to open a discussion with your own solutions, not just your feelings or destructive notions. If you tear something down then build something up or at least leave the foundation standing, as in âI donât think this particular statement is a problem, because ofâŚâ. I am actually saying this directly because I want to hear your ideas not just get negâd on. Create something, a picture with your words or at least a statement of what you think about the system. Yes, sometimes we all make fools of ourselves by speaking but itâs not true what they say, that the only way to keep from sounding a fool is to not say a word. The reason is that if you sit quietly without ever elevating your level of thinking through exercises of trial and error in the debate. Then the day may come when you need to iterate a point but find yourself at a loss for the tool to do so. I myself and still a student to the debate and will be one until the end.
There are no sides to this table because we all must sit down at it as equals, bound under the same rules and regulations that all Eve players abide. I think this is actually one of the biggest draws of the game. No matter where we come from, in Eve we are all just capsuleers.
@Oran, I see your point about the market being more expensive.
Many people fail to realise that if there arenât many people mining for example, then mineral prices will climb higher. Miners donât get an easy ride in this game. They are shot at and destroyed regularly.
So if there are less people in the game then the cost of items in eve will rise. CCP have been able to improve the pcu, perhaps we need more time to see the result of what alpha clones can contribute to the economy. I am looking forward to see how things go with ftp and alpha clones, these are interesting times.
What exactly you mean with âopportunity costâ related to given situation?
Usually when people mention it they compare rewards people can get by doing something and by doing something else.
In this case doing your sites people can get PLEX âout of airâ. Yes, they can get more ISK doing something other. But people cannot get PLEXes âout of airâ anywhere else (talking about in-game stuff).
So any PLEXes created this way will take place of PLEX created by RL money. This reduces CCPâs bottom line.
I see one possibility here: if someone can grind some amount of there âout of airâ PLEXes and buys more to spend on time or service. In this case demand for RL money PLEX will increase thus killing your idea. But CCP will not lose their money.
Doesnt come more out of âthin airâ than any drop from a wreck, isk for bounties, reward for mission or ore from a rock.
It takes effort/time/opportunity cost to run the content, same as any other content.
Obviously this will affect CCPs bottomline, but the extent of that will be to mind negligible as the completion is fixed and the reward per instance small. CCP can regulate the number of instances spawned at any time.
Typically this will only interest new players, as the isk/hr is far less than most other players can earn in the same time.
The upside is that it hopefully helps retain players in the game so that one day they will sub or purchase PLEX themselves, whereas at this moment they wont.
Its not unusual in modern games for there to be an ingame means to generate tokens of somekind for gametime or other services. It hasnt seemed to hurt their bottomline either.
Its important to keep player retention and population as high as possible.
The more of that you can achieve, the greater the chance one day they will purchase a service for money.
Youâre still ignoring the fact CCP makes money from plex sales. Yes isk, minerals, loot wrecks are generated because someone spent the time generating them, other people are happy to pay for that isk by exchanging it for Plex.
Any idea that involves Plex being generated without someone buying it from ccp will fail.
10min set completion time.
1-3 (2 average) PLEX.
CCP can regulate how many instances spawn.
Sites spawn according to the algorithm used for other PvE content.
You wont be able to âfarm itâ as you have to find the sites per usual.
The net income from the site completion is markedly less than spending 10mins doing something else (for most players).
CCP selling Plex is the only way it can work. No negotiation.
Even if 1 Plex was offered it would be a problem. Letâs say 30,000 pilots do these site sites every 10 minutes. Thatâs 30k to 90k nuplex being generated every 10 minutes. You do the maths and tell me how much money CCP will loseâŚif CCP donât get paid RL cash for the Plex in my example then they lose money.
Millions upon millions of nuplex could be generated daily.
So in the space of 10 minutes CCP could lose ÂŁ3,000.
Thatâs money they wonât earn with your idea, now look at how many sets of 10 minutes there are in 23 hours and tell me how much money CCP wonât earn due to your idea.
But doesnt that mean if I have 30 alts doing this task and CCP considers too much PLEX going out they will turn off the tap? Sorry if Ive misunderstood.
A) If you can sub 30 Omegas to simultaneously hunt for/complete these sites, go ahead, but you will be making a massive loss in revenue.
B) Yes, CCP can turn off the tap, or reduce the number of spawned sites, at any time, as they have done for the spawn rate of various DEDS in multiple sectors.